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Noel

Is there a utility that syncs view w/ turning?

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That might be a little ambiguous so what I'm looking for is something that as you for example start veering leftwards during taxi your forward view pans nicely to the left just ahead of your actual direction at that moment like you would do in the real world.  It is very unnatural to have your view stuck at straight forward.  It would be important NOT to have it be a fixed and rigid pan but instead a soft sort of floating pan simulating what you might actually do while doing this in the real world.  I use mouse-look now so I will do this with the mouse but seems like it could be automated and done just right.


Noel

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Yes . OPUS camera system does just that both while taxing and in the air.

Its called dynamic head movement and its automatic when checked


ZORAN

 

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Thanks zmak, I googled that and ended up reading that its motion is too robotic, whereas Ezdok 2.0 is more natural, so at least there are some options.


Noel

System:  9900K@5.0gHz@1.23v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 4090 FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320NX, WT 787X

 

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Im not a big fan of it especially when climbing or descending when a bank takes your vision away from the instruments as your view is forced out the window into the turn


ZORAN

 

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Hi Noël,

it might be worth having a look at ChasePlane as well.

Maarten


Maarten Boelens ([m][a:][R][t][ʏ][n])
Developer of SimLauncherX

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31 minutes ago, zmak said:

Im not a big fan of it especially when climbing or descending when a bank takes your vision away from the instruments as your view is forced out the window into the turn

For sure, but Isn't the degree of pan configurable?


Noel

System:  9900K@5.0gHz@1.23v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 4090 FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320NX, WT 787X

 

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Why not several seperate views connected to one wide view ...?


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I know when I drive my car and need to make a right hand turn my head turns to the right to see where I'm going so that is what I would like to simulate w/ just my one 3440x1440 display and I'd be real happy with just solving this one piece.  


Noel

System:  9900K@5.0gHz@1.23v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 4090 FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320NX, WT 787X

 

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9 minutes ago, Noel said:

For sure, but Isn't the degree of pan configurable?

Even the smallest amount when on approach would direct you away from your instruments at the most crucial time. And what's the point of panning away at 5 degrees? May as well use the joystick hat manually. 

I suggested a hot key to disable it during criticall times but nothing became of it. 

However once your on auto pilot then it's very cool to look into turns but again you can't just enable disable with opus software 

 


ZORAN

 

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I get that effect just fine with trackir. Depending on what a/c I'm flying the view can be excellent or limited but still good. Just have to get used to leaning in a tad.

Vic

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I agree with Vic - get a head tracker. Whilst TrackIR is the most well-known, there are other options which cost a fraction of the price and work just as well. OpenTrack is freeware which works with either a home-built IR cap/clip or a commercially available item. Even with the commercial IR source and a suitable webcam, you're still looking at less than half the price of TrackIR.

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Noel - I understand what you want to accomplish but I don't think that would work. If the views were synched - with what? The yoke? The ailerons? See my point? With mouse look, the pan switch or a head tracker, you can look and return to straight ahead. With something linked to the view, you'd be flying in a direction you are not looking at. Could really be more problem than it's worth.

Vic


 

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I agree with the TrackIR or other head-tracking suggestions.  Any kind of automatic head movements are frequently going to end up not looking exactly where you want to look, based on what you're doing.

Meanwhile, with head-tracking, you can effortlessly and naturally shift your viewpoint and angle just as you do in the real world.  There's a tiny learning curve due to the way head-tracking amplifies your movements, but you should be able to adapt to it in just minutes.

TrackIR has been the #1 add-on of my entire flight-sim experience for making simulation more like reality.

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57 minutes ago, Noel said:

I know when I drive my car and need to make a right hand turn my head turns to the right to see where I'm going so that is what I would like to simulate w/ just my one 3440x1440 display and I'd be real happy with just solving this one piece.  

A car isn't 3 dimensional. There is never a time you wouldn't look into a turn in a car. Flying however being yanked away from your instrument panel can be disastrous 


ZORAN

 

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2 hours ago, vgbaron said:

Noel -  If the views were synched - with what? The yoke? The ailerons? See my point?  Vic

Nope, that is exactly what I'd want, with the yoke I'm assuming as it's X axis is assigned to ailerons and I have auto-rudder enabled.  The degree of look would be configurable but generally equate to the more the yoke is turned the farther the turned view, w/ some scaling/acceleration to set it where it would work the best.   As the yoke returns to neutral so does the look.  This is what my head does when I steer my care.  You would still want the ability to snap back to forward view at synced with that would be cancellation of the effect until perhaps you got back to straight ahead +/- a few degrees.  Just would need to be not robotic, i.e., needs to be more floaty, more natural.  Mouse look is robotic.


Noel

System:  9900K@5.0gHz@1.23v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 4090 FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320NX, WT 787X

 

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