Jump to content

Sign in to follow this  
vgbaron

4.1 release notes

Recommended Posts

2 hours ago, Sethos1988 said:

Unless I missed it, I see no fixes for the terrain rendering when it includes any sort of ortho? Because right now, most ortho whether it's full ortho scenery, part of a package or otherwise, is just a big blurry and smudged mess with almost no real detail. It's especially a shame once you've installed a nice OrbX airport that has mountains nearby where they used ortho textures, but it barely loads and just looks awful. 

Yes very disappointed there is no improvement in this area.  Flying in or out of Pacsim KSLC with the photo secenery they use is a blurry mess.  I figured terrain and texture loading would be a priority along with AA and dynamic lighting improvements.  Oh well maybe next update

  • Upvote 1

Matt Wilson

Share this post


Link to post
5 minutes ago, Sethos1988 said:

But we're talking V4 specifically. 

And thank you OzWhitey but I can't make any judgement from screenshots that small. Thank you for indulging me though. 

Just to make you happy - a 100% crop from the above pic, hopefully photobucket wont downsize (shouldnt).

To me, road in top left - which is a long way away - look plenty sharp. An this is not the sharpest photoscenery I've made, it was just a random test shot when I was trying out the pilot's mesh for the first time. Detail on the far hills looks plenty sharp too, remember we're pixel peeping now. 

Tusquitee is a nice GA strip, btw. As you can tell, i kinda like the smoky mountains.

Tusquitee%20100%20percent_zpsyrts22gj.jp

 


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post

Then let me ask why LM's Rob McCarthy acknowledges "We are currently investigating this issue".

http://www.prepar3d.com/forum/viewtopic.php?p=167723#p167723

Kind regards, Michael

  • Upvote 2

MSFS, P3D Professional 5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus MAXIMUS VIII RANGER / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

Share this post


Link to post

I'm already seeing the distinct LOD borders in that shot;

c8gKggk.jpg

And you're even showing off this effect in some photoscenery that has a repeating pattern with lots of noise underneath in terms of trees, so the smudge will be even less visible. You can already see beyond the marked spot that the level of detail has taken a nosedive on the rest of the photoscenery. Now add that to some terrain with subtle details, to terrain that is further off into the distant like a mountain and then you'll see how jarring it is. It's incredibly visible in OrbX's payware airports located near mountains, as you can see mpw8679 posted above. My nemesis is Jackson Hole. 

It's both jarring because V4 fixed a lot of the terrain rendering, meaning the smaller texture based stuff still looks very crisp compared to what it was in FSX and P3Dv3 and earlier. But also because something seemed to happen in V4 that made photoscenery render with less detail in some cases and sometimes slower. I've read multiple threads here, on the official forum and on another developer forum, so I know there is an issue but now how widespread it is, thus I was hoping for something in 4.1. But it seems like a lot of common complain issues are AWOL in 4.1, so hopefully it's something to be addressed down the road. 

Guess I'll just have to wait and see. 

EDIT: Thank you pmb. That's one of the handful of threads on the matter.


8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

Share this post


Link to post

I don't intend to download content... Just the client.

So that would mean, I do not get the rain effect on those basic aircrafts.

 

the Q. is,  Am I completely not bringing in the new rain drops feature if aircraft add on vendors give us an update if I only update the client?

 

Except for this raindrop effect I could skip this update for now.  I'll wait for the next one. Until any new addons I purchase insists I have the latest client.


Manny

Beta tester for SIMStarter 

Share this post


Link to post
1 minute ago, Manny said:

I don't intend to download content... Just the client.

So that would mean, I do not get the rain effect on those basic aircrafts.

 

the Q. is,  Am I completely not bringing in the new rain drops feature if aircraft add on vendors give us an update if I only update the client?

 

 

If you don't update the content you don't get the updated default aircraft which have been modified to have the VC rain effects.

If later a developer add these effects to a payware aircraft and you have updated your client, you will see the effects as your simulator is ready to display these.

Best Regards,
Simbol

Share this post


Link to post
Just now, simbol said:

If you don't update the content you don't get the updated default aircraft which have been modified to have the VC rain effects.

If later a developer add these effects to a payware aircraft and you have updated your client, you will see the effects as your simulator is ready to display these.

Best Regards,
Simbol

Thank you. Simbol. 


Manny

Beta tester for SIMStarter 

Share this post


Link to post

I see that with the optimize parts fix, the xtreme Learjet’s VC renders properly.

 

Which (kind of) addons need to be re-installed if we update content?

Share this post


Link to post

Was really hoping for major Dynamic Lighting improvement. For me this is the weakest part of P3D4.0

  • Upvote 1

Tony Simpson

 

FLYING FROM EGKK, The worlds busiest single runway Airport.

Share this post


Link to post
54 minutes ago, Sethos1988 said:

I'm already seeing the distinct LOD borders in that shot;

c8gKggk.jpg

And you're even showing off this effect in some photoscenery that has a repeating pattern with lots of noise underneath in terms of trees, so the smudge will be even less visible. You can already see beyond the marked spot that the level of detail has taken a nosedive on the rest of the photoscenery. Now add that to some terrain with subtle details, to terrain that is further off into the distant like a mountain and then you'll see how jarring it is. It's incredibly visible in OrbX's payware airports located near mountains, as you can see mpw8679 posted above. My nemesis is Jackson Hole. 

It's both jarring because V4 fixed a lot of the terrain rendering, meaning the smaller texture based stuff still looks very crisp compared to what it was in FSX and P3Dv3 and earlier. But also because something seemed to happen in V4 that made photoscenery render with less detail in some cases and sometimes slower. I've read multiple threads here, on the official forum and on another developer forum, so I know there is an issue but now how widespread it is, thus I was hoping for something in 4.1. But it seems like a lot of common complain issues are AWOL in 4.1, so hopefully it's something to be addressed down the road. 

Guess I'll just have to wait and see. 

EDIT: Thank you pmb. That's one of the handful of threads on the matter.

I can't see it - I think that's a hill. If it's a 'LOD border', it's not something I've ever noticed in flight, when the scenery is moving. If there's a border where things turn from sharp to blurry, why is it not visible on the left where you'd be able to see a change in detail? I think you guys are looking too hard for faults, no way this the "blurry mess" that was claimed. I'm looking at this right now on a high-end graphics monitor, and I can see sharp edges on the roads, including right up the back there. If it's blurring that's the problem, you'd lose the edge definition of the roads, which you don't.

 


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post

VR mode doesn't seem to be working with my Oculus Rift.  I changed the view to both VR modes and neither one of them worked.  Anyone else have this problem?

Share this post


Link to post
3 minutes ago, OzWhitey said:

I can't see it - I think that's a hill. If it's a 'LOD border', it's not something I've ever noticed in flight, when the scenery is moving. If there's a border where things turn from sharp to blurry, why is it not visible on the left where you'd be able to see a change in detail? I think you guys are looking too hard for faults, no way this the "blurry mess" that was claimed. I'm looking at this right now on a high-end graphics monitor, and I can see sharp edges on the roads, including right up the back there. If it's blurring that's the problem, you'd lose the edge definition of the roads, which you don't.

 

Well, if you're happy with that, all the more power to you.


8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

Share this post


Link to post
19 minutes ago, OzWhitey said:

I can't see it - I think that's a hill.

It is clearly visible. A straight diagonal line that seperates sharper textures in the foreground from slightly more blurred in the background.

Share this post


Link to post
11 minutes ago, Sethos1988 said:

Well, if you're happy with that, all the more power to you.

I just uploaded three images at your request. First its 'wrong image', then it's 'too small', then when I upload a third one - remember I only did this at your request, yeah thanks - you're being condescending.

Glad I wasted my time providing you with the data you asked for. Enjoy flying without photoscenery.


Rob

Sim rig: Intel Core i9 9900K @ 5GHz, Asus ROG Maximus XI Code, MSI 2080 Ti, GSkill DDR4 32 GB, NZXT Kraken. 

Current sims: P3D v5, MSFS, X-plane 11, Aerofly FS2 and DCS. 

 xdQCeNi.jpg   puHyX98.jpg

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

Share this post


Link to post
4 minutes ago, OzWhitey said:

I just uploaded three images at your request. First its 'wrong image', then it's 'too small', then when I upload a third one - remember I only did this at your request, yeah thanks - you're being condescending.

Glad I wasted my time providing you with the data you asked for. Enjoy flying without photoscenery.

Yes, you proved that yours is smudged too, what's your point? You've obviously flown over nothing but photoscenery and become 'blind' to its problems. Someone even linked a thread where they clearly stated they are investigating the issue. No need to be so sensitive. I thanked you for including your images.

  • Upvote 1

8700K Delid @ 5GHz | G.Skill 32GB DDR4 @ 3600MHz | MSI 1080 Ti Sea Hawk X | Windows 10 Pro (2004) | Monitors: LG 27UK650 / Acer XB270HU

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    28%
    $7,145.00 of $25,000.00 Donate Now
×
×
  • Create New...