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P3d v3 VS. P3d v4 *Performance Faceoff and Side by Side!*

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Perhaps it's just me, but it sure seems like both are stuttering quite a bit.

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Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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Thanks for sharing the video.
I'd expect to see stutter here and there. We only can reduce it, for now I don't think we can be stutter-free with normal using.

 


Hoang Le

i5 13500 - eVGA RTX 3070 Ti - 32GB RAM

P3D v5

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Doesn't the recording software have something to do with the stuttering? Just wondering.

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FAA: ATP-ME

Matt kubanda

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Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 


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Quite the difference in fps, it looked to be averaging around 20% There was a point where they both choked but v4 definitely handled it much better.

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Floyd Stolle

www.stollco.com

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v4 seemed more GPU intensive to me. I just hope my 1080 running 4k handles it good.


Best regards,

Wanthuyr Filho

Instagram: AeroTacto

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2 hours ago, SolRayz said:

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Probably that God awful orbx so cal. That place is like a VAS black hole. Likely why he chose it. 


Let me guess.... you want 64bit. 

Josh Daniels-Johannson

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Anyone know what he's using to measure performance?

Is that procexp64? I like the colors!


Richard Chafey

 

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Nicely done video to compare SxS. That was a stress test for sure with near all max settings and a very heavy area to render. There seem to be some scenery popping on both. Great to see over 10gb in use for VAS. If its needed it will use it. I gather that it can only get better from here as v4 gets tweaked, and scenery is optimized for v4. Few more hours to go and a mad rush to be part of FSX based history. 

Just noticed in the YT from JK comments that when they hit the hard single digits, V3 crashed, but V4 carried on. Orbx SCA is a beast. 

 

Edited by HighTowers

CYVR LSZH 

http://f9ixu0-2.png
 

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4 hours ago, SolRayz said:

Not sure why P3Dv4 is eating up close 10GB near then end, but ok. 

Maybe they've stripped the memory unloading.

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Umm, who even cares about VAS use anymore?????

We should be worried about our RAM and VRAM usage now, 64-bit = NO VAS ISSUES!

Unless we were able to run through multiple terabytes of it.. :huh:

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I care, I still want to know how much memory the sim uses.
 


Hoang Le

i5 13500 - eVGA RTX 3070 Ti - 32GB RAM

P3D v5

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I don't care at all. If it climbs to 14GB or something like that, i'll just buy 32GB and forget about it. Good times ahead, specially with the notoriously higher performance V4 offers. Yay!


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Well * me !

Did they just remove "objects shadow cast" and leave one ONE option for shadow distance ?? :marah:

I didn't use terrain or cloud (cast distance) cause I didn't saw much difference but I did saw HUGE difference on my performance but I just have to use object shadow cast distance - cause I need my aircraft to have self shadowing effect, right? and now... what will I do now? You telling me I have to use them all together now, with same distance cast ?!? If that is really truth that is one huge bs from LM. :hemm:

Another thing... is it true, does anybody knows, that now we have options menu ONLY on start screen ? Yeah, it would be a great idea if we did keep them IN GAME TOO but seems like we actually didn't ? So you have to end your flight to adjust ...even smallest things now. Pretty handy isn't it ? :kusut:

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