May 21, 20179 yr 17 minutes ago, eaim said: You might be right about FSW, however how much of an improvement is V4 going to be over V3? ...... time will tell. True! We don't know (yet). But there's rumors of an overhauled lighting system. And a real lighting system (like in X-Plane) and 64-bit - well, that's all I need to be exctatic! Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
May 21, 20179 yr I thought Pete Dowson said that he wouldn't create FSUIPC if P3D is 64 bit? Correct me if I am wrong.
May 21, 20179 yr 2 minutes ago, shamrockflyer said: I thought Pete Dowson said that he wouldn't create FSUIPC if P3D is 64 bit? Correct me if I am wrong. The obvious solution for Pete if he doesnt want to continue with a 64bit FSUIPC is to sell it to someone else. Best for us if LM incorporated it into the sim... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
May 21, 20179 yr Keep your expectations at a sensible level, guys. Moving to 64bit doesn't necessarily mean that P3D is suddenly going to look and feel appreciably different to version 3. I am sure that there will be improvements (and one or two may be significant), but I doubt it will be the second coming of the Messiah Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 21, 20179 yr 20 minutes ago, Christopher Low said: Keep your expectations at a sensible level, guys. Moving to 64bit doesn't necessarily mean that P3D is suddenly going to look and feel appreciably different to version 3. I am sure that there will be improvements (and one or two may be significant), but I doubt it will be the second coming of the Messiah That's correct. 64b X-Plane is OOM-ing pretty easily Edited May 21, 20179 yr by G-YMML1 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
May 21, 20179 yr your physical memory will be the restriction, but i have 32 GB now so that should be enough
May 21, 20179 yr 40 minutes ago, Christopher Low said: I doubt it will be the second coming of the Messiah its not the Messiah, its just a naughty sim! Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
May 21, 20179 yr 32 minutes ago, G-YMML1 said: That's correct. 64b X-Plane is OOM-ing pretty easily 64 bit doesn't mean OOM's will be a thing of the past, but if you play your cards right and either keep the same settings as you do with V3 then it shouldn't be a problem. Some seem to think that you can max out your settings with 64 bit and fly for 24 hours straight without OOM'ing, but that is not the case and they are simply un-informed about 64 bit. I have personally never had an OOM in X-Plane 64 bit, but I do like to keep my settings at a more realistic area.
May 22, 20179 yr 13 hours ago, Christopher Low said: Keep your expectations at a sensible level, guys. Moving to 64bit doesn't necessarily mean that P3D is suddenly going to look and feel appreciably different to version 3. I am sure that there will be improvements (and one or two may be significant), but I doubt it will be the second coming of the Messiah I have spent a lot of time fixing my sim and it runs perfectly. I accept bad fps in a big city because it is still smooth. The only problem I have left is running out of memory, flying the PMDG 747 into an Orbx region. If I do not have a 4gb limit I can use Orbx regions and fly any airplane, and add back all the AI traffic I spent so long manually creating but had to get rid of because it hit that 4gb limit since the PMDG airplanes and FsLabs are so vas hungry. In my case, getting rid of the 4gb limit makes flight simming perfect again.
May 22, 20179 yr 15 hours ago, Anders Gron said: True! We don't know (yet). But there's rumors of an overhauled lighting system. And a real lighting system (like in X-Plane) and 64-bit - well, that's all I need to be exctatic! Other than the 64 bit rumour, that is the one feature enhancement I truly wish for.
May 22, 20179 yr Lets just say 64bit just makes it a whole lot easier to deal with. When you OOM with 32bit theres not a whole lot you can do other than reducing settings once again, or not flying into your fav scenery or using your fav plane all at once. If you were to OOM in a 64bit, there IS something you can do and quite simple. Just add more physical memory. No more banging your head on the VAS ceiling anymore. I do that enough in real life as it is. CYVR LSZH I7-14700k 64gb 6000Mhz DDR5 ASUS z690 ROG STRIX Gaming RTX 4080 Super,
May 22, 20179 yr Author I'm excited for a few reasons, but I'm also not expecting a lot of miracles. As long as the platform overcomes the 4gb VAS problem, allows for better lighting, has a better ATC/AI engine, and is stable, then I think that there will be plenty of room for developers to go to town and make the sim more immersive over time. So maybe this will be more of an engine overhaul that can give the program new life. Whatever happens, I'm trying to clear my desk as I anxiously await to see if the purchase/download links open up in the next few days. What an awesome year to be in the community. John
May 22, 20179 yr I'm hoping for DirectX 12. Seems everyone has forgotten about that possibility and the "world" it opens. 64bit will definitely improve performance, but the best place to dig for performance gold would be in DirectX 12, no? (Sadly, I'm also hoping to recover about 1.2TB of photoscenery I had on a partition that Partition Magic messed up on me. Not sure what else was on there. Was trying to expand the partition to use the whole 1.8TB of the drive when something went wrong. Not sure of PM was moving files to the front of the drive to where the other now deleted partition was, or if it will still be in the original location as part of how it handles the partition expansion. I guess I'm about to learn.) Edited May 22, 20179 yr by denali Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
May 22, 20179 yr We'll see what happens... but as far as I know, there's no performance improvement in 64-bit on itself... Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
May 22, 20179 yr There should be about an 8% performance benefit in the port, but that can be taken up by just managing the new memory range, going by the raw numbers for any port. Memory still MUST be managed well in a 64bit application, particularly if you want a smooth flow of data. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
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