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Murmur

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Well,

since I just re-installed it ( :-) ) I'm willing to even accept the year being fixed in time somewhere in 2014....

I also accept no Seasons.

I just would like to turn that car traffic intensity down in XP11, and there is no slider to do it directly. I guess that reducing the Scenery Complexity as a whole may have that effect, but I would really like to be able to turn cars to none, just as I do with AI aircraft... to save CPU / GPU for more important stuff like, for instance, but not only, running at least 3 flight models per frame...


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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5 minutes ago, jcomm said:

Well,

since I just re-installed it ( :-) ) I'm willing to even accept the year being fixed in time somewhere in 2014....

I also accept no Seasons.

I just would like to turn that car traffic intensity down in XP11, and there is no slider to do it directly. I guess that reducing the Scenery Complexity as a whole may have that effect, but I would really like to be able to turn cars to none, just as I do with AI aircraft... to save CPU / GPU for more important stuff like, for instance, but not only, running at least 3 flight models per frame...

cant you do that in the cfg file or with the plugin ?

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I don't know about how to find it in a xp11 cfg file and I didn't investigate if any plugin can be used for reducing / eliminating cars on roads?


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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Thx!


Main Simulation Rig:

Ryzen 5600x, 32GB RAM, Nvidia RTX 3060 Ti, 1 TB & 500 GB M.2 nvme drives, Win11.

Glider pilot since 1980...

Avid simmer since 1992...

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2 hours ago, jcomm said:

Well,

since I just re-installed it ( :-) ) I'm willing to even accept the year being fixed in time somewhere in 2014....

I also accept no Seasons.

I just would like to turn that car traffic intensity down in XP11, and there is no slider to do it directly. I guess that reducing the Scenery Complexity as a whole may have that effect, but I would really like to be able to turn cars to none, just as I do with AI aircraft... to save CPU / GPU for more important stuff like, for instance, but not only, running at least 3 flight models per frame...

As of the latest beta, LR have said that cars are 'free', i.e. they do not impact performance at all, apparently because they are outsourced from the main CPU thread. They are even contemplating increasing traffic density by default because of this: http://developer.x-plane.com/2017/05/three-performance-optimizations-for-x-plane-11-02/

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