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pegruder

P3D v4 default Vr with Rift - Eyes out of sync?

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As I've been missing Fly Inside for v4 I wanted to give the default vr a shot.  I noticed when I flip to vr mode in the rift it seems the eyes are not in sync.  One eye is either looking in one direction while the other eye looks in another direction.  Obviously this isn't usable.  Any ideas what may be wrong?


Chris DeGroat  

XP11 | MSFS

i9 12900k | 32GB DDR5 RAM | 2TB Samsung EVO SSD (1TB x 2 in RAID 0) | MSI RTX 3090 | Reverb G2 | RealSimGear TBM900 Panel with Yoko+ TQ6+ & TM TPR Pedals

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It happens to me when i move the thumbstick of my joystick. It changes the view but for my left eye only. I just move te thumbstick till I have the same view in both eyes.

Don´t know if it´s the same problem because I only have it when I touch the thumbstick by mistake. Otherwise I fly the default VR in P3D without a problem.

Carlos


NLR Motion Platform V3, Intel Core i9-9900K OC @ 5Ghz, Gigabyte Gaming OC 11GB RTX 2080ti, Gigabyte Z390 Aorus Ultra. Thermaltake Water 3.0 Riing LED RGB 360. Corsair Vengeance RGB Pro DDR4 3000 PC4-24000 32GB 4x8GB CL15. Lexar Professional NM700 M.2 2280 PCIe Gen3x4 NVMe 1TB SSD. Toughpower iRGB Plus 80 Plus Platinum 850W Full Modular. Thermaltake View32 TG USB 3.0 RGB. Oculus Rift S. Qled Samsung 65Q7FN.

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