Jump to content
Sign in to follow this  
Anxu00

Performance improvements in P3D v4 ? [beta testers?]

Recommended Posts

Could someone (beta testers?) comment really about performance gains with v4? I have not seen any report on this important topic.  What turned me off with P3Dv3 were the microstutters I kept running into, not VAS.  I went from 2.x to 3.x and have updated my system twice [currently at i7-2700k oc 4.8 GHz, GTX980 4GB] average system, but it works fine with everything else.  Since it's not practical for everyone to invest more dollars into building new systems (if more hardware is what needed, which I have not seen evidences of that so far with P3D v3, and with v4 is just more RAM), I would like to know if the whole sim is now smooth with reasonable settings in V4, so that the flying experience is not marred by stutters on approach, in turns etc.  I am sure that V4 will be finally be helpful with the airliner simmers, however, if VAS issue is now solved but the sim is still a stuttering mess, then I am out for good, especially the upgrade will need more money: new p3d license, new FSUIPC license and who knows what else.  I have seen folks looking forward to use their ORBX stuffs again now without VAS concerns, but without improvements in performance, all of that will be for naught.

  • Upvote 1

Vu Pham

i7-10700K 5.2 GHz OC, 64 GB RAM, GTX4070Ti, SSD for Sim, SSD for system. MSFS2020

Share this post


Link to post

I think a comparison should also be made with a default install of the present version to a default install of the new version. There were many reports of FPS gains and performance when the last version came out, but that was before any add ons were added to it. Load it up with scenery, aircraft, weather, clouds etc, and maybe no gains in FPS at all. 

  • Upvote 2

 

BOBSK8             MSFS 2020 ,    ,PMDG 737-600-800 FSLTL , TrackIR ,  Avliasoft EFB2  ,  ATC  by PF3  ,

A Pilots LIfe V2 ,  CLX PC , Auto FPS, ACTIVE Sky FS,  PMDG DC6 , A2A Comanche, Fenix A320, Milviz C 310

 

Share this post


Link to post

Kostas Terzides (Active Sky developer and P3D v4 beta tester) said there's a decent gain in v4:

2 hours ago, kterz said:

Hi,

Most of us have been using 64bit CPUs and 64bit OS since many years ago. The big difference is that now the sim will actually be 64bit (it will be compiled using x64). So, in addition to the gains in memory what does this mean for the performance of an application?

 

- First it will avoid the indirection layer of WOW64 32bit emulation used in Windows. This leads to to a slight increase in performance.

- In x64 mode an application has access to twice as many registers compared to 32bit (the so called x86 mode). This means that local data calculations will not need to access the main memory, more cache memory will be available and thus we'll gain speed.

- It uses double the number of XMM registers (the ones used for floating point calculations, vectors etc).

- Functions are called with the "fast call" convention, avoiding (in many cases), CPU cycles to create stack frames etc.

- On the other hand, a single pointer is now 64bits, meaning it's double in size, so for relatively small data (such as a small array), this means you'll need double the amount of memory.

 

So, what's the net effect? A simple recompile of an application to x64 bit without any other changes/optimization as an average will lead to a 20-30% increase in speed, but this depends on the type of the application. For a whole world flight sim, where the "basic stuff" (such as the lat/lon coordinates) need to have double precision (aka 64bit), this is even more important and so CPU performance will likely see even more benefits.

The one thing you have to keep in mind as far as modern games are concerned is that the main bottleneck in most cases is not the CPU. It's either the GPU itself (depending on the power, the AA level and the amount of semi-transparent objects that need to be rendered such as the clouds) or CPU-GPU communication. In a whole world sim, the disk-RAM also play an important role as we need to update objects and textures on the fly

As far as P3D v4 (since I've been a beta tester), I think we get the expected performance gains. I've seen (on my modest machine, with everything default except for AS/ASCA) a steady increase in frames from 25-55 in P3D v3 (depending on the conditions) to about 35-75 in P3D v4. Of course YMMV and things will probably get worse as we add more addons and stuff, but I think it's a good starting point.

Kostas Terzides,

Active Sky developer

 

 

 

  • Upvote 1

Share this post


Link to post

My understanding is that it will be much smoother and one reason is the way scenery will be loaded. In v3, most of the autogen and scenery was only loaded within your viewpoint. If you looked to your left let's say, there would be a delay with unloaded textures popping up. I believe this was designed to save VAS? The sim would dump textures not in your view.

Now in v4 there is no longer the high risk of OOM so when all the scenery and autogen loads in your area, it all loads and stays loaded. No longer the need to keep dumping already loaded textures not in view until you leave that area. 

A good example of this is a video by Umberto showing the new FSDT KCLT.

https://youtu.be/lgssk5UOTb0

 

  • Upvote 1

Is it done yet? When will it be released? Will it be freeware or payware? How much will it cost? Any updates on the progress? Will it work for Xbox? Can I be a beta tester? How's the performance in VR?

Share this post


Link to post
Guest

Every new version is supposed to be smoother. And if 64bit would be the holy grail of smoothness on its own, why does default FSW already stutter like hell in places? Video's tell me nothing (also because they can be manipulated). Besides, we all know that what one person calls smooth the other calls stuttering. So imho there isn't much use in speculating about this: you simply have to see it on your own PC. :happy:

Share this post


Link to post
3 minutes ago, J van E said:

Every new version is supposed to be smoother.

Sadly that was never the case for me, I gained in raw FPS in the move to P3D v3, only to see stutters fest with ORBX stuffs.  After thousands spent, I am skeptical of the call for even more money.  At some points, I may just have to cut losses on the stuffs I bought and get not much satisfactions with them rather than throwing more money at it.  And not just money, it's also times cost.  This time, I will just have to really wait.  At least now LM fixed the AA issue so that the visual is not too jagged, but then again at what performance cost. 


Vu Pham

i7-10700K 5.2 GHz OC, 64 GB RAM, GTX4070Ti, SSD for Sim, SSD for system. MSFS2020

Share this post


Link to post

That's one thing I watched closely when reading the multitude of threads about FSW.  Nothing was really "praised" about (or really even mentioned),  about improved performance or the suppression of micro-stutters.   FPS seems about the same from what I gathered. So I am hoping P3D will improve on that


Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, EVGA GeForce 3080 Ti, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Saitek and GoFlight hardware for the cockpit

Share this post


Link to post

We'll have to wait and see.
But it sure sounds promising... 


Best regards,
--Anders Bermann--
____________________
Scandinavian VA

Pilot-ID: SAS2471

Share this post


Link to post

Microstutters have completely disappeared for me in V3, truly.  My current hardware is now starting its 6th year of near daily use, but this discovery only happened for me in the last 6 months or so.  What got me to this nirvana was the right affinity mask, and setting vsync to monitor refresh rate set thru nV control panel to 30mHz.  As long as I am able to maintain 30fps the sim is completely buttery smooth.  The trade off w/ using 30mHz refresh w/ P3D set up for internally unlimited frames is that once it is unable to maintain 30fps it gets even choppier than other ways I have set this up.  This being said it's fairly easy to maintain 30fps provided I move sliders for a given flight according to this logic:  if it's CPU limited, then down go scenery detail sliders.  Sometimes in very demanding scenarios I've had to go down as low as medium for scenery detail and autogen to sparse during takeoff out of say KPHX HD in the NGX, then after getting out of Phoenix area I can go back to extreme scenery detail and high autogen, all the while maintainining 30 fps.  I run GPUeze to monitor GPU use and when approaching 100% I will back off GPU dependent sliders (lighting sliders) as this can start to impair frame rate.  This is all in ORBX regional sceneries, PMDG & Maj Dash 8.  By being judicious in how I set a given scenario up almost always I'm able to stay at the 30fps threshold.    

What would be really cool is a utility which automatically in realtime modulates these sliders according to relative stress on GPU and/or CPU so that the user doesn't need to stop the sim and adjust manually.  This 'optimizer' really could be built in to P3D w/ user control over what mattered to a particular user.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post

I keep hearing more "space" for the computer to do its thing and for programmers to do theirs.

Our part as good simmers will be to buy lots more STUFF and push those settings even higher.

I expect like a bigger house you see those huge new rooms and go, "Look at all that space." So you buy more stuff, a huge wrap around couch and don't even worry about the size. Next thing you know you can barely walk through it. If we are blessed with more speed and performance we a simmers have a duty to quickly eat it up.

 

  • Upvote 1

Share this post


Link to post

John Venema said that AI and road traffic has been super optimized:

 

Quote

Forget VAS and OOMs, and FPS is excellent (see the FPS counters in some shots above with all sliders maxxed). Furthermore, AI and road traffic has been super optimised without no FPS impact so you can roads and skies filled to the brim.

Whole post is here:

http://www.orbxsystems.com/forum/topic/135405-prepar3d-v4-64bit-orbx-preview-4k-screenshots/

 


Lukasz Kulasek

i7-8700k, RTX 2080 TI, 32 GB RAM, ASUS TUF Z370-PRO Gaming, Oculus Rift CV1

Share this post


Link to post

After walking away from FSX for 2 years after being in sim s since day 1, I would rather have 3 root canal procedures done in Tijuana through my ear canal and been trapped on a elevator with the women for The View than reinstall my 2 pages from Simmarket, 15+ from Flight1, Orbyx,Rex, Active Sky......... Recently I broke down and got the migration tool and got back a few precious A2A warbirds. What it would take besides a fps boost and faster traffic are things I cannot discuss on these family forums.

  • Upvote 2

Share this post


Link to post

Firstly hello all simmers, this is my first post:)

My friend's friend was beta tester for v4, he told in brief;

Autogen distance draw slider is hard for fps, 

Blurries mostly gone.

Vas is not an issue anymore.

I think for biggest advantages like autogen draw distance and cured blurries of v4 we will need a new GPU like 1080ti. Otherwise it is not much different from v3. Just my opinion. We will see tomorrow.

 


C. Uygar

Aircraft Maint. Engineer. at LTFJ

Share this post


Link to post

 

41 minutes ago, spitzer45 said:

Firstly hello all simmers, this is my first post:)

My friend's friend was beta tester for v4, he told in brief;

Hello Spitzer45

You were on the FTX forums today claiming you were a v4 Beta tester ?   But now your friends friend is a v4 Beta tester ? 

Spitzer45,  You are very welcome to the Avsim Forums but maybe keep "the Stories" down 

  • Upvote 1

 

 

 

Share this post


Link to post

Sure, performance will probably be better IF you have the hardware for it. A lot of people, like JV for example, are sitting on high-end rigs with 1080ti's or Titan XP's and are reporting fps and performance increases. Most people don't have that hardware so most people will probably not see that much of an performance increase or increased visual fidelity unless they also fork up a lot of cash on a new PC. My two cents...

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...