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Heatblur Simulations F-14 A/B

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46 minutes ago, pedrotrindade said:

Chuck's Guide for the Tomcat is out, get it here:

https://www.mudspike.com/chucks-guides-dcs-f-14b-tomcat/

 

Thank you for the Heads up.

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David Murden.  P3D v4.5  FSL A321 / A320 A319 : PMDG NGu / 748PMDG NG / 747-/ 777 : QW 787 :  Maddog MD-80 :Q400 :

DCS: A10C Warthog : AV-8B Harrier :  F-14B Tomcat  : F-16C Viper F/A-18C Hornet 

My FSL Walkthrough PDF From GPU to Parked.      My PMDG NGXu Light Mod      My PMDG NG SpotLight Profile/Mod.  

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Heatblur Development Update - The Road to Full Release


Dear All,

Half a year has now passed since the release of the F-14! It’s time to give you an update on our current development status, priorities and what the future holds in store for the F-14.

First of all, thank you so much for the incredible support! The feedback we got from you was nothing short of overwhelming, from the many praiseful words you’ve bestowed on us to the incredibly committed and detailed feedback and criticism: thank you so much. Being part of this community has been the experience of a lifetime, and all of the hardships of development have been worth it. Let’s go over some of our current priorities and development changes. Recent shipped changes are of course included in the patch log as always, but just to recap, here are the changelogs from the past three patches:


Overview
Generally, we are currently still prioritizing major bug fixes. This is now slowly changing and we’ve started shifting focus back on the new additions to the module, as well as the introduction of the remaining features and content.

Making sure that we’ve corrected most of the major issues and given ourselves a good starting point for the addition of new features has been an integral part of our F-14 post-launch sustainment plan. One critical part to this is to make sure that we never try and keep a game-breaking or immersion breaking bug in the aircraft for too long. Your experience matters to us- and prioritizing this over new features will keep the road forward smooth. Hopefully, we’ve now reached a point where we can begin to introduce new features with confidence and with minimal introduction of new issues, so that the F-14 continues to feel like a stable product.

Jester LANTIRN
This feature is rapidly nearing completion, and we are now in the final phase of its development. We will make a separate update on this feature before release. This has been a very challenging task, but we believe we’ve found a good way to make JESTER operate the LANTIRN both quite independently, but also at the pilot’s command and disposal. Weaving this functionality together in an immersive and realistic way has been integral to our efforts.

One core component to this effort has been to make a new human emulation system for the way JESTER will actually utilize the LANTIRN controls. This includes simulating the way a human would search an area and avoiding any sort of robotic jankiness. This has proven to be a challenging endeavour. Search patterns that make sense and feel authentic have been developed as part of this effort.

Certainly, communication with JESTER is key to achieve your goals. The player will be able to tell JESTER to look at either a Waypoint, coordinates or a map marker, and command the area and size of the area to search in. You will be able to instruct JESTER to e.g. prioritize SAMs or armor or ships - and much more. All in all, we hope we’ve found an appropriately immersive and functional way to integrate JESTER Lantirn, and we hope you’ll enjoy this feature once it launches. Currently, the last remaining items are to record the remaining voice lines required for this and run the feature through a few final cycles of testing.

TWS Auto
This feature has undergone significant refactoring internally. As some may recall, it was disabled just prior to release as it was not very reliable and there were specific mathematical issues we had difficulty solving. We decided to completely rewrite this feature as part of a partial refactoring of various radar code.

Some more work and a lot of testing is still required, however, if all goes well this should be available in open beta by early November. This will add TWS attack steering (steering tee on HUD/VDI/DDD/TID) to the centroid of the targets, as well as aim the TWS radar search pattern in the correct direction to maximise target coverage. Re-developing this feature has been a major development effort and we’ll be pleased to finally get it in your hands.

JESTER
JESTER has already received a couple updates, like the recently introduced new elevation function. Further updates are in progress, including improved IFF and close combat SA.

We’re also working on new energy calls as well as suggestions for the player when to switch to the Pilot Acquisition Modes. This will make him sound less “unable”, and hopefully also teach the player better about the limits of the AWG-9, as these suggestions will come in situations when it is hard for the RIO to keep up with the radar, which is frequently the case at close range.

We’re continuing to work closely with the multiplayer PvP and SP community to find new and useful ways to increase Jester’s usability and utility. It goes without mention that many smaller tweaks to functionality, logic and other elements are still ahead of us.
AIM-54
We’re pleased to note that we’re finally able to use the new missile API to control the AIM-54 active mode from the F-14!

These changes are currently live in our experimental build branches, and we are currently testing to ensure that everything works as it should. Here is a brief summary of what these changes include. We’ll delve into more depth once this feature is ready to ship:
 
  • TWS with range >10NM: LTE 3s, loft, SARH/DL, missile goes active at 16 seconds time-to-impact
  • PDSTT with range >10NM: LTE 3s, loft, SARH/DL, missile does not go active (SARH/DL all the way to target)
  • TWS or PDSTT with range <10NM, or PH ACT selected: LTE 3s, no loft, active directly after launch
  • PSTT or BRSIT or (ACM cover up with no track or PSTT or PDSTT): LTE 1s (unless STT and angle >15deg then 3s), no loft, active immediately

This also means the in-flight missiles with TWS will no longer go active if tracking is lost, the F-14 is destroyed, the radar is disabled (..etc), before 16s TTI. However, the WCS can keep a track file stored for up to 2 minutes (for targets under missile attack) and send an active signal to the Phoenix pointing it into the target’s likely position, if the track has not updated for a certain time.

We’ll continue testing the Phoenix and ensuring that it behaves as accurately to the real thing as possible.
Art
The art team has been prioritizing the completion of some of the bigger workstreams that currently remain for this part of the product. These include the completion of the Forrestal class carriers (yes- still shipping for free for all!), the F-14A engine nacelles, nozzles and other adjustments, the A-6 (and future KA-6), and much more.

Some of the critical elements still outstanding that are due to ship very soon include the digital EGIT, various minor corrections and fixes, correcting the custom cockpit option, new afterburners, and several other high priority items. The Forrestal class carriers will launch later this year. Get ready to land on a real postage stamp!

Some of the features that will launch in Q4 include;
  • Corrected Custom cockpit options
  • Digital EGIT (-B)
  • Forrestal Class Carrier
  • Various tweaks, adjustments & fixes (holes, smoothing errors, etc.)
  • The dreaded HGU-33 visor knob.
Flight Modeling
The F-14B flight model is also nearing its completion. We’ve created an entirely new testing system that supersedes our previous automated testing. This will allow us to more effectively tune and tweak the remaining elements of the model. Our new testing framework has quicker turnaround times and delivers more detailed metrics.. We will release an overview on the flight model tuning once we are done, so everyone can follow the changes that we made and to better understand them.

Not only during development, but also over the past half year our SMEs have been extremely active in giving us feedback almost on a daily basis, which at this point requires a massive thank you from us, to them. It is not so common that a person would devote so much free time and passion to a project like ours, and we feel extremely blessed. We believe that getting so much devoted and dedicated pilot feedback is absolutely critical to our development process, and we cannot stress enough how lucky we are to have such incredible SMEs.

Multicrew, RIO Inputs & more
We are close to completing a major refactoring of the way inputs are handled between the front and rear cockpits. This is a significant change to our codebase, and will solve a few key issues, as well as allow for a cleaner delineation between pilot and RIO inputs.

This refactoring will solve the key and critical issue of Jester not re-activating after a player disconnects. Further, it will disallow any RIO keyboard inputs from the Pilot’s cockpit. For this reason, we’re keeping this feature entirely in our experimental branch until JESTER LANTIRN is fully implemented; so as to not remove the utility of the current SP LANTIRN modification, which will stop working.

While we understand that some of you have become reliant on this modification; we are sticking to our design principles of handling all RIO functionality through JESTER or through multicrew.

Campaign
Work on the -B campaign is underway and it is slated for completion by the end of Q4. It is set in the late 80s, around the fall of the Berlin Wall and tries to recapture a realistic scenario of what could have happened.

Though fictional, it will be kept close to missions that were realistic to be flown by Tomcat pilots at the time and is meant to portray the various tasks a real Tomcat pilot and RIO would have found themselves in. The campaign will revolve more heavily around air to air, but if you want to get a feel for what it will be like (approximately), you can try the quickstart mission “Watching the Devildog”.

This first campaign will release for the Caucasus theatre, and will eventually include a Co-Op version.

F-14A
Development on the F-14A is progressing in parallel to the finishing work on the F-14B’s flight model. Current focus is on building a new engine model for the P&W TF-30 engines; which have a number of unique characteristics and piloting considerations. We are closely conferring with our SME’s, who flew -As for many years on getting an appropriate grasp of these engines and the impact they had on the aircraft.

Overall, the work on the -A is progressing at an appropriate pace and focused on several key areas, namely:
  • New P&W TF-30 engine model
  • Refactoring to split the F-14 into two aircraft
  • Bullet Fairing for TCS
  • New, F-14A specific liveries
  • ALR-45 RWR, sounds and graphics
  • Nozzles, Nacelles, antenna changes
  • Minor Flight Model Adjustments
Viggen
We’ll keep the update short and sweet on the Viggen as there’s been way too much talk, and not enough walk. It will launch out of EA by the end of Q4. The Campaign is now finished, and is undergoing testing. Other features that will be included in the final (1.0RC) version of the Viggen include;
  • New Sounds
  • In-cockpit Pilot body
  • New, overhauled PBR exterior textures
  • Various minor fixes, adjustments and tweaks.

Beyond RC1 for the Viggen; we will be focused on backporting features developed for the F-14. These include new afterburners, effects, and other elements currently in development for the F-14.

The Viggen is not a second rate citizen for us. Our priorities are now aligned so as to launch these remaining items without question later this year. Our sincere apologies for it taking longer than expected!
 

There is more that we’ve not touched on in this update (e.g. J-35 AI) - but we’ll be sounding off through updates and through another development update throughout Q4. Stay tuned.

As always, thank you for all of your support. Your patience, passion, persistence and commitment is what makes us tick. Thank you for letting us be a part of this community and letting us develop your favourite aircraft.

Sincerely,
Heatblur Simulations
__________________
Nicholas Dackard

Founder & Lead Artist
Heatblur Simulations

File-Jul-21-6-32-57-PM.png

Patrick

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***NEW F[14 GRIP ANNOUNCEMENT FROM VKB/HEATBLUR***  

 

We’ve teased it before, but the time has finally come for our great friends over at VKB to start production of their F14 Tomcat replica grip. If you already purchased our DCS F14 then you are eligible for a 10% discount on the VKB Tomcat grip. Haven’t had a chance to check our module out? Don’t worry, we won’t leave you hanging. Purchase the VKB Tomcat grip and receive a $10 discount on the DCS F14… This is not a stick designed to look somewhat like the Tomcat stick, it’s based on our 3d scans of the real deal and intended to mimic it as closely as possible. Please see the press release from VKB below:

Quote:

THIS is the state of the art F-14 Tomcat grip that is now officially announced as it is entering production stage.") Please put on your helmets, fasten your belts, and get ready for the take off.
F-14 Tomcat grip turned to be one of our most interesting products (joint project with  Heatblur , supported by  Eagle Dynamics ).The grip is a veritable replica, exact to a fraction of a millimeter. Prototypes were checked and approved by the real veteran F-14 pilots of Heatblur team.

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Making a replica grip wasn’t easy, as we couldn’t alter the shape or size of the device, nor the controls’ layout. However our engineers set their creativity free when it came to internal design of the grip. We didn’t want to make a lookalike device, somewhat resembling the original. Instead we wanted to deliver the spirit and feeling of this legendary warbird with her feline nickname.
The very touch of this grip is supposed to wake up the memories – or, bring up the images – of the glorious service Tomcat did to the world.

  • Rubber inserts for a no slip firm and handy grip
  • Metal ammo switch, hat, and emergency autopilot disable trigger
  • Long travel soft click buttons
  • Modular hat design (fully dismantleable, all buttons user replaceable)
  • Ammo switch design based on contactless sensor
  • DLC maneuver wheel design based on contactless sensor
  • Two-step trigger design based on cam mechanism – similar to that used in real life war planes
  • Lockable contactless sensor twist mechanism
  • 32-bit APM controller as the brain of the grip

Now, where are we, and how it translates into simple words?
We have finished the molds. Here they are, the real beauties. Perfection in every curve!

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Our engineers need a few weeks to finalize the surfaces adding texture and making tiny invisible tweaks here and there.
We’re planning the first copies roll out in early-mid November. There will be pre-order open in November; RRP is marked at 189 USD (base not included).
Those who already purchased F-14 module from Heatblur will enjoy 10% off this price; those who consider buying that module will have 10 USD off the price of the module with the purchase of the VKB F-14 grip.
New VKB F-14 grip is breaking into the gaming devices market. We know: we did it right, and we’re proud of our new creation. Hope, you can join us and share our pride and happiness!
P.S.
An attentive pilot has probably noticed something interesting in the picture of the grip… What could that be? - Great question. Please stay tuned for more news: a new announcement is coming soon.


File-Jul-21-6-32-57-PM.png

Patrick

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Doesn’t look like it will leave dry dock this yr

android-icon-192x192.png reddit 3

r/hoggit - To Cobra/HB: Are we still going to get the new carrier this year

32 votes and 22 comments so far on Reddit

 
 


“Working through the holidays to get an update out on the Forrestal before eoy (don’t worry, I’m off in the beginning of jan! :slight_smile: ); but the gist of it is no; we’ll launch it in one of the january patches. Macro texture detailing has been the biggest unexpected timesink.”


File-Jul-21-6-32-57-PM.png

Patrick

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X99h4Of.jpg

Heatblur F-14 - Q1 Mini-Update
https://forums.eagle.ru/showthread.php?t=261472

Dear All,

Greetings to you all in 2020. We’ve had an amazing year in 2019 at Heatblur, which saw the launch of the F-14! We still can’t believe it - and all of it has been thanks to all of you, who have supported us throughout development and beyond. Thank you for a wonderful year!

2019 was no doubt a hectic year for the team. Not only with the launch of the F-14 itself, but with the post-launch roadmap, and trying to squeeze in as many improvements over the course of the year as possible. While we’re proud of what we’ve achieved and the state that the F-14 launched in, we had a number of unfortunate and significant misses towards the tail end of the year. These include:

  • The launch of the Forrestal
  • The launch of AIM-54 improvements and TWS-A
  • The launch of crew-position overhauls
  • Launch of JESTER LANTIRN
  • …a few other more minor bits and bobs

While there are numerous causes for these features being delayed, the primary reason has been the interwoven and difficult nature of some of these additions.

Both AIM-54 additions and TWS-A were developed together, in one leading edge development branch that was very close to launch last year.
Unfortunately, we suffered a large setback with the new missile API in DCS not working as intended in Multiplayer.
Decoupling all of the features that were to launch combined together proved an insurmountable task, and we hectically backtracked and pushed stripped down builds of the F-14 in the last patches of 2019.

These kinds of issues are frustrating to deal with. We’re now working to decouple the features that are working properly from each other and begin to get the rollout of the above features back on track.
We’ve also involved our partners at Eagle Dynamics with regards to the missile API, but we unfortunately cannot offer any ETA on the AIM-54 changes and associated system issues.

Our current major efforts are focused almost exclusively on the above, and we intend to begin shipping features throughout Q1.

We’ll soon be coming up on the 1 year anniversary of the launch of the F-14; and we intend it to be a year of product improvements that we can stand behind and are proud of.
Beyond that; we do not want to see a second Tomcat anniversary without a completed product.

As an addendum, for the first time in a long time, we decided to take some quality time off from development over the holidays.
We haven’t properly done so in many years; and approaching 2020 in a recharged state will allow us to more effectively deliver on our roadmap.

Stay tuned for more information soon. We’ll also be starting to discuss the F-14A much more thoroughly as we steam through Q1.

Sincerely,
Heatblur F-14 Team

\ 16x16 This image has been resized. Click this bar to view the full image. The original image is sized 2200x665.

 

 


 

File-Jul-21-6-32-57-PM.png

Patrick

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Some News via Reddit

android-icon-192x192.png reddit 6

r/hoggit - Forrestal?

4 votes and 22 comments so far on Reddit

 
 

 

“We’re still aiming to have an Alpha of the Forrestal out this month. Things are changing re carriers with the Supercarrier, so there is some uncertainty in the air whether we can launch the coming week. Will keep you updated ASAP.


File-Jul-21-6-32-57-PM.png

Patrick

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