Recommended Posts

6 hours ago, gprguy said:

I added this:

  <AddOn.Component>
    <Category>Texture</Category>
    <Path>Sky\Texture</Path>
    <Type>GLOBAL</Type>
  </AddOn.Component>

If I make any changes with the URP tool, that block gets wiped out again. Add it back, and the sky textures load in properly.

Currently, the URP tool puts the path directly into Texture.cfg in %pgoramdata%. This was because (for some reason) add-on.xml didn't update the sky textures, and I was too tired to figure it out. I'll test some more and include this in the next update :D

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

8 hours ago, gprguy said:

I added this:

  <AddOn.Component>
    <Category>Texture</Category>
    <Path>Sky\Texture</Path>
    <Type>GLOBAL</Type>
  </AddOn.Component>

If I make any changes with the URP tool, that block gets wiped out again. Add it back, and the sky textures load in properly.

 

Thanks, my sky texture didn't change too without adding this block.

Share this post


Link to post
Share on other sites
On ‎10‎/‎06‎/‎2017 at 7:50 AM, MattDavies said:

Hi Aerobird,

Instead of making out that my software is broken, try actually buying it :) You have a pirated version, hence all of the errors.

Thanks,


Matt.

That's pretty low @aerobird.  It's bad enough stealing the software, then you come and ask the person you stole it from for help????? :angry:

Share this post


Link to post
Share on other sites

I'm glad I found this thread. I was having some issues with the sky textures and now I know why? Is there a PTA preset for URP or how do I import setting to PTA?

Thanks in advance.

Share this post


Link to post
Share on other sites

Can urp be used with pta.  I have both installed at moment. Looks ok but wondering if I may be asking the software to do the same thing twice.

Thanks

S

Share this post


Link to post
Share on other sites

Would.also like to know the answer tothat question stephen.

Also how can we turn down Raleigh scattering effect in urp 1.1 installer for v4??

Without pta??

Thanks 

Mike 

Share this post


Link to post
Share on other sites

And here's another one who would like to know if/how PTA and URP are meant to be used together?

I'm on latest version of both P3Dv4, PTA and URP and to make things even more complicated I also have ENVTEX installed :biggrin:

Share this post


Link to post
Share on other sites
On 6/11/2017 at 5:11 AM, 997R8V10 said:

Currently, the URP tool puts the path directly into Texture.cfg in %pgoramdata%. This was because (for some reason) add-on.xml didn't update the sky textures, and I was too tired to figure it out. I'll test some more and include this in the next update :D

Thanks for the explanation!

Still wondering though why some people are reporting they need to add the missing block to add-on-xml in order to see the new sky textures? Doing that would mean you're trying to load the same URP sky textures twice in two different ways?

Guess I'll have to play around with this a bit and see what's true on my machine.

Edited to add I just noticed how the entry in texture.cfg has the Required parameter set to False. Is that how it should be or could that be the reason why people also need to add a block to add-on.xml to have the URP sky textures loaded?

For scenery you would use the scenery library option in P3D to manage your installed scenery but what about textures and the entries listed in texture.cfg? Is there a UI for that as well I overlooked or is the only way managing these entries by manually editing texture.cfg?

Share this post


Link to post
Share on other sites

More in general I would like to know how and if it is possible to modify some parameters in URP V1.1 for P3DV4. I am using it both on V3 and V4 and I believe they are by far the best presets for P3D, but I find the clouds tweaks to produce better results in the P3D version than in V4. In P3D the use of URP 1.1 has completely removed the "popcorn" and cartonish effect that sometimes the clouds have, and the way they look is great..very realistic ...in V4 we are not yet at that level. It maybe depends of a different way V4 reacts to the clouds tweaks, so this is why I would like to have the opportunity to tweak a little bit the presets.

Thanks

Ezio   

Share this post


Link to post
Share on other sites
On 6/3/2017 at 9:56 PM, Pe11e said:

-------------------------------------------------
URP v1.1 for P3D v4 RELEASED
-------------------------------------------------
So under the shadow of new (and maybe "fake") PTA Tool for v4, we are releasing URP v1.1 for v4.
Prithvisagar Shivaraman did 90% of the job, converted the shaders and developed the tool, so you should thank him with a round of applause. I just tested the tool and visuals, and did some advising, honestly I had the time only for that, due to known reasons. 

https://ultimaterealismpack.weebly.com

 

------------- IMPORTANT ---------------
- The urp-p3dv4.exe should be used to configure URP, located in "Documents\Prepar3d v4 Add-ons\URP v1.1 for P3D v4"
- urp-p3dv4.exe can also be accessed from Start Menu as URP v1.1 for P3D v4.0, or via the desktop icon.
- URP is now located in Documents\Prepar3d v4 Add-ons\URP v1.1 for P3D v4, and it will act as P3D ADDON, no files will be overwritten whatsoever!
- Install ReShade separately! URP ReShade presets and custom files are included in this pack!
--------------------------------------------
The pack includes:

- A Configurator tool, which allows you to properly install and apply URP.
- URP sky textures, completely reworked for v1.1
- Three variants of URP Sun glow mods from URP v0.9
- Two ReShade presets (Cold and Warm)
--------------------------------------------


*** IF YOU HAVE ANY ISSUES, VISIT TROUBLESHOOTING SECTION ON THE WEBSITE WITH MAJORITY OF ISSUES COVERED! ***

 

01.jpg

 

02.jpg

 

03.jpg

Hi 

This is probably the best shader pack for p3d 

Thank you very much for your hard work.

 

Is it.possible to add a slider to shader option to elimate the blue haze scattering effect a little in distance? Asside from that,my sim looks amazing

 

Thanks

Mike

  • Upvote 1

Share this post


Link to post
Share on other sites
1 minute ago, mikeymike said:

Hi 

This is probably the best shader pack for p3d 

Thank you very much for your hard work.

 

Is it.possible to add a slider to shader option to elimate the blue haze scattering effect a little in distance? Asside from that,my sim looks amazing

 

Thanks

Mike

I fully agree with you!

I've played around a lot the last couple of days with several different PTA presets but I keep coming back to this one which IMO looks truly amazing!!

Share this post


Link to post
Share on other sites
6 minutes ago, WebMaximus said:

I fully agree with you!

I've played around a lot the last couple of days with several different PTA presets but I keep coming back to this one which IMO looks truly amazing!!

100% mate

Especially in 4k

Share this post


Link to post
Share on other sites
27 minutes ago, mikeymike said:

100% mate

Especially in 4k

Yep, my FS never looked better! 

Share this post


Link to post
Share on other sites

Anyone had the chance to try yet if the current version of URP works with P3Dv4.1?

Share this post


Link to post
Share on other sites
12 hours ago, WebMaximus said:

Anyone had the chance to try yet if the current version of URP works with P3Dv4.1?

Have you tried?

Does it work?

Share this post


Link to post
Share on other sites
30 minutes ago, mikeymike said:

Have you tried?

Does it work?

If I had I wouldn't have asked myself :happy:

I hope I'll get the time and chance to upgrade later today.

Share this post


Link to post
Share on other sites

I’m yet to setup the sim on a new system,

also curious to know if URP works with the 4.1 update?

Share this post


Link to post
Share on other sites
50 minutes ago, Mejjo said:

I’m yet to setup the sim on a new system,

also curious to know if URP works with the 4.1 update?

Seems to work fine when I did a quick test after I upgraded.

Share this post


Link to post
Share on other sites
28 minutes ago, WebMaximus said:

Seems to work fine when I did a quick test after I upgraded.

Thank you for that.

Now all we need is the new PTA and we are all back on track. 

Share this post


Link to post
Share on other sites
16 minutes ago, Mejjo said:

Thank you for that.

Now all we need is the new PTA and we are all back on track. 

Personally I don't need PTA when I have URP. 

Share this post


Link to post
Share on other sites
On 10/11/2017 at 3:13 PM, WebMaximus said:

Personally I don't need PTA when I have URP. 

Same

Pe11e

Is it possible for you to add a sloder within urp 1.1 for v4 for scattering effect.?

Or would  that be alot of work.?

 

Thats all that needs adjusting and it would be amazing

Thanks

Share this post


Link to post
Share on other sites
53 minutes ago, mikeymike said:

Same

Pe11e

Is it possible for you to add a sloder within urp 1.1 for v4 for scattering effect.?

Or would  that be alot of work.?

 

Thats all that needs adjusting and it would be amazing

Thanks

Would you care to explain for us shader mod newbies what this is about?

Share this post


Link to post
Share on other sites

He means a slider for the rayleigh scattering effect.

Rayleigh scattering of sunlight in the atmosphere causes diffuse sky radiation, which is the reason for the blue color of the sky and the yellow tone of the sun itself.

The_Coorong_South_Australia.jpg

Rayleigh scattering causes the blue hue of the daytime sky and the reddening of the sun at sunset.

( Looking at the landscape from within a flying aircraft: at Daytime : the slight blue haze over the land )

( Looking at the landscape from within a flying aircraft ar Dawn/Dusk : see the picture )

 

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now