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threexgreen

Excessive stuttering at ORBX airports

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On 3/21/2017 at 0:32 AM, AoA said:

So with the settings you've chosen were you able to determine if your system is keeping up as you fly along for some distance, preferably staying in one view?

Looks wise I don't think you'd notice a difference, the difference would be in accuracy of the mesh & landclass, you'd have to compare screenshots to notice.  There's also a lot of airports and probably custom objects in the regions, how much they've been improved however I've not bothered to investigate. Considering they'd supersede the default with more accurate data, I don't see the logic in not using them.

When I'm just flying in the VC or generally staying in one view it keeps up with the aircraft's movement. It's just when I keep any angle in spot view for some time and then pan around I can see ground textures being loaded in the direction I'm now pointing which takes a sec or two.

I'm not sure if you are referring to using Orbx regions/not using them. The logic is that I don't see a significant enough difference to openLC which would warrant spending the money.


Microsoft Flight Simulator | PMDG 737 for MSFS | Fenix A320 | www.united-virtual.com | www.virtual-aal.com | Ryzen 9 7950X3D | Kingston Fury Renegade 32 GB | RTX 3090 MSI Suprim X | Windows 11 Pro | HP Reverb G2 VR HMD

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