Jump to content
Sign in to follow this  
captain420

Post your TEXTURE_SIZE_EXP Screenshots for comparison

Recommended Posts

On 6/4/2017 at 5:46 PM, Poppet said:

This will use 512 sized textures and will look like you have double your LOD radius,  6 gig of video ram is recommended to use this 

No you don't. I use it with 4 gig of VRAM and everything is fine.

Share this post


Link to post
1 minute ago, Farlis said:

No you don't. I use it with 4 gig of VRAM and everything is fine.

Thats because the settings brings nothing at all (anymore?).

TEXTURE_SIZE_EXP=10

Make a screenshot without that value, on 9 and on 10. You wont see any difference lol ^^

Share this post


Link to post
7 hours ago, kaosfere said:

Curious what the effect of the "high resolution terrain textures" checkbox is vs TEXTURE_SIZE_EXP settings, I just did a series of comparison shots which I have put up as an album here.

The results, as I saw them, were interesting.   Toggling back and forth rapidly between images at full resolution, there was a distinct difference in the appearance at T_S_E=8 between having high resolution terrain textures on or off, along with an increase in VRAM usage (in my setup) from 2GB to 3GB.   However, here's the interesting thing:  there was no apparent difference between T_S_E=8 with high resolution terrain on and T_S_E=9.   In fact, the only time that that checkbox made a difference was at T_S_E=8, and that was just to bring it on par with T_S_E=9.  The next change that made any difference was going up to T_S_E=10.  However, again, at that setting there was no difference between having high resolution terrain on and off.  (The VRAM usage at T_S_E=10 went up to about 4GB).

Check out the album for the actual differences, but in short, from my testing, it looks like you can compare T_S_E settings and high vs standard resolution terrain textures as:   8S < 8H = 9S = 9H < 10S = 10H.

There was a difference of a few FPS between 8S and 10S, but considering the dramatic difference in image quality I'm willing to make that sacrifice.

 

Best info in this thread. Thanks for posting.


Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

Share this post


Link to post
2 hours ago, Nytro said:

Make a screenshot without that value, on 9 and on 10. You wont see any difference lol ^^

Yes, you will.  Compare these two.  You can see the differences most clearly on the diagonal roads and the building textures in the foreground.

TEXTURE_SIZE_EXP=9

TEXTURE_SIZE_EXP=10

 

Share this post


Link to post

According to John/Orbx a value of 9 doesn't seem to make any difference anymore, so it's a jump from 8 to 10. And it's subtle, but it's there...

Share this post


Link to post

Sorry on these screens you posted are to unsharp I see no improvement. They look slightly different but not better. Dont use JPEG its compressing to hard use PNG

Share this post


Link to post
2 minutes ago, stripealipe said:

According to John/Orbx a value of 9 doesn't seem to make any difference anymore, so it's a jump from 8 to 10. And it's subtle, but it's there...

There's no difference between 8 with high-res terrain textures and 9.  Judging by what's been said here and the screenshots, the best way to put it IMO would be that if you use the default value of 8 for TEXTURE_SIZE_EXP, checking the box for high-res terrain textures will do the same thing as hand-editing your .cfg to set TEXTURE_SIZE_EXP=9, so there is no point doing that.   If you want further increase, you need to manually change it to 10.

  • Upvote 3

Share this post


Link to post

I've been looking at all the screen shots, and frankly guys and gals...why do the images looks so bad?  Are you folks running with Orbx Global, or not?  They almost look like out of FS9.

I thought that screen images with v4.0 were supposed to be killer?!?!?

Am I missing something here? I think P3D v3.4 looks ten times better at the moment...this is concerning. :(

Share this post


Link to post

Well, one thing we're missing is full fat airports and vector.. but here.. full fat goodness...  

 

  • Upvote 1

Share this post


Link to post
42 minutes ago, stripealipe said:

Well, one thing we're missing is full fat airports and vector.. but here.. full fat goodness...  

 

OK...whew...that looks ten times better than what I have been lurk-looking at!

Thanks.

Share this post


Link to post
1 hour ago, kaosfere said:

There's no difference between 8 with high-res terrain textures and 9.  Judging by what's been said here and the screenshots, the best way to put it IMO would be that if you use the default value of 8 for TEXTURE_SIZE_EXP, checking the box for high-res terrain textures will do the same thing as hand-editing your .cfg to set TEXTURE_SIZE_EXP=9, so there is no point doing that.   If you want further increase, you need to manually change it to 10.

 

I think you are 100% right there the checkbox is the hard coded equivalent of hand editing it to 9 -  per his words they didn't include the option for 10 in the interface because very few people have enough VRAM to handle it. but they still left it as on option for those with the hardware by hand editing. I'm assuming to reduce potential tech support issues.

Share this post


Link to post

setting the Texture size from default to 10 at EGLL maxed out the memory of my 1080 before i had about 4,5 - 5 GB now i have 8162 MB used

 

 


sfo_a320.png

 

C. W. ,Ryzen 9 5950X @H2O , 32 GB RAM DDR4 3600 Mhz CL15 , Corsair MP600 Pro Watercooled 2 TB for P3D, Samsung SSD980 1 TB for Addons and Crucial MMX500,  Red Devil Ultimate 6900 XT

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...