Jump to content
Sign in to follow this  
Dane Watson

P3D V4 Nvidia Inspector Settings

Recommended Posts

15 hours ago, Bert Pieke said:

There is no "best setting" that I am aware of.. it depends on your system and your priorities..

Personally, I am happy with 2048 resolution, and have Vsynch on, and fps limited at 30.

If the latest nvidia drivers cause problems, go back to an earlier version.

I am still on 337.88

 

I rolled back my driver and I think thats solved the issue I was having...  I thought we got rid of this driver nonsense when v4 came out.  Maybe not.  Thanks again Bob, I appreciate it 


 
 
 
 
v63vq9-5.png  913456

Share this post


Link to post

I must have messed up with NVI as ALL my games were running at 30fps. I think I accidentally set a 31.5 fps limit globally (idiot!).

Anyway, after a clean reinstall of drivers, I didn't use NVI and I honestly can't tell a difference wihtout it.

Share this post


Link to post

While NI was essential for FSX, particularly for optimizing AA and reducing shimmering, it appears to me that LM has done us all a favor and rendered NI obsolete for use with P3Dv4. One less app to run, making life a bit simpler, now who can fault that?

Rich

Share this post


Link to post

Nvidia Inspector is not needed anymore in P3D since it supports nativly SSAA. Dont use it, it will not improve your fps or optics at all, at the best chance you have no change at all. But highly possible you loose fps while it even looks worse. So dont use it.

Share this post


Link to post

I spent time early on trying to eliminate shimmering in P3Dv4.  I'll post what I did and you can try it if you'd like.  My system is a Skylake 6700k with a GTX 970 GPU.

I found Nvidia Inspector was useful in eliminating problems at my testing airports that were in the Orbx PNW region, specifically at default KORS and KSFF.  KORS had really bad shimmering in the light poles, and KSFF had sparkles in all the static ai aircraft.  All attempts to eliminate those problems led me to the following.

Nvidia Inspector settings are Frames limited at 31.5, anti-aliasing mode set to enhance, anti-aliasing transparency supersampling set at 2x sparse grid supersampling (4x is better if your card can handle the load).

In the sim itself I have frames on unlimited with HDR ON, 4xSSAA with 2048 textures.  With HDR OFF, I have 8xMSAA with 2048 textures.

If you're happy with your current settings, than I guess you should leave well enough alone.  If you're searching for a better result, you might want to give these settings a whirl. 

 


Curt Branch

Share this post


Link to post
On 7/8/2017 at 0:12 PM, pmb said:

I have given up using NI with Prepar3d4. I used it for 4xSGSS, as Antialiasing was really poor in former versions, but this is history now. Besides, I have a 30Hz monitor relieving any need of external fps capping.

Settings like Maximum Power and a couple of similar ones certainly wan't hurt, but I can't tell having derived any observable advantage from them so far.

Kind regards, Michael

Hi Michael. Question regarding your monitor.

 

Which make and model do you use?

 

Thanks, Ryan

Share this post


Link to post

Hi,

LG 34UM95 3440 x 1440 (as stated in my sig :dry:)

It does 30, 50, or 60 Hz.

Best regards, Michael


MSFS, P3D Professional 5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus MAXIMUS VIII RANGER / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB +  4 TB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

Share this post


Link to post
On ‎7‎/‎10‎/‎2017 at 1:06 PM, curt1 said:

In the sim itself I have frames on unlimited with HDR ON, 4xSSAA with 2048 textures.  With HDR OFF, I have 8xMSAA with 2048 textures.

Why don't use 4096 textures instead of 2048? P3D v4 is 64 bit and I guess can use all RAM available to handle crispy sceneries. I think 2048 textures is for FSX and 1024 for fs9.


Patricio Valdes

Share this post


Link to post
4 hours ago, trisho0 said:

Why don't use 4096 textures instead of 2048? P3D v4 is 64 bit and I guess can use all RAM available to handle crispy sceneries. I think 2048 textures is for FSX and 1024 for fs9.

Try a triple view setup with 2048 te textures and you will tax your system heavily. I use 1024 textures and it looks great.

Also I lock my framerate internally as , if it is set to the correct value will help to make the Sim smoother. Vsync and TB enabled to avoid long frames. Monitors freq  at framerate setting.

Before I use Unlimited + DXTory limiter ( best external limiter ) + Vsync + TB + monitors freq at framerate setting. While it was good using the internal limiter is better.

With both you need to set sliders so that your system is able to handle it.

P3Dv4.1 is very different from FSX or P3Dv2-3..

 


Gerard

7940x ( 14 cores ) : 14 cores @ 4.7 - Gigabyte X299 Gaming 7 - 32 Gb G.Skill Trident Z 3200Mhz Cl 14 - Inno3D RTX3090 X4 iCHILL 24 Gb - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 43” Sony 4K tv's in NVSurround

8700K : all 6 cores @ 5.0 GHz - Asus ROG 370 - 16 Gb 4000 MHz @ 3600 Mhz - Inno3D RTX 3090 X3 iCHILL 24 Gb  - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - 1x 55” Sony 4K tv

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post

Will P3D V4.1 use more RAM or GPU memory, if I change texture resolution to higher value (2048 to 4096)?


I7-10700 (4.8 GHz with HT enabled)

2x8 DDR4 

Gigabyte RTX 2070 Super OC Gaming

Share this post


Link to post
48 minutes ago, Branimir said:

Will P3D V4.1 use more RAM or GPU memory, if I change texture resolution to higher value (2048 to 4096)?

Possibly both, as long as you have textures that are 4096 of course. 

Also I’ve found that it ultimately uses more CPU overhead as well hence why I stick to 2048. Even with a 1080ti and 16gb of ram the eventual bottleneck will be CPU as always. 


Shanan

ASUS Z170 PRO, I7 6700K @ 4.85ghz (HT ON), ZOTAC AMP EXTREME 1080TI GTX (OC), 16 GB DDR4 G.SKILL TRIDENTZ RGB @ 3230MHZ CL 16-17-17-33 (OC)

4X SSDS : WIN 10 (NVME 960 EVO) + P3D + OTHER GAMES, 2X WD BLACKS RAID 0 + 1 SEAGATE BARRACUDA, CORSAIR AX860i PSU, CORSAIR 760T CASE (BLACK),

27 INCH IPS PREDATOR GSYNC 165HZ 1440p + 24 INCH IPS DELL 1080p, THRUSTMASTER HOTAS FCS THROTTLE + FCS16000M

CORSAIR K95 RGB + CORSAIR M65 RGB + CORSAIR MM800 POLARIS RGB, CORSAIR H115i v2, CREATIVE GIGAWORKS 7.1 + ASUS D2X XONAR

Share this post


Link to post

When using the P3d limiter, a trick is to find the right FFTF for your system which at default is .33 when using the internal FPS limiter, on my system I use FTFF=0.18 frames locked at 30. This gives me the frame rate I want to see but also provides enough CPU time to the jobscheduler/fibres to avoid blurries.

I add, my P3d only drives the triple screen outside view as I own a Jetmax 777 so less demand (eg I dont use PMDG stuff) 

Share this post


Link to post
8 hours ago, GSalden said:

Try a triple view setup with 2048 te textures and you will tax your system heavily. I use 1024 textures and it looks great.

I can see big differences with Dell Gaming Monitor S2417DG among those textures and I stay with 4096 without issues so far and the reason of my question.


Patricio Valdes

Share this post


Link to post
5 hours ago, kand said:

When using the P3d limiter, a trick is to find the right FFTF for your system which at default is .33 when using the internal FPS limiter, on my system I use FTFF=0.18 frames locked at 30. This gives me the frame rate I want to see but also provides enough CPU time to the jobscheduler/fibres to avoid blurries.

I add, my P3d only drives the triple screen outside view as I own a Jetmax 777 so less demand (eg I dont use PMDG stuff) 

Your settings apply for 3 monitors working together, right? If so, still better settings than default if only using one monitor?


Patricio Valdes

Share this post


Link to post
2 minutes ago, trisho0 said:

I can see big differences with Dell Gaming Monitor S2417DG among those textures and I stay with 4096 without issues so far and the reason of my question.

I am flying 95% of the time ; 4096 is too heavy on a triple view system and 1024 is good enough for those 5% on the ground.

See my vid of taxiing at Frankfurt : 1024 and tell me how it looks ?

 


Gerard

7940x ( 14 cores ) : 14 cores @ 4.7 - Gigabyte X299 Gaming 7 - 32 Gb G.Skill Trident Z 3200Mhz Cl 14 - Inno3D RTX3090 X4 iCHILL 24 Gb - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 43” Sony 4K tv's in NVSurround

8700K : all 6 cores @ 5.0 GHz - Asus ROG 370 - 16 Gb 4000 MHz @ 3600 Mhz - Inno3D RTX 3090 X3 iCHILL 24 Gb  - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - 1x 55” Sony 4K tv

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    53%
    $13,405.00 of $25,000.00 Donate Now
×
×
  • Create New...