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sim720 scenery is p3d v4 native compatible so yes the airports are not at fault. Hopfullt Tegwyn will have a fix soon.

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I have several A2A aircraft (Cherokee, Cessna 172, and Comanche)  installed and working fine in P3d v4. VoxATC doesn't recognize them in the VA Panel. So no VoxATC in those aircraft. Anybody got it to work?

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The payware aircraft I got Vox to recognize, only scenery problem my end. 

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1 hour ago, Mad_Mac said:

I have several A2A aircraft (Cherokee, Cessna 172, and Comanche)  installed and working fine in P3d v4. VoxATC doesn't recognize them in the VA Panel. So no VoxATC in those aircraft. Anybody got it to work?

I don't have those aircraft. Does A2A install them via the add-on.xml method? If so that will be an issue. I installed the Alebo Pawnee using that method and Vox didn't pick it up with its panel tool.

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2 minutes ago, cbd80 said:

I don't have those aircraft. Does A2A install them via the add-on.xml method? If so that will be an issue. I installed the Alebo Pawnee using that method and Vox didn't pick it up with its panel tool.

That will be the same issue I think yes

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11 hours ago, cbd80 said:

I don't have those aircraft. Does A2A install them via the add-on.xml method? If so that will be an issue. I installed the Alebo Pawnee using that method and Vox didn't pick it up with its panel tool.

I wrote Tegwyn about this, and he got back to me right away. The issue is the new file structure for addons. He is working on a solution, but for now VoxATC only recognizes planes in the traditional ....P3dv4/simobjects/airplanes folder. 

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Shame if you use Ultimate traffic live you have to wait a couple of months. Anyone know a workaround? 

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32 minutes ago, stevefocus said:

Shame if you use Ultimate traffic live you have to wait a couple of months. Anyone know a workaround? 

Theres my answer then, was just about to ask where it was compatible. How come we have to wait a couple of months?

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55 minutes ago, Mad_Mac said:

I wrote Tegwyn about this, and he got back to me right away. The issue is the new file structure for addons. He is working on a solution, but for now VoxATC only recognizes planes in the traditional ....P3dv4/simobjects/airplanes folder. 

Snap - I understand it will be updated to cover this :)

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51 minutes ago, astro_liam said:

Theres my answer then, was just about to ask where it was compatible. How come we have to wait a couple of months?

From what I understand it's waiting on the UT bridge being updated.

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3 hours ago, Mad_Mac said:

I wrote Tegwyn about this, and he got back to me right away. The issue is the new file structure for addons. He is working on a solution, but for now VoxATC only recognizes planes in the traditional ....P3dv4/simobjects/airplanes folder. 

It's fairly easy to add the two VOX gauges manually. Just install them into one of the P3d default aircraft and copy the Window04 and 05 sections to the new plane's panel.cfg.  I can post detailed instructions if anyone needs them.

 

 

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So I bought the upgrade option, downloaded and installed Vox 7.4 and now what? How do I register it?

EDIT: Contacted support and they will send me the new serial via email.

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20 hours ago, Mad_Mac said:

I wrote Tegwyn about this, and he got back to me right away. The issue is the new file structure for addons. He is working on a solution, but for now VoxATC only recognizes planes in the traditional ....P3dv4/simobjects/airplanes folder. 

I just hope this will fix the issue with MyTraffic. Since there is no official v4 installer I had to install it using the xml method and problem now is the indexer can't find the AI aircraft. I would solve this myself if I knew where Vox stores the indexer entries.

Okay nevermind, found it but seems way too complex to edit.

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On 01/08/2017 at 8:15 PM, armchair_pilot said:

So I bought the upgrade option, downloaded and installed Vox 7.4 and now what? How do I register it?

EDIT: Contacted support and they will send me the new serial via email.

Hello,

I bought also the upgrade option and like you I have not the registration code (the V6 registration code of course don't work)

Question : I contacted RcSimulations (waiting for their answer). Did you contacted also the author Tegwyn West ?

Thank you and Regards,

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8 hours ago, DrumsArt said:

Hello,

I bought also the upgrade option and like you I have not the registration code (the V6 registration code of course don't work)

Question : I contacted RcSimulations (waiting for their answer). Did you contacted also the author Tegwyn West ?

Thank you and Regards,

Hi, I only sent an email to RCSim, they were quite quick in replying. I only had to provide them my Vox6 invoice and registration N° and they mailed me a new one for v7.

Somehow it's not straightforward where to enter your old reg N° when ordering the upgrade. I thought you would be asked this in the process but nope.

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For the time being I think adding scenery with the new method for P3D V4 is possible if you use the lorby addon organizer. This makes a new scenery file in the P3D folder with all the addon scenery in the 'old style' which is also used by makerunways.exe by Peter Dowson. If you temporarely backup your scenery file (program data folder) and replace it with this one (and rename it to scenery.cfg) , then run the voxatc indexer all your scenery should be viewed by the indexer.

I suspect adding AI simobjects can be done in the same manner by temporarely adding lines to your simobjects.cfg (in program data folder). This is the old way objects were added by fsx, and then the indexer should also find them. Back up your original files of course. 

It would be easier if we could point the indexer to which files to use, then the lorby scenery file could be used directly. Or the indexer should read the add on xml files. It just comes down to knowing the folder locations of all used .bgl files if I understand correctly.

I was able to add scenery (that uses the 'new method') to vox atc like this.

I do get a lot of 'fatal errors' on start (ngx and other planes), but changing the flightplan sometimes fixes this. So I suspect it might have something to do with initial plane position/ flightplan / GPS  and not so much which airplane used.

I had the impression that a flyable plane was also used as AI, does anyone know if it is possible to disable this (probably bigger fps impact). Or maybe diabling in simobjects.cfg... ?

Kind regards.

 

 

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The "flyable plane" issue may have something to do with whether it is used in your traffic BGL files. For example, the My Traffic 6 GA schedule uses the flyable Cessna 172 and also several other flyable aircraft.

The Lorby approach does work but be aware that there is an an additional small bug in VOXATC 7.4 that is being addressed in an upcoming update. Since LM changed the format of the runway and taxiway subrecords  in airport BGL files that are compiled with the V4 SDK, VOXATC will generate an error if a V4 airport is used in a flight plan. Keep in mind that all default and most 3rd party airports were compiled with older SDK versions.

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I'm trying to run the networked setup, but it gets stuck in 'Initializing'.  On the server side, the client connected and server running messages are green, and server connected is green in the network client on the sim computer, but when 'Enable'ing in the sim the 'Test..test' voice is heard but it just stays 'Initializing'.  Anybody else having this?

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15 hours ago, armchair_pilot said:

Hi, I only sent an email to RCSim, they were quite quick in replying. I only had to provide them my Vox6 invoice and registration N° and they mailed me a new one for v7.

Somehow it's not straightforward where to enter your old reg N° when ordering the upgrade. I thought you would be asked this in the process but nope.

Finally received the "magical" number from RCSim :gaul:. Like you "I thought you would be asked this in the process but nope." Happy to have found Vox again, I have 2 other Atc programs but I always end up back to Vox...and btw the improvement about being vectored into hilly terrain is a great feature.

Regards,

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5 hours ago, DrumsArt said:

." Happy to have found Vox again,.

Richard

How does the new Vox traffic engine / paints look compared with v6.

I wrestling with the need for UTL / UTBridge etc in the near term !

 

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On 8/1/2017 at 9:53 PM, jabloomf1230 said:

It's fairly easy to add the two VOX gauges manually. Just install them into one of the P3d default aircraft and copy the Window04 and 05 sections to the new plane's panel.cfg.  I can post detailed instructions if anyone needs them.

 

 

I did this but it still did not pick it up. Ran the indexer and the panel installer after doing this but no go. Not sure if i'm doing anything wrong, since the panel.cfg for the a2a planes is in the addons folder it seems it makes no difference, it just doesn't pick it up. :( 

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You have to add the "window=xx" and "window=xx+1" entries to your existing panel.cfg as well as the later entries in the panel.cfg that you are copying them from, with the Windows numbers changed accordingly, in case you have not done that?

Also , if the window does not appear in the sim go to the top of screen menu, open the vehicles ( I think it is, I am not at my computer) heading, go down to instruments (again I think!) and you should see the Vox entries there. Click on them and they will open on screen.

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Just found this thread searching for how to get the A2A birds working with VOXATC in P3Dv4.  Mine are installed via addon.xml and the actual airplanes are in the "my documents\Prepar3d v4 addons" folder.

I manually added the properly numbered window and panel sections to the panel.cfg file of each of the aircraft.  The panel now shows up, though it needs to be selected from the top menu.  When I click the "Enable" button, it processes for a minute or so, then I get a "critical error - shut down VoxATC" message.  Looks like this might not be all that's required to get this going.  Any thoughts?  

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I agree. Unless one completely undoes the P3d V4 add-on.xml installation techinique in favor of the standard aircraft installation, the VOXATC Indexer utility does not find the aircraft correctly. Waiting for the supposed VOXATC update seems like the only safe approach for now.

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3 minutes ago, jabloomf1230 said:

I agree. Unless one completely undoes the P3d V4 add-on.xml installation techinique in favor of the standard aircraft installation, the VOXATC Indexer utility does not find the aircraft correctly. Waiting for the supposed VOXATC update seems like the only safe approach for now.

I'm waiting...with a 4 month old a 4 year old and a demanding wife I havent got time to mess around with things! 

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