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Rings Around Water Edges, Coasts and Borders After Saturation Tweak

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Hi Matt and everyone,

I was trying to increase the terrain saturation while decreasing the water saturation, and I end up with strange borders around bodies of water along coastlines.  Rivers, lakes, oceans, they're all bordered by this line after I play with the terrain and water saturation settings in PTA.  I think that the water itself does become less-saturated as I try different values, but I really want to get rid of these edges.  The picture illustrates what I'm trying to explain.  Is there a way around this somehow?  I can get rid of them by applying the original shader file, but I really want to find a way to increase terrain saturation while keeping the water separate if possible.  

Here's the link to a small pic.  Sorry for the size, but I'm sure you can see what I'm talking about.



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