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ukplane1

is P3D V4 more of a GAME than any other ( sim )

Should P3D V4 Have Sloped Runways?  

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  1. 1. Should P3D V4 Have Sloped Runways?

    • No
      8
    • Yes
      30


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Now instead of people focusing on the flying , people are focusing on the bragging rights of having the best looking sim. At my flying club the pilots there can't believe that a basic feature of all landings and takeoff's is not there and that is sloped runways

Look how long FSX has lasted and even if P3D V4 last for 25% of that time that will mean in 2020 we still won't have sloped runways.

We must accept this is a game, P3D V4 allows me to do everything i could do in FSX which is practice Procedural approaches and practice R/T on IVAO / Vatsim which both help me in my real flying.

We have seen great advancements in weather programs , dispatch planning and the planes themselves for FSX /P3D but the runway and taxiway characteristics are all wrong.

Another minor issues is grass runways which come in many forms short grass , longer grass , damp grass , wet grass , soft , none of that is modeled and won't be for another many years.

 

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7 minutes ago, ukplane1 said:

Now instead of people focusing on the flying , people are focusing on the bragging rights of having the best looking sim. At my flying club the pilots there can't believe that a basic feature of all landings and takeoff's is not there and that is sloped runways

Look how long FSX has lasted and even if P3D V4 last for 25% of that time that will mean in 2020 we still won't have sloped runways.

We must accept this is a game, P3D V4 allows me to do everything i could do in FSX which is practice Procedural approaches and practice R/T on IVAO / Vatsim which both help me in my real flying.

We have seen great advancements in weather programs , dispatch planning and the planes themselves for FSX /P3D but the runway and taxiway characteristics are all wrong.

Another minor issues is grass runways which come in many forms short grass , longer grass , damp grass , wet grass , soft , none of that is modeled and won't be for another many years.

 

It's a cruel world.....

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It may not have default sloped runways, but I've seen airports with sloped runways in P3D. For example, Flightbeam KDEN. I don't mind default slopped runways personally as I don't fly in default airports. But just because there are not does not mean P3D is a game. Your title is misleading. Its a different thing to ask for a feature and a different thing to say its a game.

Lockheed Martin is not a game company, and for sure you can perform flight training as you already say. How is a game if as you admit you are training in FSX/P3D which helps you in real life? There are so many serious add-on aircrafts  in quality that does not exist in XP. 

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No sloped runways does not mean that P3D is a game, seriously your logic is wrong. I bet for good reasons some features are not available or not included, at least not yet.


Walter Almaraz

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I am willing to bet that LM neither considers nor categorizes P3D as a game!


Glenn Wilkinson

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1 minute ago, beechcaptain said:

I am willing to bet that LM neither considers nor categorizes P3D as a game!

They better not, or Microsoft and/or DTG would have an increased revenue stream.

 

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Dave Hodges

 

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I think Flight Sim's in general could be categorised into many things depending on what the user does with it. Everything from a hobby through to an occasional time waster (video game), to a learning and educational tool.

Also whilst things like grass, and sloped runways would be nice, they are by no means a show stopper for a simulator. Besides you have to consider what you are asking.. let me give you a real world example:

Many soft field runways in the real world, particularly for farm strips and even some widely known airports (EGHA for example) have variable soft field conditions. Often a prior call to a farm strip or EGHA will result in instructions like "please land to the right side of the runway to avoid the muddy area on the left side".  So how do you model in this in the sim?

Lets suppose the sim models soft field conditions of long grass/short grass, to be actually realistic it would also need to model whether it is wet or dry and also how boggy (or not) the soil is. Some grass strips are plain unusable after periods of rain to nose pushers.

What I am saying is, your asking for a can of worms to be opened.

Flightsim's should of course be as accurate as possible.. however when you get to the finer detail then it will likely always fall short.

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Oh Goodness, what a  "__ "  question. Saying it's a game cause they don't model sloped runways is like saying P3D (or FSX) is a game  cause  you can't smell the jet fuel.  Who cares if the runways are are sloped? Only a few airports are on purpose built that way. Others could be that way due to poor maintenance or age.  Anyway! 

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Sloped runways are I believe one of the most overrated features of X-Plane that has caused no end of pain for some developers. It's a sad truth that many airport devs actually disable the feature for their airports. I'd say, enjoy it whilst you don't have it :biggrin:

 

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X-Plane has worse ground physics modelling than fsx/p3d I never thought this possible to be worse than the fsx engine. slope runways are possible to create but the AI cannot operate to these airports.

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In AEFS2 there are also slopped runways, as they have been since ever in Flight Gear :-)

 


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well, i can't remember seeing sloped runways in level d full flight simulator, is it a game? :happy:

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What an odd, illogical claim by the OP. Let's redefine LM's simulator as a game, based on one single feature...


Oz

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I usually try to refrain from being so blunt but this is a terrible thread.

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The sim is whatever you want it to be for you. I'd say leave it at that 

 

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