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kiwiflyer45

Mixing Texture formats in AI Aircraft. Does this cause any problems?

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If you are using an FSX model AI aircraft, such as from FAIB, does it matter if the textures for it are different formats? For example, one paint being DDS and the other being 32 bit BMP??? Is it better to create two different folders for the same AI model and keep all DDS textures sets in one of them and all BMP textures sets in the other??? Many of the FSX paints offered on AVSIM are .bmp files, and only a minority seem to be native FSX .dds

A slightly different question, but related, is "Does it matter in FSX if you use a .dds prop texture to replace an FS.9 prop texture while retaining the .bmp textures for the particular paint? I realize the FS9 prop textures have to be replaced - the question is does the texture format have to be the same for all the textures

Thanks

Ian

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Thank you Bjoern. And with all your design experience and many contributions to our hobby, I can be confident you know what you're talking about!!! :biggrin:

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