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FSL coming to FSW ?

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11 hours ago, jcomm said:

One direct benefit would be to have, for free, updated World Airports and Navaids + Airspace data, which comes packed with FSW.

I was surprised to find there even my little soaring airfield - LPMN...

Are you saying that all the airports, including navaids, approaches, comms and waypoints are circa 2017 in FSW (like what fsaerodata does for P3d and FSX)? I've definitely  noticed a few changes, but now you've got me curious as to  what extent the airports have been updated. And further, if the FSW stock APX BGL files are all brand new, a P3d user could replace the P3d or FSX files  with the FSW files and have all the stock airports updated. That seems like an inexpensive third party scenery add-on.

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2 hours ago, jabloomf1230 said:

Are you saying that all the airports, including navaids, approaches, comms and waypoints are circa 2017 in FSW (like what fsaerodata does for P3d and FSX)?

Well, definitely not all of them. I reside in Japan and therefore I tend to fly around there in the sim from time to time and pay closer attention to that region. In there, at least, the airport data seems to be no different from FSX.

For example, Haneda airport is missing the new international terminal and fourth runway, both of which have been operational since 2010. Also missing are Kobe airport along with the island it's been built on, and at Kansai airport the second runway and LCC terminal are missing. New Kitakyushu airport is not included either. None of these are of course major things unless you have a special interest in flying around Japan, but it would be nice to have those brought up to date in the future.

What ever updates have been done to the airports within FSW, they are likely limited to Europe/US, not so much elsewhere on the globe. Nevertheless, I find FSW to be quite enjoyable, will be interesting to see how it evolves over the coming months.

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Actually I did a little checking with ADE and your assumption appears correct. The updates are mostly in the Americas and Europe and then not all airports are updated. Basically, FSW still needs a version of fsaerodata to keep all the stock airports up to date with the latest AIRAC. I'm not sure whether that will happen, as the airport file naming conventions that Dovetail used are different than those in FSX and P3d. But this thread  is going off topic so, if there are more comments unrelated to FSL, they should be shifted to a new thread.

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I noticed the differences mostly around Europe, aiports and navaids.

I was positively surprised to see all runways at EDDF, as well as my small field ( LPMN ) and another one I also use IRL ( LPSO ).

Can't tell about the differences in other parts of the World. I chase bad weather mostly :-)  I always try to go flying circuits at the airports that present the most adverse weather scenarios for the day ... That's my preferred use of civil flight simulators, hence why I don't yet use FSW... its doesn't have rww :-/


Flight Simulation is the Virtual Materialization of a Dream...

Uninstalling flightsims is a temptation I can never resist...

 

 

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On 9/21/2017 at 1:15 AM, Anders Bermann said:

Interesting... Have DoveTail Games released an SDK for FSW yet? Before that happens, no development could take place, I assume?

No, the SDK is not officially released, but as proven by the Arrow III and comments from Just Flight and DTG, DTG is working with 3rd party developers to make a solid SDK - before it's officially released.

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9 hours ago, theohall65 said:

No, the SDK is not officially released, but as proven by the Arrow III and comments from Just Flight and DTG, DTG is working with 3rd party developers to make a solid SDK - before it's officially released.

Thanks to both of you for that info. Interesting approach by DTG... 


Best regards,
--Anders Bermann--
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Scandinavian VA

Pilot-ID: SAS2471

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I think FSL were one of the developers that stated they would be developing in 64bit only in the future, which makes it more likely that they will develop for FSW as well as P3Dv4, and I suspect more will follow due to the VAS issue in 32bit that hinder highly detailed aircraft and scenery.


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I believe it'd be nice to support this platform with more advanced addons. However as far as I know FSW physics engine is not supporting jets at the moment. Do you know if they're going to extend it? I saw somewhere that they want to focus on GA planes only.

I'd love to see this weather effects in P3D, really amazing job done by implementing true sky option.


Regards,

Mike

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2 hours ago, mike_b31 said:

I believe it'd be nice to support this platform with more advanced addons. However as far as I know FSW physics engine is not supporting jets at the moment. Do you know if they're going to extend it? I saw somewhere that they want to focus on GA planes only.

I'd love to see this weather effects in P3D, really amazing job done by implementing true sky option.

Hi Mike. FSW physics engine is based on Microsoft ESP technology which is constantly being worked on; so I'm sure they can do Jets now... whether they are happy with that is up for debate.

Dovetail's focus now is on GA aircraft, still issues to iron with GA aircraft but they definately want Jets as part of the first release. Stephen Hood has mentioned this on several occasions.

Excited about Flight Sim Labs. Concorde will fly into the (true)SKY once more...

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Jets can be flown in FSW by turning off AccuFeel.  This is set in the dll.xml file in the main FSW directory.  But this is basically turning off physics in order to fly a jet.  Knowing at least one 3rd party is working on a large jet for FSW, how AccuFeel works will have to be updated by FSW, at some point.  

The statement in bold from the Early Access description should provide some indication how DTG feels about the future and what they want the user to be able to do, once the platform is stable.

From in the Early Access description (bolded part by me): 

Quote

How is the full version planned to differ from the Early Access version?

“During Early Access, we plan to roll out additional features, some of which will have an immediate impact on gameplay while others will provide the necessary extensions for future plans. Ultimately, our criteria for leaving the Early Access program is for Flight Sim World to be a stable platform upon which you are able to build the flight experience you want.

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