Gregg_Seipp

For people that use both P3D and X-Plane, questions

53 posts in this topic

Used it already. Not very satisfactory. In fact then you have the jarring change when you want to transition to spring. At the pace they stated they are working on their ATC (it's been years) don't have much realistic anticipation for what you indicated.

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1 hour ago, Lenny777 said:

Used it already. Not very satisfactory. In fact then you have the jarring change when you want to transition to spring. At the pace they stated they are working on their ATC (it's been years) don't have much realistic anticipation for what you indicated.

I sympathize with the frustration, because I do a lot of sim flying up in the Pacific Northwest and Alaska, and it would be NICE to see some proper winter snow in these areas, instead of summer all the time. 

On the other hand, what Austin has talked about wanting to do -- procedural weather, with leaves changing color and falling off trees,  snow as particle effects blowing across the runway, etc. -- would be a major step forward in world simulation for a flight sim. He doesn't want to just use the old "throw a texture on the ground" method.

So I have to admire the ambition, even if I'm frustrated at having to wait for it. If Laminar can pull this off, it will put every other flight sim's depiction of seasons to shame. 

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26 minutes ago, Paraffin said:

I sympathize with the frustration, because I do a lot of sim flying up in the Pacific Northwest and Alaska, and it would be NICE to see some proper winter snow in these areas, instead of summer all the time. 

On the other hand, what Austin has talked about wanting to do -- procedural weather, with leaves changing color and falling off trees,  snow as particle effects blowing across the runway, etc. -- would be a major step forward in world simulation for a flight sim. He doesn't want to just use the old "throw a texture on the ground" method.

So I have to admire the ambition, even if I'm frustrated at having to wait for it. If Laminar can pull this off, it will put every other flight sim's depiction of seasons to shame. 

If he can pull that off it's a great for sure.

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8 hours ago, Paraffin said:

So I have to admire the ambition, even if I'm frustrated at having to wait for it. If Laminar can pull this off, it will put every other flight sim's depiction of seasons to shame. 

But that won't happen at least until X-Plane 12 (and still not certain).

Meanwhile, FSW is doing great strides in improving the environmental visuals: It already has the most realistic rain and snow depiction, and the new cloud engine is already showing incredible visuals.

The procedural season concept will surely be interesting and I look forward to it, but usually in a flight simulator you're not going to stand there in a place, waiting for the ground to be covered by snow, or watching the leaves going brown.

My point is that improvements in rain and snow depiction are as important as seasons, and I hope we'll see them improved before they implement seasons (because that's gonna take some years at least). I wonder if the competition from FSW will make LR update their roadmap, but I'm not particularly optimistic.

 

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12 hours ago, Paraffin said:

On the other hand, what Austin has talked about wanting to do -- procedural weather, with leaves changing color and falling off trees,  snow as particle effects blowing across the runway, etc. -- would be a major step forward in world simulation for a flight sim. He doesn't want to just use the old "throw a texture on the ground" method.

But hasn't he already been talking about seasons and better ATC for years now and neither have appeared or even look close. I think most users would be more than happy for the time being with the old "throw a texture on the ground" method. The fancy stuff can come later (if ever).

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5 hours ago, Murmur said:

But that won't happen at least until X-Plane 12 (and still not certain).

Meanwhile, FSW is doing great strides in improving the environmental visuals: It already has the most realistic rain and snow depiction, and the new cloud engine is already showing incredible visuals.

FSW doesn't look that impressive to me. The new clouds look cartoonish, and they still haven't solved the problem of pop-in and blurry horizon LOD compared to X-Plane's fantastic terrain detail in the distance. As a bush pilot in the sim who is often searching for a small airstrip in the boonies, distant terrain detail is a huge part of the environmental visuals for me.

I'm also not convinced that the rain effect is so great. There are sims in X-Plane that include rain on the windscreen (the upcoming A320 has it, I think?), and it needs to track airspeed better. And then there's the way FSW looks at night, with no dynamic lighting (so far). Considering how limited the dynamic lighting is in the new 16-bit P3Dv4, this shared sim engine may not be able to do what XP does with night lighting.

Anyway, I'm glad FSW is out there as competition and incentive for improvement, to the extent it actually does do anything better. For me, That isn't happening yet except for seasons, and that's been in FSX/P3D for a long time. 

 

2 hours ago, vortex681 said:

But hasn't he already been talking about seasons and better ATC for years now and neither have appeared or even look close. I think most users would be more than happy for the time being with the old "throw a texture on the ground" method. The fancy stuff can come later (if ever).

We can hope, and I sure wouldn't mind seeing that. But from what I remember of Austin talking about this, he's adamant about not using textures for snow. It's in the same vein as his dislike of orthophotos as a scenery base. The sim already uses procedural generation for landclass terrain and OSM roads and buildings. Procedural seasons is a natural extension of that concept. So I doubt we'll see snow textures from Laminar as an interim approach.

In the meantime, maybe another 3rd party developer will release something better than what's currently available as a texture package.

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2 hours ago, Paraffin said:

FSW doesn't look that impressive to me. The new clouds look cartoonish,

After putting aside XP11 for a few weeks and using FSW for GA flying, I have to agree with you on the clouds. I think that the initial response was positive to the TrueSky 3D clouds, just like it was when people realized that P3d V4 was using 3D SpeedTrees for autogen trees. But then reality set in. No one has the hardware to run 3D trees in P3d and also use both a lot of detailed scenery add-ons and a complex aircraft. And the FSW clouds must be dumbed down by DTG in some fashion, probably to give the average FSW user decent performance. All in all, FSW is still in last place in the Great Flight Sim Race of 2017 (not a war), even behind FSX-SE, IMO. Even though I don't have a copy of Aerofly FS2, I have to give it points for effort, since everyone who does have it, remarks how well the VR is integrated in AFS2.

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I've tried on several occasions to like xp11 and still use it,I think the scenery out of the box is streets ahead of p3d even with Orbx installed

I've bought a couple of payware addons for xplane, the a350 and the ff767 both in themselves pretty good but my real turn off that takes me back to p3d is the ai aircraft.

As I fly mostly airliners my experience is totally killed by the poor ai 

There are some great freeware airports out there ,mister x springs to mind  but to then see the likes of an Alitalia dc9 at a gate in Boston kills it.

I then go back to p3d and using my aig plans i go to airports of the same quality as mister x but with realistic ai aircraft that are very easy to add to in p3d that dont require the hours of playing around that a couple of the ai programs in xplane requires

I do like xp11 and think its the best version yet but from the ai point of view has a massively long way to go yet

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