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Dane Watson

P3D V4 Nvidia Inspector Settings

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15 hours ago, Bert Pieke said:

There is no "best setting" that I am aware of.. it depends on your system and your priorities..

Personally, I am happy with 2048 resolution, and have Vsynch on, and fps limited at 30.

If the latest nvidia drivers cause problems, go back to an earlier version.

I am still on 337.88

 

I rolled back my driver and I think thats solved the issue I was having...  I thought we got rid of this driver nonsense when v4 came out.  Maybe not.  Thanks again Bob, I appreciate it 


 
 
 
 
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I must have messed up with NVI as ALL my games were running at 30fps. I think I accidentally set a 31.5 fps limit globally (idiot!).

Anyway, after a clean reinstall of drivers, I didn't use NVI and I honestly can't tell a difference wihtout it.

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While NI was essential for FSX, particularly for optimizing AA and reducing shimmering, it appears to me that LM has done us all a favor and rendered NI obsolete for use with P3Dv4. One less app to run, making life a bit simpler, now who can fault that?

Rich

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Nvidia Inspector is not needed anymore in P3D since it supports nativly SSAA. Dont use it, it will not improve your fps or optics at all, at the best chance you have no change at all. But highly possible you loose fps while it even looks worse. So dont use it.

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I spent time early on trying to eliminate shimmering in P3Dv4.  I'll post what I did and you can try it if you'd like.  My system is a Skylake 6700k with a GTX 970 GPU.

I found Nvidia Inspector was useful in eliminating problems at my testing airports that were in the Orbx PNW region, specifically at default KORS and KSFF.  KORS had really bad shimmering in the light poles, and KSFF had sparkles in all the static ai aircraft.  All attempts to eliminate those problems led me to the following.

Nvidia Inspector settings are Frames limited at 31.5, anti-aliasing mode set to enhance, anti-aliasing transparency supersampling set at 2x sparse grid supersampling (4x is better if your card can handle the load).

In the sim itself I have frames on unlimited with HDR ON, 4xSSAA with 2048 textures.  With HDR OFF, I have 8xMSAA with 2048 textures.

If you're happy with your current settings, than I guess you should leave well enough alone.  If you're searching for a better result, you might want to give these settings a whirl. 

 

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On 7/8/2017 at 0:12 PM, pmb said:

I have given up using NI with Prepar3d4. I used it for 4xSGSS, as Antialiasing was really poor in former versions, but this is history now. Besides, I have a 30Hz monitor relieving any need of external fps capping.

Settings like Maximum Power and a couple of similar ones certainly wan't hurt, but I can't tell having derived any observable advantage from them so far.

Kind regards, Michael

Hi Michael. Question regarding your monitor.

 

Which make and model do you use?

 

Thanks, Ryan

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Hi,

LG 34UM95 3440 x 1440 (as stated in my sig :dry:)

It does 30, 50, or 60 Hz.

Best regards, Michael


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On ‎7‎/‎10‎/‎2017 at 1:06 PM, curt1 said:

In the sim itself I have frames on unlimited with HDR ON, 4xSSAA with 2048 textures.  With HDR OFF, I have 8xMSAA with 2048 textures.

Why don't use 4096 textures instead of 2048? P3D v4 is 64 bit and I guess can use all RAM available to handle crispy sceneries. I think 2048 textures is for FSX and 1024 for fs9.


Patricio Valdes

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4 hours ago, trisho0 said:

Why don't use 4096 textures instead of 2048? P3D v4 is 64 bit and I guess can use all RAM available to handle crispy sceneries. I think 2048 textures is for FSX and 1024 for fs9.

Try a triple view setup with 2048 te textures and you will tax your system heavily. I use 1024 textures and it looks great.

Also I lock my framerate internally as , if it is set to the correct value will help to make the Sim smoother. Vsync and TB enabled to avoid long frames. Monitors freq  at framerate setting.

Before I use Unlimited + DXTory limiter ( best external limiter ) + Vsync + TB + monitors freq at framerate setting. While it was good using the internal limiter is better.

With both you need to set sliders so that your system is able to handle it.

P3Dv4.1 is very different from FSX or P3Dv2-3..

 


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Will P3D V4.1 use more RAM or GPU memory, if I change texture resolution to higher value (2048 to 4096)?


I7-10700 (4.8 GHz with HT enabled)

2x16GB DDR4 3600MHz 

Gigabyte RTX 2070 Super OC Gaming

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48 minutes ago, Branimir said:

Will P3D V4.1 use more RAM or GPU memory, if I change texture resolution to higher value (2048 to 4096)?

Possibly both, as long as you have textures that are 4096 of course. 

Also I’ve found that it ultimately uses more CPU overhead as well hence why I stick to 2048. Even with a 1080ti and 16gb of ram the eventual bottleneck will be CPU as always. 

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When using the P3d limiter, a trick is to find the right FFTF for your system which at default is .33 when using the internal FPS limiter, on my system I use FTFF=0.18 frames locked at 30. This gives me the frame rate I want to see but also provides enough CPU time to the jobscheduler/fibres to avoid blurries.

I add, my P3d only drives the triple screen outside view as I own a Jetmax 777 so less demand (eg I dont use PMDG stuff) 

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8 hours ago, GSalden said:

Try a triple view setup with 2048 te textures and you will tax your system heavily. I use 1024 textures and it looks great.

I can see big differences with Dell Gaming Monitor S2417DG among those textures and I stay with 4096 without issues so far and the reason of my question.


Patricio Valdes

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5 hours ago, kand said:

When using the P3d limiter, a trick is to find the right FFTF for your system which at default is .33 when using the internal FPS limiter, on my system I use FTFF=0.18 frames locked at 30. This gives me the frame rate I want to see but also provides enough CPU time to the jobscheduler/fibres to avoid blurries.

I add, my P3d only drives the triple screen outside view as I own a Jetmax 777 so less demand (eg I dont use PMDG stuff) 

Your settings apply for 3 monitors working together, right? If so, still better settings than default if only using one monitor?


Patricio Valdes

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2 minutes ago, trisho0 said:

I can see big differences with Dell Gaming Monitor S2417DG among those textures and I stay with 4096 without issues so far and the reason of my question.

I am flying 95% of the time ; 4096 is too heavy on a triple view system and 1024 is good enough for those 5% on the ground.

See my vid of taxiing at Frankfurt : 1024 and tell me how it looks ?

 


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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