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ronnay

p3d v 4 blurry textures

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11 hours ago, ronnay said:

Tried that many times.. no succes

Ansitropic could also be overridden in nVidia Inspector or the NVidia control panel or somewhere else but that IS the problem here.

Regards

bs

 


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Ronny could you please be more detailed as on how you managed to fix your blurry problem as it would help others here who face similar issues. I have blurry textures when running photo real scenery, but when using FTX Global, openLC, everything is sharp. I've been trying to figure out what's causing the blurriness when using photo scenery.


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18 minutes ago, captain420 said:

Ronny could you please be more detailed as on how you managed to fix your blurry problem as it would help others here who face similar issues. I have blurry textures when running photo real scenery, but when using FTX Global, openLC, everything is sharp. I've been trying to figure out what's causing the blurriness when using photo scenery.

Im still quote a noob with pc's but i went to the NVIDEA control panel en went to the 3D section. In there, i went to programs and looked for the program p3d. Then you can ajust settings. For example turn off fxaa. Ive done this GeForce BUT forgot to prees the apply button. Still, my blurriers aren't over yet. Im going to put some screenshots of it in this page tomorrow. 

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use the texture size tweak and your blurries are forgotten

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1 minute ago, kurtb said:

use the texture size tweak and your blurries are forgotten

which one exactly?


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hours ago, kurtb said:

TEXTURE_SIZE_EXP=10

Is this a new tweak? And so yes, were do I have to put this?

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13 hours ago, kurtb said:

TEXTURE_SIZE_EXP=10

I don't think this is working. In fact it does the opposite.

 

I quote poppet here:

 

“TEXTURE_SIZE_EXP   Is short for “texture size exponent”    This is the resolution of the per-tile texture.   By default this was 8 with previous versions of Prepar3D,   8 being each terrain tile at 256×256 texture. (2^8 = 256)   

TEXTURE_SIZE_EXP=9     This will use 512 sized textures and will look like you have double your LOD radius,  You will need at least 6 gig of video ram to use this 

TEXTURE_SIZE_EXP=10    This will use 1024 sized textures,   You will need at least 8 gig of video ram to use this 

Both settings will increase loading times”


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On 8/6/2017 at 10:37 PM, bean_sprout said:

I'm getting crystal clear ground textures over ORBX South Cali:  Changed these 2 settings in the config:

[DISPLAY]
TEXTURE_BANDWIDTH_MULT=70

[TERRAIN]
LOD_RADIUS=7.500000

Note LOD only can be set to 6,5 through the UI.

 

Regards

bs

 

I remember having it at 80 in P3Dv3 and i do see a quicker loading in V4 as well so thanks.

Crispy LOD7.5 (can we go further?) Nice

Thanks

Michael Moe

 


Michael Moe

 

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Whats the highest value we can go for LOD_RADIUS?


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so are there specific tweaks I need to add to my config file? because my instruments are still blurry when i zoom out.

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2 hours ago, captain420 said:

Whats the highest value we can go for LOD_RADIUS?

Unless they've changed it, no matter what you put it in will max out at 6.5. TMK they have not changed that.

 

Vic


 

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4 hours ago, captain420 said:

Whats the highest value we can go for LOD_RADIUS?

9.5 was common in FSX but the code may limit actual size.

 

Cheers

bs


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Tweaking the config file really should not be needed. If you're getting blurries or bad performance on a half decent system and you've tried dialling your settings down a little to help alleviate the problem, then something else is wrong...

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On 11/06/2017 at 2:50 AM, ronnay said:

so are there specific tweaks I need to add to my config file? because my instruments are still blurry when i zoom out.

Is that the PMDG 747 you are flying?
If so there is a separate PMDG issue with blurriness in their VC.

 


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