Sesquashtoo

From the typing hands of JV over at Orbx...

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Let the games, begin!

'

From JV's keyboard;

Some of the large area regional projects we are working on for AeroflyFS2 are going to blow your minds and elevate the sim to a new level.

We have new tech incoming which will massively streamline production of vast photoreal areas so there's going to be a whole new 200fps world to discover.

2017 is going to be epic!'

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Hmmm,

just don't tell about it to PC market SSD brands.... Soon you'll be requiring 1,5 TB SSD disks...

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1 hour ago, jcomm said:

Hmmm,

just don't tell about it to PC market SDD brands.... Soon you'll be requiring 1,5 TB SSD disks...

My 16 TB's of storage capacity, are already installed on top of my tower...and are READY for action!  Let's fill er up, boys! :biggrin: Let the games, BEGIN!

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Have to admit, I would like to see the US southwest regions from Orbx!

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If that means photoreal textures mixed with well laid-out buildings and roads, plus traffic, essentially an enhanced version of OrthoXP scenery, then I'm almost in heaven!

 

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I've never been a fan of ORBX, I prefer real life photoscenery. However, if they are going to be offering photoreal scenery sometime soon, hopefully for the UK, then I'll be very interested.

Incedentley, can anyone explane photoreal as opposed to photoscenery please?

Thanks

Phil

  • Upvote 1

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Photoreal generally implies the building textures are real photos taken on site. And/Or the aerial image is the actual area rather than the landclass approach of using a generic sample of textures placed to represent the area. 

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25 minutes ago, speedyTC said:

Another question: Does photoscenery also include seasonal changes?

It can, if you want to set aside the additional storage necessary for that to occur. There are also some possible procedural techniques.......

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7 hours ago, HiFlyer said:

It can, if you want to set aside the additional storage necessary for that to occur. There are also some possible procedural techniques.......

It can...? I suppose this depends on the source material: isn't most source material not summer only? I have never seen winter photoreal. Well, I've seen it but those were textures edited with Photoshop to look like winter and it looked awful. And concerning the procedural techniques: there are some but not in Aerofly. 

So in short my answer to speedyTC would be: no, photoscenery usually does not include seasonal changes and it certainly doesn't in Aerofly FS 2. :happy:

12 hours ago, philmurfin said:

Incedentley, can anyone explane photoreal as opposed to photoscenery please?

Thanks

Phil

The words photoreal and photoscenery are interchangeable.

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4 hours ago, J van E said:

 

12 hours ago, HiFlyer said:

It can, if you want to set aside the additional storage necessary for that to occur. There are also some possible procedural techniques.......

It can...? I suppose this depends on the source material: isn't most source material not summer only? I have never seen winter photoreal. Well, I've seen it but those were textures edited with Photoshop to look like winter and it looked awful.

 

I actually have seen it a couple of times..... Honest!

http://simultools.com/simtiles

http://www.aerosoft.com/us/fsxp3d/flight-simulator-x/sceneries/208/switzerland-professional

Features:

  • Premiere: the first photorealistic scenery that includes winter textures!
  • Also unique: Night textures
  • Autogen buildings and forests
  • The new Switzerland Professional for FSX and for FS2004

H8TUGw.jpg

qyLx8l.jpg

http://www.megascenery.com/vol2-us-full.htm

dXCqdT.jpg

2Tg4Lx.jpg

 

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47 minutes ago, HiFlyer said:

I actually have seen it a couple of times..... Honest!

Yes, me too, but as I said these are processed textures. These aren't images taken during winter but regular summer shots 'photoshopped' into other seasons or times. It can work but it's not realistic. You get weird effects no matter what.

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33 minutes ago, J van E said:

Yes, me too, but as I said these are processed textures. These aren't images taken during winter but regular summer shots 'photoshopped' into other seasons or times. It can work but it's not realistic. You get weird effects no matter what.

But what does "realistic" mean? :emu_melk:

And this is a problem we keep running into with flight simulation with some claiming "close" (whether we are talking about flight models or whatever) and others saying "garbage" just about every single day.

I find landclass completely unrealistic in almost every way, (especially with highways stretching across football fields qualifying as a very weird effect) so is photo processing less "realistic" than that?

Its gotta be a relative term.

I actually found Switzerland professional very enjoyable back in the day, especially considering the landclass based alternatives.......

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Haha, yes, true, I think we will have to learn to live with a few compromises for quite a few years still. :happy:

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46 minutes ago, J van E said:

Haha, yes, true, I think we will have to learn to live with a few compromises for quite a few years still. :happy:

The strange part is when FSX was first released I was in awe. The roads and other things didn't bother me at all because back then it was pretty much state of the art.

Now, more than a decade later, even with multiple new coats of paint....... Not so much. (sigh)

Sometimes I'm not sure if it's Aeroflys visuals that catch me... or that framerate; which is like a dream come true after years and years of messing with CFG files and new video cards and just never ever getting there.

I think I've been spoiled, and now, when I see 20 or 30 fps I just want to gently lean my head against the table and cry a bit! :laugh:

(And I know somebody is going to tell me 30fps is fine. And I know I'm going to immediately think "8 Track tape wasn't bad, either.")

Yes, I'm probably evil.

Infinite diversity in infinite combinations...... We all like different stuff.

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