Jump to content
Sign in to follow this  
captain420

Post your TEXTURE_SIZE_EXP Screenshots for comparison

Recommended Posts

26 minutes ago, Poppet said:

TEXTURE_SIZE_EXP=10    This will use 1024 sized textures,   You will need at least 8 gig of video ram to use this 

I actually found that TEXTURE_SIZE_EXP=10 only took my VRAM usage up fo 4GB (I have a 6GB 980Ti).  This is with a TEXTURE_MAX_LOAD of 4096, too.  It does dramatically increase load times, though, yes.

Share this post


Link to post
On 6/4/2017 at 5:46 PM, Poppet said:

2 Topics Merged 

TEXTURE_SIZE_EXP   Is short for "texture size exponent"    This is the resolution of the per-tile texture.   By default this was 8 with previous versions of Prepar3D,   8 being each terrain tile at 256x256 texture. (2^8 = 256)   

TEXTURE_SIZE_EXP=9     This will use 512 sized textures and will look like you have double your LOD radius,  6 gig of video ram is recommended to use this 

TEXTURE_SIZE_EXP=10    This will use 1024 sized textures,   You will need at least 8 gig of video ram to use this 

Both settings will increase loading times 

That's basically all i know about it 

 

Best, most concise info Ive seen.

Share this post


Link to post

Hi Elaine-

This does go under the [TERRAIN] heading, correct?

 

Thanks,

Mark

Share this post


Link to post
10 minutes ago, newtie said:

Hi Elaine-

This does go under the [TERRAIN] heading, correct?

 

Thanks,

Mark

Yes

Share this post


Link to post

Also, is does this tweak work with photoscenery?

 

Thanks,

Mark

Share this post


Link to post

I added TEXTURE_SIZE_EXP=10.

Loading time took A lot longer.  VRAM Usage went to about 6.6gb but the biggest thing?  I have absolutely no more blurries and I have Autogen as far as I can see!

Best Config Add on Ever!

02i2xbE.jpg

 

cNvmXTA.jpg

 

  • Upvote 1

Share this post


Link to post
Just now, sultanofswing said:

I added TEXTURE_SIZE_EXP=10.

Loading time took A lot longer.  VRAM Usage went to about 6.6gb but the biggest thing?  I have absolutely no more blurries and I have Autogen as far as I can see!

Best Config Add on Ever!

02i2xbE.jpg

 

cNvmXTA.jpg

 

Wow! Did it hurt FPS noticeably?

Thanks.

Share this post


Link to post
Just now, Dirk98 said:

Wow! Did it hurt FPS noticeably?

Thanks.

Not for me it did not. Still was getting 35-40fps around the PDX area.

  • Upvote 1

Share this post


Link to post
Just now, sultanofswing said:

Not for me it did not. Still was getting 35-40fps around the PDX area.

Excellent news, what is your CPU @Mhz, GPU and RAM @Mhz? Windows10?

Thanks,

Share this post


Link to post
1 minute ago, Dirk98 said:

Excellent news, what is your CPU @Mhz, GPU and RAM @Mhz? Windows10?

Thanks,

I run a i5 4690k at 4.8ghz, GTX1070 and 16gb of RAM. Windows 10

Share this post


Link to post
Just now, sultanofswing said:

I run a i5 4690k at 4.8ghz, GTX1070 and 16gb of RAM. Windows 10

RAM Mhz?

Thanks.

Share this post


Link to post

sultanofswing,

thanks for posting your test and specs, your results are very inspiring.

Dirk.

Share this post


Link to post
Just now, Dirk98 said:

sultnoafwing,

thanks for posting your test and specs, your results are very inspiring.

Dirk.

Thanks, I am going to test out KSEA and KJFK Today and see what the results are as we know those area's are FPS Killers due to the amount of Autogen.

Share this post


Link to post

I'm left wondering exactly what the difference is between TEXTURE_SIZE_EXP=9 and HIGH_RESOLUTION_TERRAIN_TEXTURES=1  don't they both make 512 textures or did I misinterpret Beau's post?

edit: This is what I was refering to on the LM forum

"Postby Beau Hollis » Wed, 31 May 2017, 11:52

GPU heavy features:
- Shadows
- Dynamic Reflections
- SSAA
- Dynamic Lighting
- 3D Water (water set to ultra)
- New 3D rain/snow effects (set weather to storm theme to test)

In terms of GPU memory, checking the high resolution terrain textures box will up the terrain tile resolution from 256 to 512. This uses 4x the texture memory for terrain. With a cfg tweak, you can get the resolution up to 1024. We don't support this via the UI because so few video cards have enough memory to function on that setting. Note that in addition to using more GPU memory, this will put more stress on the threaded CPU jobs used to generate those textures. So, it will impact loading times and paging performance which can lead to blurry textures, models popping in, etc.

Beau Hollis
Prepar3D Rendering System Lead"

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...