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Pe11e

URP v1.1 for P3D v4 released

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OK, cool. You always learn something new!

Can't say I missed being able to adjust this in the current version of URP though. To me one of the main reasons I really like URP is how it will give you a really beautiful result without you having to tweak things and/or finding and trying out different presets etc as you have to with PTA.

And just around the corner is yet another alternative, ENVSHADE. Looks like shader mods are becoming really popular these days and they certainly do make a huge difference to the better so I fully understand where the big interest comes from!


Richard Åsberg

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EnvShade is like URP , but with more options. Tweaking with sliders.

PTA has the most options and one can add custom tweaks...


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9 minutes ago, GSalden said:

EnvShade is like URP , but with more options. Tweaking with sliders.

PTA has the most options and one can add custom tweaks...

From what I understood, the main thing with the upcoming Envshade is you shouldn't have lots of options but it should more be a 'Install' and you're good to go type of tool/software.

Also I hope we'll see some brand new stuff in Envshade not available in any of the other tools.

We'll see soon enough once it's released what it's all about.


Richard Åsberg

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13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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Hi guys.

I'm VERY VERY sorry for neglecting AVSIM in the past few months, for some reason new forum design made me to hate it and avoid it. MAybe it's too harsh but that was/is my reaction to the change.
Anyway, I'm finishing tweaking URP v1.2 these days, but I have more tests to do, now with AS16 and it's visibility layers that are changing rayleigh scattering color to strong blue. I was testing v1.2 with default weather (my mistake) and visuals were amazing. Finally decided to test it with AS16 and I had to re-tweak PTA presets and all 05 ReShade presets that will be included.
I have some more tweaking and testing to do, and since I don't have that much free time, it could last maybe a month.

Oh yes, no more URP config tool in v1.2. SImple reason, we have PTA Tool for v4 now. :)


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Thanks for the update.

I'm more than happy with the current version of URP in P3Dv4.1 with ASP4 where I'm also using the sky textures included in URP and I'm then using ENVTEX cloud textures. 

This combination looks amazing IMO so I'm not really sure what could be improved to be honest.

What will happen to the URP sky textures when THE GUI is removed in next version?

Finally, do you happen to be from Sweden :smile:?

Reason I ask is the nick name you're using in here is a common Swedish nick name if you replace the 1's with l's. 


Richard Åsberg

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6 hours ago, Pe11e said:

Anyway, I'm finishing tweaking URP v1.2 these days, but I have more tests to do, now with AS16 and it's visibility layers that are changing rayleigh scattering 

It's slightly off-topic here, but can you say a word about an expected release for URP 1.0 for X-Plane?

Thanks and kind regards, Michael

 


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On 11/5/2017 at 9:02 AM, WebMaximus said:

Thanks for the update.

I'm more than happy with the current version of URP in P3Dv4.1 with ASP4 where I'm also using the sky textures included in URP and I'm then using ENVTEX cloud textures. 

This combination looks amazing IMO so I'm not really sure what could be improved to be honest.

What will happen to the URP sky textures when THE GUI is removed in next version?

Finally, do you happen to be from Sweden :smile:?

Reason I ask is the nick name you're using in here is a common Swedish nick name if you replace the 1's with l's. 

Hi Richard :)
Sky textures will be still included of course, just you will have to copy them manually like in previous versions of URP (for v3). I noticed few things that had to be improved (object lighting mostly), and I had to update the presets with PTA 2.60 and to include new available tweaks. Some sky textures are improved also. I will include five ReShade presets, so I will give users more freedom to find the appropriate visuals.
When I mean - improved - I actually see it as improved but you are free to combine sky textures from v1.0/1.1 for example.

On 11/5/2017 at 9:54 AM, pmb said:

It's slightly off-topic here, but can you say a word about an expected release for URP 1.0 for X-Plane?

Thanks and kind regards, Michael

 

What do you like to know? :)
It's called Ultimate Realism Pack Lite for XP11 (URP Lite), it will include LUA script with modified cloud shadows and a bit of rayleigh scattering tweaking, and two ReShade presets. The main problem I have with it is the fact that it isn't tested with xEnviro/SkyMAXX simply because I don't own those addons, nor I plan to purchase them. Honestly I think that xEnviro ins't very good, and I really hate the way how it changes the visuals, and overrides any art controls in LUA scripts, so for example cloud shadows are VERY PALE when using xEnviro. I've done all the tweaking with default weather, default/Ortho4XP scenery, and Eddie's sky pack. I'm pretty low on time to finish the pack, I have to provide comparison screenshots, instructions/readme, and to update the website with it. In other words it could be released in few days or few months, depends on many factors.

Cheers


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1 hour ago, Pe11e said:

Hi Richard :)
Sky textures will be still included of course, just you will have to copy them manually like in previous versions of URP (for v3). I noticed few things that had to be improved (object lighting mostly), and I had to update the presets with PTA 2.60 and to include new available tweaks. Some sky textures are improved also. I will include five ReShade presets, so I will give users more freedom to find the appropriate visuals.
When I mean - improved - I actually see it as improved but you are free to combine sky textures from v1.0/1.1 for example.

Ok, it all sounds great and I'm looking forward to try it out!


Richard Åsberg

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Let's refresh this thread with some screenshots from various URP testing phases. :happy:

All of the screenshots below are with URP sky textures and sun mods, and ReShade active.

 

Water tests (with REX4 water animation):

Prepar3_D_2017-10-16_03-15-24_cr.jpg

 

Prepar3_D_2017-10-16_03-23-07_cr.jpg

 

Prepar3_D_2017-10-16_03-25-37_cr.jpg

 

Three shots from ReShade presets tests (six will be included).

Prepar3_D_2017-11-01_05-13-52.png

 

Prepar3_D_2017-11-06_04-31-25_cr.jpg

 

Prepar3_D_2017-11-06_04-52-12_cr.jpg

 

Ground lighting test with ReShade preset 01:

Dawn

Prepar3_D_2017-11-07_07-06-09_cr.jpg

 

Midday

Prepar3_D_2017-11-07_07-05-32_cr.jpg

 

Dusk (late pre-sunset)

Prepar3_D_2017-11-07_07-07-00_cr.jpg

 

Experimental "URP Night Ambient Light" preset in action:

Prepar3_D_2017-11-06_02-13-05.png

 

I've tweaked the PTA preset all ReShade presets a bit after taking these shots, adjusting further cloud shadows (not so dark anymore), object lighting, ReShade night lighting color, etc. As you noticed I need to re-work pre-sunset textures also, they are too bright.

I will keep you updated guys. 

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Some previews with new daytime sky, dawn&dusk, all with ReShade preset 03

Prepar3D_2017-11-09_06-56-34_cr.jpg

 

Prepar3D_2017-11-11_07-49-23_cr.jpg

 

Prepar3D_2017-11-11_07-52-11_cr.jpg


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