March 3, 200620 yr Hello thereA simple question. I noticed with Kirk Olsson fabulous F-16 and the Coral's F-15 (gorgeaous as well) that even with afterburner all kicked in all the way, it takes relatively long time (10 minutes and even more) to go from Mach 1 to mach 2+ (after mach 2 the F-15 can accelerate faster).I know that there is the transonic area that generates a lot of drag (if I remember correctly the Concorde needed afterburner to pass mach 1 up to mach 1.6) but in real life a fighter take all this time to reach mach 2???Thanks!!!
March 3, 200620 yr Author I can't comment on modern fighters but I do know that the optimum climb technique for the Phanton involved level acceleration at low altitide followed by a subsonic climb to altitude then a dive to get through the transonic region. I can't remember what the heights and speeds wereMaybe someone else can update this? Gerry Howard
March 3, 200620 yr if you go like 50.000 ft on the F-16 and head straight down you reach like 1200 knots pretty fast and if you switched off the overstress than you jump up to 3000 knots, i guess its a bug or so, but its so lightning fast. its great if you fly at that speed in areas with low autogen scenery and slight hills with LOD9 mesh, even at 3000 knots you dont have blurries at 500 m over the ground. total overkill ;)and by the way ...http://forums.avsim.net/user_files/143911.jpgi added the lovely Lago F-16 afterburner effect with the colored rings to the existing afterburner effect. its so bright that your eyes start bleeding ;) kirks VC with the glas hood is just more dynamic in gameplay thus it lacks of features.regards, tom.
March 3, 200620 yr Author My reply related to real-world techniques and the aircraft was the MD Phantom Gerry Howard
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