Jump to content
Sign in to follow this  
Drumcode

Are the development capabilities endless in v4?

Recommended Posts

I wanted to bring in a small quote from Mir at FlightBeam into this discussion from one of the posts in the PMDG's thread. It appears that this comment is referring to current hardware capabilities. I wonder what we're in for in the future based on this statement?

Quote

In its current form, it's not possible to create a full size airport with 100% P3D v4 SDK without negative consequences for customers.

 


Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

Share this post


Link to post
21 minutes ago, Drumcode said:

I wonder what we're in for in the future based on this statement?

Without understanding what SDK elements will cause negative consequences, we're pretty much in the dark as to what Mir actually means and what it could mean to us. Is it because something is broken? Is it because 100% SDK compliance would be beyond today's hardware capabilities? We're at a loss without that context.

Share this post


Link to post

V4 is just another chapter in the book. I wonder what a V7 or V10 looks like (128 bit??), then holodecks will be next?? <grin>

It does not serve us well to say what is impossible, rather to press on, dig deep, and help one another. LM have shown great interest in the development community, and developers that push the limits will drive SDK's/core possibilities further. Of course there are limits within current situations, but there will never be growth if we submit to the limits themselves.

Keep the ideas going strong, let Intel and NVidia play "catch up" once again.  

 

  • Upvote 2

Share this post


Link to post
3 hours ago, greggerm said:

Without understanding what SDK elements will cause negative consequences, we're pretty much in the dark as to what Mir actually means and what it could mean to us. Is it because something is broken? Is it because 100% SDK compliance would be beyond today's hardware capabilities? We're at a loss without that context.

Not to mention that he may not know how to use it. Way too broad a statement, IMHO. He should state that "it's not possible FOR ME to create......."

Not saying he is wrong but very vague statements are never helpful and lead to lots of speculation.

 

Vic

  • Upvote 1

 

RIG#1 - 7700K 5.0g ROG X270F 3600 15-15-15 - EVGA RTX 3090 1000W PSU 1- 850G EVO SSD, 2-256G OCZ SSD, 1TB,HAF942-H100 Water W1064Pro
40" 4K Monitor 3840x2160 - AS16, ASCA, GEP3D, UTX, Toposim, ORBX Regions, TrackIR
RIG#2 - 3770K 4.7g Asus Z77 1600 7-8-7 GTX1080ti DH14 850W 2-1TB WD HDD,1tb VRap, Armor+ W10 Pro 2 - HannsG 28" Monitors
 

Share this post


Link to post
4 hours ago, pracines said:

V4 is just another chapter in the book. I wonder what a V7 or V10 looks like (128 bit??), then holodecks will be next?? <grin>

i think they will look like it does today, slightly optimized, same graphic engine and the same lightning  we really need a new graphic engine just look at UNIGINE!

https://www.youtube.com/watch?v=PJWCepCxZBc

Share this post


Link to post

Or he may be referring to the notion that the SDK has lost a few capabilities along the way. Which is why developers sometimes resort to FS9 (or even earlier) methods. So if you build the same airport using only the V4 SDK, it will have less eye candy and/or functionality.

Best regards


LORBY-SI

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...