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Uteman

US Orthophotos conversion or load failure on my part?

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Hi Guys,

After taking my time getting use to XP 11 and flying with the default scenery, now that I have the time I decided to have a go at improving the scenery. I spent some time reading and noted some people had difficulty with Ortho4XP whilst others had what can only be described as brilliant results from the shots I saw posted.  I downloaded the program and followed the process to produce one tile  near and airport that I like to use. The process went according to all teh scripts I read however when I plugged the files into the custom scenery and validated it with Xorganiser I thought I was good to go. Unfortunately I had the flat pancake result I have seeen when others have strife.

So I figure that it must be something I have done wrong maybe there is a simpler way? I moved the custom scenery (and renamed it) and created a new empty custom scenery fodler so I could fly the default map views again. Further reading to try and fidn out what I did wrong brought me to posts on teh US Othorphoto work that Forkboy has done and that seemed to be the answer for a clutz like me who can't manage a single tile. The work was 50% done for me.

I downloaded California v4 all 40+ GBs of it which doesn't take long for me as I have a 100Mb connection. I then followed his straightforward instructions to convert the files that took a while and produced 108GB package.

I checked that I had the right numbers of dds files etc and  then with his overlay correction moved them all to the custom scenery folder. I started up XP11 and I still have flat pancake scenery. I clearly have stuffed something up even though I was I thought most diligent at each step.

I have included the portion of the log file that I think is appropriate:

~~~~~~~~~~~~~~~~~~~~

log.txt for X-Plane 11.02r1 (build 110201 64-bit)
 compiled on Jun 20 2017 18:36:00
X-Plane started on Sat Jul  1 23:50:11 2017

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 6.1 (build 7601/2) Service Pack 1.0
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34294972416
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200
CPU 0: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz  Speed (mhz): 3200

X-System folder:'X:\XPLANE11/X-Plane 11/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor    : NVIDIA Corporation
OpenGL Render    : GeForce GTX 980 Ti/PCIe/SSE2
OpenGL Version   : 4.5.0 NVIDIA 362.00 (450/0)
 

threaded_avail   : 1    aniso_avail      : 1    timer_avail      : 1    sync/fence       : 1
pbo_avail        : 1    frameblit_avail  : 1
gpu_shad4_avail  : 1    shad_lod_avail   : 1    array_tex_avail  : 1    texture_rg       : 1
tex_float_avail  : 1    seamless_avail   : 1    drawbuf2_avail   : 1    packed_stencil   : 1
framebuffer_srgb : 1    copy_buf_avail   : 1    ubo_avail        : 1    gshader_avail    : 1
base_vert_avail  : 1
instance_avail   : 1    tess_avail       : 1    pinned_avail     : 0    debug_avail      : 1
max tex units    : 32 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size   : 189.875000
idx in vram      : 1
GLSL Version     :4.50 NVIDIA/450
(16/4096/124/192/32/4096/4096)
This video card is: DX10 or 11 - With instancing
CPU count        : 12
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor    : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

Fetching plugins for X:\XPLANE11/X-Plane 11/Resources/plugins

Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

X-Camera: X-Camera license was verified, X-Camera will run in full feature mode
X-Camera: Initialization complete for version 2.3 Beta 1
Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/X-Camera - Copy2.2.1/64/win.xpl (SRS.X-Camera).

X-Life plugin by JARDesign Ver.1.2 r6 120517
XL: 0 : UUID=8870cded-0e66-41bc-bd55-da0ed00c877c
XL: 0 : JARDesign plugin: X:\XPLANE11\X-Plane 11\Resources\plugins\X-Life\Airports/airports.txt file updated.
Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/X-Life/win.xpl (jardesign.x-life).

Loaded: X:\XPLANE11/X-Plane 11/Resources/plugins/X-RAAS2/64/win.xpl (skiselkov.xraas2).

I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/Global Airports/
  1 Custom Scenery/California_v4/
  2 Custom Scenery/yOrtho4XP_Overlays/
  3 Global Scenery/X-Plane 11 Demo Areas/
  4 Global Scenery/X-Plane 11 Global Scenery/
  5 Resources/default scenery/1000 autogen/
  6 Resources/default scenery/1000 decals/
  7 Resources/default scenery/1000 forests/
  8 Resources/default scenery/1000 roads/
  9 Resources/default scenery/1000 urban terrain/
 10 Resources/default scenery/1000 world terrain/
 11 Resources/default scenery/700 roads/
 12 Resources/default scenery/900 beaches/
 13 Resources/default scenery/900 europe objects/
 14 Resources/default scenery/900 forests/
 15 Resources/default scenery/900 roads/
 16 Resources/default scenery/900 us objects/
 17 Resources/default scenery/900 world object placeholders/
 18 Resources/default scenery/airport decals/
 19 Resources/default scenery/airport scenery/
 20 Resources/default scenery/default apt dat/
 21 Resources/default scenery/default atc/
 22 Resources/default scenery/sim objects/
 23 Resources/tutorials/tutorials_Alaska/
 24 Resources/tutorials/tutorials_Hawaii/
 25 Resources/tutorials/tutorials_Seattle/

~~~~~~~

And below is what my custom scenery ini file looks like:

The custom scenery folder is 109GBs in size

~~~~~~~

I
1000 Version
SCENERY

SCENERY_PACK Custom Scenery/Global Airports/
SCENERY_PACK Custom Scenery/California_v4/
SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/

~~~~~~~~

I would appreciate someone pointing out where I have stuffed up because it is creating some angst for me. If you need more data let me know please

 


A.Chryss - near YSCB

1. ASUS ROG STRIX X299 i9-7900X (delid - 4.9Ghz All Cores), EK 420x45 RAD, D5 Pump, EK monoblok, 32GBs GSkill 3600MHz ram 1T, Gig Aorus GTX1080Ti (2075Mhz), SSung 970 Evo 2TB & 1Tb & 960Evo 500GB NVMe, 2xSSDs. XBox controller for camera views. - Flight sims

2. ASUS ROG STRIX X570 Ryzen 3900X - 4.3Ghz (12 cores) Corsair H115i, Gig 2080Ti OC, 32MHz ram 2x 970EVO 1TBNVME  3x ssd etc.  P3D v4.5 & v5, XP11 & DCS. 43"-4k + 27"-2k monitors & tablets. Warthog controllers, Honeycomb Yoke, Thrustmaster TPR pedals, TrackIR . - Games server

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Flip the order of these two around:

SCENERY_PACK Custom Scenery/California_v4/
SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/

The overlays should come above the photoscenery

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Thanks Tony, that worked.

I should have picked up on that but Xorganiser gave me all green lights with the ini file the way it was.

The 3d buildings and trees are there now and I even have people on the beach. Much happier now.

One comment I would make is that the 3d buildings seems a little sparse I assume that is the result of the 17ZL. I can't begin to think how good it would look if it was upped but at 17 California is already 107GBs hate to think what it would be at say 18 or 19.

Now I have to read about how to move and link the big files off the SSD I see plenty of posts on that.

Thanks for the quick response much appreciated.

Cheers


A.Chryss - near YSCB

1. ASUS ROG STRIX X299 i9-7900X (delid - 4.9Ghz All Cores), EK 420x45 RAD, D5 Pump, EK monoblok, 32GBs GSkill 3600MHz ram 1T, Gig Aorus GTX1080Ti (2075Mhz), SSung 970 Evo 2TB & 1Tb & 960Evo 500GB NVMe, 2xSSDs. XBox controller for camera views. - Flight sims

2. ASUS ROG STRIX X570 Ryzen 3900X - 4.3Ghz (12 cores) Corsair H115i, Gig 2080Ti OC, 32MHz ram 2x 970EVO 1TBNVME  3x ssd etc.  P3D v4.5 & v5, XP11 & DCS. 43"-4k + 27"-2k monitors & tablets. Warthog controllers, Honeycomb Yoke, Thrustmaster TPR pedals, TrackIR . - Games server

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Glad it's better now. There does seem to be a big difference between the number of objects settings in X-Plane 11. You may be able to up it and see if the results are any better.

As for accuracy, well I'm currently trying to work on California to improve the vegetation and autogen. It's a great area to fly around, especially on PilotEdge

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