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jjjallen

Can Realair Legacy V2 for FSX work in P3D V3?

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Yes, it installs and works just fine.  During install just point it to the P3D directory.

Danny

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Danny

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I'm heartbroken that I didn't get the chance to buy it.  The Duke Turbine V2 is my absolute favourite GA airplane.


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fake FSX.exe in P3D folder, try again. I'm thinking you will be missing a few sounds


Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

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On 3/18/2017 at 6:50 PM, max2770 said:

I'm heartbroken that I didn't get the chance to buy it.  The Duke Turbine V2 is my absolute favourite GA airplane.

It was out for a long time lol...


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I have installed with no problems and no go around, just point to P3D. 


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Hi all,

If you have missing sound switches and others in the B60 v2, do this :

1. Install the Duke

2. Download the dsd_fsx_xml_sound_v520 archive from Doug Dawsons's homepage Link : http://www.douglassdawson.ca/

3. Unzip the archive into a temporary directory 

4. Make backups from RASDuke_Sound.gau in your gauges directory 

5. Copy the dsd_fsx_xml_sound.gau from the temporary folder into the gauges directory and rename it to   RASDuke_Sound.gau

 

Also in the B60 v2, to solve the left landing gear problem stuck in up position, do this :

Solution : There's an error in the aircraft.cfg, in the [contact points] section:

 point.0 =1,  0.82,  0.00, -3.75,  4000,  0,  0.633,  35,  0.13,  1.80,  0.35,   3.1, 3.1, 0,  152, 180 //Tarmac, non-castoring

 point.1 =1, -8.04, -5.40, -3.94,  6000,  1,  1.00,    0,   0.30,  2.50, 0.36,    3.1, 3,1, 2,  152, 200

 point.2 =1, -8.04,  5.00, -3.94,  6000,  2,  1.00,    0,   0.30,  2.50, 0.36,    3.1, 3.1, 3,  152, 200

 Replace the comma by a dot (red number 3,1), and that's all folks! No need for turning off the crash detection any more!!!

 

Mike

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3 hours ago, ryanbatcund said:

It was out for a long time lol...

True enough.  Unfortunately in my case, it was released during my hiatus from simming.  It was one of the first planes I planned to get if/when I came back, but just (and I meant JUST) as I was putting my system back together to start back up, the announcement was made.

That said, I understand why the team wanted to make a clean break when they did, so no real complaints.  I can still enjoy flying V1, but I sure am sorry I missed my chance at V2...:blush:  At least I have the V2 versions of both piston and turbine Dukes.

 

Scott

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1 hour ago, Mikelab6 said:

Hi all,

If you have missing sound switches and others in the B60 v2, do this :

1. Install the Duke

2. Download the dsd_fsx_xml_sound_v520 archive from Doug Dawsons's homepage Link : http://www.douglassdawson.ca/

3. Unzip the archive into a temporary directory 

4. Make backups from RASDuke_Sound.gau in your gauges directory 

5. Copy the dsd_fsx_xml_sound.gau from the temporary folder into the gauges directory and rename it to   RASDuke_Sound.gau

 

Also in the B60 v2, to solve the left landing gear problem stuck in up position, do this :

Solution : There's an error in the aircraft.cfg, in the [contact points] section:

 point.0 =1,  0.82,  0.00, -3.75,  4000,  0,  0.633,  35,  0.13,  1.80,  0.35,   3.1, 3.1, 0,  152, 180 //Tarmac, non-castoring

 point.1 =1, -8.04, -5.40, -3.94,  6000,  1,  1.00,    0,   0.30,  2.50, 0.36,    3.1, 3,1, 2,  152, 200

 point.2 =1, -8.04,  5.00, -3.94,  6000,  2,  1.00,    0,   0.30,  2.50, 0.36,    3.1, 3.1, 3,  152, 200

 Replace the comma by a dot (red number 3,1), and that's all folks! No need for turning off the crash detection any more!!!

 

Mike

I hope this, or something like it, works for P3D 64

EDIT:  I just tried a flight...start on the runway, one turn in the pattern...with this and didn't get any gear or flaps sounds until I got nearly around in the pattern.  Is there an amount of time you need to wait until the sounds start to work or something?


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

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1 hour ago, tttocs said:

True enough.  Unfortunately in my case, it was released during my hiatus from simming.  It was one of the first planes I planned to get if/when I came back, but just (and I meant JUST) as I was putting my system back together to start back up, the announcement was made.

That said, I understand why the team wanted to make a clean break when they did, so no real complaints.  I can still enjoy flying V1, but I sure am sorry I missed my chance at V2...:blush:  At least I have the V2 versions of both piston and turbine Dukes.

 

Scott

Ugh thought you had it...  I guess the two real differences are the turbocharged engine and GTN support.  You can mod in a GTN to v1 and I have custom files for turbocharging v1 I think somewhere...  there are limitations though hehe.  PM me if you're interested.


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

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I have found a way to install my Real Air Beech Piston v2 into P3D v3.xxx. It's installed outside of P3D folder just as my version 3 installer of the Turbine Duke did.

What helped greatly was having the piston  v2 already installed in FSX (so I could copy the pertinent folders). I rebuilt the piston in the Real Air directory in my J:\ Real Air folder

same way as the Duke Turbine then added it to the simobjects,cfg. Most tedious part was getting the sound.ini file fixed right. The original FSX .ini has superfluous folders in the file pointers.

example: Sound00=./SimObjects/Airplanes/RealAir Duke B60 V2/Panel/Sound/KEYPRESS_ANNUN.wav, -200
It has to be paired down to : Sound00=KEYPRESS_ANNUN.wav, -200

This way you dont have to do dsd_fsx_xml_sound_v520 file as proposed earlier, this results in no lag or problems with the sound showing up. (it works as originally built for FSX) 


Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

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On 3/20/2017 at 7:25 PM, ryanbatcund said:

Ugh thought you had it...  I guess the two real differences are the turbocharged engine and GTN support.  You can mod in a GTN to v1 and I have custom files for turbocharging v1 I think somewhere...  there are limitations though hehe.  PM me if you're interested.

Nope - just missed it.  Lesson learned there.  Yeah, it was the turbo-charging that sounded the most attractive, though I expect the GTN looks really nice in that cockpit.

 

Scott

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I just installed the FSX B60 V2 into P3Dv3 using the latest version of the EMT and everything, including all sounds, seem to work perfectly.  You still need to edit the cfg file to correct the typo in the contact points data mentioned in an earlier reply to fix the landing gear problem. But you also had to make this correction for the aircraft installed in FSX.


My system specs: Intel i9-10850@3.6 - 5.2 GHz, NVIDIA GeForce RTX 3080, 32GB  DDR4  RAMNoctua NH-D15 CPU Cooler,1TB Seagate SSD, 4TB Seagate HD, Windows 10, Asus 32 inch monitor, Saitek Yoke, Throttle Quadrant, Rudder Pedals and Trim Wheel     Sims: MSFS2020      Preferred Aircraft  Black Square Bonanza, and Baron, A2A Comanche, PMDG DC-6, Red Wing L1049 

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On 3/22/2017 at 0:22 PM, AviatorMan said:

I just installed the FSX B60 V2 into P3Dv3 using the latest version of the EMT and everything, including all sounds, seem to work perfectly.  You still need to edit the cfg file to correct the typo in the contact points data mentioned in an earlier reply to fix the landing gear problem. But you also had to make this correction for the aircraft installed in FSX.

I don't see any superfluous entries in sound.cfg for the Duke B60 V2 in mine.  Is that where you had them? 


Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i7-8700 32GB Ram, GTX-1070 8 Gig RAM

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