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p3d v 4 blurry textures

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Hm well same here with V4. My CPU & GPU are not under heavy load (50%) and still there are many unsharp textures arround me and it takes ages until they load and sometimes dont even load. I didnt change anything in the cfg. Any Ideas?

 

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Just as a reminder: for a multicore-CPU, the load of the whole CPU gives useless information. Why? Take your 2600K. It has four real cores and four virtual cores. Now, lets assume that P3D uses one real and one virtual core, each one with 100%. What is your overall CPU load? Correct, it will show 50%.


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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3 minutes ago, AnkH said:

Just as a reminder: for a multicore-CPU, the load of the whole CPU gives useless information. Why? Take your 2600K. It has four real cores and four virtual cores. Now, lets assume that P3D uses one real and one virtual core, each one with 100%. What is your overall CPU load? Correct, it will show 50%.

Thanks I know that and I do monitor all cores...

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On 14-8-2017 at 1:24 PM, Gabster said:

Hm well same here with V4. My CPU & GPU are not under heavy load (50%) and still there are many unsharp textures arround me and it takes ages until they load and sometimes dont even load. I didnt change anything in the cfg. Any Ideas?

 

Set your mesh resolution at 10m or maybe 5m.. Everybody has that setting maxed out, but that wil slow down the sharpening process at close distance..try it

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On 8/14/2017 at 9:32 PM, AnkH said:

Just as a reminder: for a multicore-CPU, the load of the whole CPU gives useless information. Why? Take your 2600K. It has four real cores and four virtual cores. Now, lets assume that P3D uses one real and one virtual core, each one with 100%. What is your overall CPU load? Correct, it will show 50%.

Errr... wouldn't that be 25%?
Two fully used cores out of eight.

gb.


YSSY. Win 10, 6700K@4.8, Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

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I had a lot of blurries that were frustrating me to no end, as they were happening when sim performance otherwise was smooth as silk. One day after months without success, the lightbulb went on and I changed my mesh resolution from 1m to 5m (there's no 1m mesh in P3D anyway). Boom, blurries resolved.

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6 hours ago, ChrisKSDF said:

I had a lot of blurries that were frustrating me to no end, as they were happening when sim performance otherwise was smooth as silk. One day after months without success, the lightbulb went on and I changed my mesh resolution from 1m to 5m (there's no 1m mesh in P3D anyway). Boom, blurries resolved.

Nice find, will try that as well. I think those sliders are anyway used wrong by most users, same goes with texture resolution on max while none of the available sceneries offers anything near 7cm (Exception is one single ORBX scenery...).


Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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On 12/10/2017 at 5:08 PM, ChrisKSDF said:

I had a lot of blurries that were frustrating me to no end, as they were happening when sim performance otherwise was smooth as silk. One day after months without success, the lightbulb went on and I changed my mesh resolution from 1m to 5m (there's no 1m mesh in P3D anyway). Boom, blurries resolved.

Glad it worked for you.
Orbx has always recommended 5m for there scenery but there are still plenty of us Orbx users out here with the blurries still.

gb.


YSSY. Win 10, 6700K@4.8, Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

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