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P3d v3 VS. P3d v4 *Performance Faceoff and Side by Side!*

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8 hours ago, TheFlightSimGuy said:

Wonder if it affects ORBX regions too.

If installing Orbx regions/openLC/libraries will reference Orbx trees or default X trees and not SpeedTrees.

Cheers, Rob.

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Rob, if i wanted to play with the increased texture res on my 1080ti, i see there seems to be two CFG files, both seemingly the same, though one is a straight text file and one is not. How should i proceed?

Thanks!

  • 1 month later...

Before some test I have obtained a really really good performance in v4, without significant typical problems, such as the horrible micro-stutters and, with a good quality in graphics (with continuous 60 fps). And this is only the begining... good job LM !!!!

I7 6700K 4,01GHz, 16Gb RAM, GTX 1070 & Samsung M2 PRO 950

with ORBX Global, LC Europa & HD Trees; PILOT´S MESH 2018

On 5/30/2017 at 9:00 AM, Rob Ainscough said:

As far as memory, I've not exceed 16GB RAM with everything maxed out + some add-ons that I know use considerable memory.   

Cheers, Rob.

Has anyone ever posted a list of Add-Ons and their memory demands?

Ken

 

  • 4 weeks later...
On 6/1/2017 at 0:08 PM, Rob Ainscough said:

TRANSLUCENT_SHADOW_TEXTURE_SIZE=2048

Rob, a couple questions for you please. Is this the replacement in v4 for v3's Ground Shadow Texture Size? Want to get rid of the jagged edges to my shadows in the VC. If this is the correct line  in the Prepare3D.cfg to do this, will changing this to 1024 from 512 cause a big hit in performance? I currently have all options checked to receive but just the first two, terrain and clouds to cast. On a 1080Ti.

Eric 

 

 

Rob did a video on shadows, might help with VC also.

since you have a 1080 Ti you should try it?

 

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