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DTG_Cryss

Ask The Devs - Flight Sim World Q+A

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2 hours ago, neumanix said:

A future proof sim platform needs to do this and performance should scale with available parallel computing power.

You know what killed the transputer hype? The acknowledgement that not every algorithm can be solved in parallel. Furthermore: more parallel systems mean more interprocess communication, which is a bottleneck of its own. So parallel computing raises its own overhead. While it is rather simple for developers to put more cores into a computer it is rather difficult to make a programm faster with parallel  threads. While there are now methods to distribute the main render process into multiple processes this process is rather tricky and in several situations these methods can slow the system down!

The whole idea is nothing new. Some small things can be improved by this way, but the biggtest improvements were already done a long time ago. This is the reason why you have a GPU. This is the unit that is optimised for prallel programming.

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Hey Guys, 

The stream will be live tonight on Twitch.

  • 18:00 BST
  • 19:00 CEST
  • 13:00 EDT
  • 10:00 PDT
  • 17:00 Z

We'll be addressing common questions about FSW, outlining our road map for Early Access, giving a first look at gameplay and they'll be some copies of Flight Sim World up for grabs in a giveaway. 

It would be great to see any of you who can join and for those unable to make it, there will be vods made available later.


Dovetail Flight Community Manager: Catch me on Twitch

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1 hour ago, DTG_Cryss said:

Hey Guys, 

The stream will be live tonight on Twitch.

  • 18:00 BST
  • 19:00 CEST
  • 13:00 EDT
  • 10:00 PDT
  • 17:00 Z

We'll be addressing common questions about FSW, outlining our road map for Early Access, giving a first look at gameplay and they'll be some copies of Flight Sim World up for grabs in a giveaway. 

It would be great to see any of you who can join and for those unable to make it, there will be vods made available later.

Cryss, to a tin-foil hatter like me that sounds suspiciously like you'll be choosing which questions you want to answer (ie the easy ones that make good marketing schwing!) and leaving a whole lot of difficult ones hanging..?

As a significant part of my enjoyment is freeware realistic terrain content creation, some questions I would definitely like to hear answer to please are:

a) will there be some kind of SDK?

b) when can we expect it to be released; and

c) what tools will be available (including will existing community tools be able to be used to an extent, even if they need to reworked a bit?)

Cheers K


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas14 3200 DDR4; RTX3090

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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On 09/05/2017 at 11:27 AM, DTG_Cryss said:

I'm the social media / community guy, I'll be breaking down the Twitch stream, doing write ups, making videos that cover key points. 

We've got you covered! 

Hi Cryss,

Nice work in the new Dev Diary video! Flight Sim World - Early Access Dev Diary

A lot of nice looking graphical touches. I do have a gripe over the very basic looking asphalt textures used at airports which seems to be a carry over from Flight School. It's such a shame to see these poor tectures against the beautiful looking planes.

0:15 is a good example of this, but also there is an image on steam which also shows these ugly looking ground textures.

ss_14e4b9fc21d005dabd030736093be6ac2927c

Can this be looked at, it would make a huge difference to use a better quality textures at airports. I'm sure this could be done fairly economically.

dcs-world-2.jpg

First image I found from google was a DCS World airport and you can see the beautiful plane models now don't look out of place when placed on the tarmac.

Keep up the excellent work.

UPDATE 11/05/17 23:15: I've just seen Jordan Kings first preview video of FSW and the airport textures there look much better than the screenshot above, hopefully this continues to improve.

Cheers,
Dave.

Edited by dtrjones
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Is there still going to be giant autogen like in FSX , that is the main thing i dont like about the scenery

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Aimee / Cryss,

Is it possible to release more comprehensive documentation than is currently available?  All I can find is the Quick Start Guide linked from the Steam client.  In particular I'd like more information on the use of the GPS and Glass Cockpits, at the moment I'm not sure that what appear to be bugs are really bugs or my not understanding how those instruments are intended to be used.  More info sooner rather than later might reduce spurious bug reports as well as enhance the user experience.

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This is a fairly minor issue and doesn't stop me from using FSW, but I was curious about it anyway: every time I've ever cranked up FSW and the Dovetail Live Login registration window popped up asking me for an email and password, I fill it out and then hit okay and it says 'sorry you cannot register at this time'. Is this because the feature isn't set up yet or is it simply busted?


Alan Bradbury

Check out my youtube flight sim videos: Here

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2 hours ago, Chock said:

This is a fairly mionr issue and doesn't stop me from using FSW, but I was curious about it anyway: every time I've ever cranked up FSW and the Dovetail Live Login registration window popped up asking me for an email and password, I fill it out and then hit okay and it says 'sorry you cannot register at this time'. Is this because the feature isn't set up yet or is it simply busted?

Exactly the same result I get. Perhaps the service is not fully implemented yet.


Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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I registered a week or so back and I can login in FSW but the login isn't saved and has to be repeated next time I start the sim.

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12 hours ago, Chock said:

This is a fairly minor issue and doesn't stop me from using FSW, but I was curious about it anyway: every time I've ever cranked up FSW and the Dovetail Live Login registration window popped up asking me for an email and password, I fill it out and then hit okay and it says 'sorry you cannot register at this time'. Is this because the feature isn't set up yet or is it simply busted?

Maybe you should try registering on their website. I registered when I started playing Train Sim World and I can login on FSW just fine.

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On 2017-5-23 at 0:42 PM, AndyUK said:

Is it possible to release more comprehensive documentation than is currently available?  

That is all the documentation we have at the moment. Because we are in Early Access, we didn't want to release anything too comprehensive in case it changes. Additionally, we are in the process of expanding on a lot of the features in Flight Sim World (mostly in video format), 


Aimee Sanjari

Brand Manager, Dovetail Games

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On 2017-5-25 at 4:28 AM, JRBarrett said:

Exactly the same result I get. Perhaps the service is not fully implemented yet.

Dovetail Live is fully implemented - Are you having trouble registering in-game or did you register via browser? 


Aimee Sanjari

Brand Manager, Dovetail Games

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19 minutes ago, DTG_Aimee said:

That is all the documentation we have at the moment. Because we are in Early Access, we didn't want to release anything too comprehensive in case it changes. Additionally, we are in the process of expanding on a lot of the features in Flight Sim World (mostly in video format), 

I wasn't looking for anything fancy, just some notes as to how the systems have been set up to work.  If we had that we could test whether or not the systems were working as programmed, see any differences from the prototypes and report back to help you to get things right.  For example last night I tried to operate the G500 and autopilot in the Seneca using the makers manuals and found enough differences to make me give up in frustration!  I was left wondering if the differences were by design, error or because those items are still unfinished.

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You can refer to the FSX/A or FSX:SE Learning Center docs to see what limited functionality is included in the G500. They are the same as in FSW.


Fr. Bill    

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