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dave2013

Request info from DTG on FSW features and bug fixes

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Hi.  Wonderful news about the release of FSW.

Last year, DTG developers asked AVSIM forum members to complete a survey and submit their requests for features and bug fixes they'd like to see in the new sim.  I and many others took the time to provide this to DTG, and I'm curious which of the features and bug fixes that I requested last year(see below) have been included in FSW.

It looks like #1 has indeed been accomplished, and #7 has already been done by ORBX except for the true round earth model and elimination of stretched textures.

Thanks a lot.

Dave

 

1. Better graphics engine - 64-bit, better memory management, DX11 or DX12

2. Improved ATC - automatically assign SIDs and STARs where available, improve vector approaches by fixing bug where ATC gives multiple course headings causing one to turn back and forth unnecessarily and fixing the issue where ATC makes you fly 30+ miles from the airport before vectoring you to final approach, have ATC more realistically give altitude commands instead of the current model where they do this only within 300 feet of the currently assigned altitude, add speed instructions, add the ability to use different voices based on location.

3. Add the ability to easily update the sim's database of navigation aids, waypoints, SIDs and STARs, airways, etc.

4. Improved AI traffic behavior - prevent go-arounds due to planes trying to land on the same runway at the same time by having ATC actually manage AI aircraft speed and spacing, add the ability to easily change the speed of ai aircraft when taxiing, and the speed of cars, ships, and trains.

5. Add AI trains - make this like AI aircraft and ships so that users can make custom models and route plans.

6. Improved weather-related graphics - volumetric clouds, VC rain drops and effects(e.g. water running down the windows), cloud shadows, ice/snow accumulation effects.

7. Improve the sim's scenery model - allow the use of custom autogen for any number of areas instead of having to refer to a single master autogen file or single master terrain.cfg file, allow the use of custom landclass for any number of areas by allowing multiple landclass lookup tables, use a true round earth model and stop the stretching and shrinking of the scenery tiles as the latitude changes.

8. Interactive ground crew - communicate directly with ground crew for pushback, power hook-up, jetway extension/retraction, etc.

9. Runways that conform to the underlying terrain, i.e. sloped runways


Simulator: P3Dv5.4

System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS

 

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