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V4.1 is out

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3 minutes ago, onurair said:

Nope. I have deleted everything P3D V4.0 related and did a clean install. 
I'm up in the air now seems to be ok... funny without PTA everything looks like FS2000 :D

lol it can't be like fs2000! lol lol

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2 hours ago, Poppet said:

Just a note for FTX Orbx users 

Orbx Scenery can survive both processes comfortably,  Either updating Prepar3D using the component Installers Or completing a full reinstall of Prepar3D 

Note: You need to keep the same folder for Prepar3D that Orbx is in now 

 

Client:  Updating the Client will require no further action really,  Just launch the FTX Control Panel, this action will check and verify the files 

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Content:  Updating the Content component will require you to take 2 precautionary steps 

1) Force an update of the "Orbxlibs" by Deleting the version text file located below, it will look like this  FTX_AA_ORBXLIBS.TXT  

Prepar3D v4 ► ORBX ► User Documents ► Versions ► FTX_AA_ORBXLIBS.TXT

Launch the FTX Central control panel, this action will prompt you to reinstall\update Orbxlibs,  Click the blue box  (Bottom left corner)  

By launching the FTX Control this action alone will reconfigure your Auotgen files back to Orbx use again 

 

2)  Run the Migration Troubleshooter to Insure the Integrity of the Orbx Files, at the location below

Prepar3D v4 ► ORBX ► Troubleshooter ► Migration Troubleshooter.exe

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Scenery: Updating the Scenery component will require you to Reinstall Orbx Global Base. To reinstall Global Base Delete the version text file located below,  it will look like this  FTX GLOBAL BASE PACK

Prepar3D v4 ► ORBX ► User Documents ► Versions ► FTX GLOBAL BASE PACK.txt

Launch the FTX Central control panel, navaigate to Global Base and click Install 

 

FTX trees does also overwrite default files but the FTX control Panel should verify these when launched.  As FTX trees is only a small download there is no harm to run the download again anyway

Also, Carry out step 1 and 2 from the above,  Force an Orbx libraries update and run the Migration Troubleshooter.exe

 

You can find the updated Object Flow Module at the link below.  You will need to sign in to view this post 

https://orbxsystems.com/forum/topic/143063-p3d-41-is-out-do-we-need-updates/

 

 

Poppet,

 

Any chance to put this note into your FAQ?

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Surprised, can'you wait a moment...?

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 Not a question of dead or life...indeed

 

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i get rain drops on windscreen and the old fashion rain together- is this suppose to be like this?

 

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Has anyone noticed increased performance?  I updated the client and content and seem to be getting very good performance on my last flight.  There were some stutters to start but not nearly as bad as the flight went on (I'm guessing due to the shaders rebuilding).  On landing at FSDT JFK I was getting FPS in the 30s when it was in the 20s prior with the same settings.  I was able to have 4x SSAA selected as well which I normally can't at larger airports.  Weather was good so that was probably part of it as well.  Maybe this is all placebo but so far I'm pretty happy with 4.1

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A huge disappointment. I expected that we would get a real rain, a mathematical and physical model of precipitation, but got a mediocre texture. All hopes that the rain will be a challenge for the flights are washed away ... I want to believe that this is only the first step and further third-party developers (I believe in TFDi) will make the precipitation exactly what they should be. By the way, rain effect is here, but not effect for snow. 

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49 minutes ago, sfgiants13 said:

Has anyone noticed increased performance?  I updated the client and content and seem to be getting very good performance on my last flight.  There were some stutters to start but not nearly as bad as the flight went on (I'm guessing due to the shaders rebuilding).  On landing at FSDT JFK I was getting FPS in the 30s when it was in the 20s prior with the same settings.  I was able to have 4x SSAA selected as well which I normally can't at larger airports.  Weather was good so that was probably part of it as well.  Maybe this is all placebo but so far I'm pretty happy with 4.1

You're already install Active Sky, ASCA and etc?)))

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6 minutes ago, Alexander Dementyev said:

You're already install Active Sky, ASCA and etc?)))

Everything that requires updating is updated. That includes AS, ORBX, and FSUIPC.

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After doing a bit more flying around it looks like slow loading textures are still a thing.  Everytime I look away from the airport for a while in the air it's black textures until they reload.

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Just did my first flight in 4.1.  Nice update.  VR is smoother on my system.  The + pointer for the mouse cursor in VR has been changed to a dot and this time there is no double image of it.  The dot also brightens when you are on the click spot.  Very easy to use.  Overall, very happy with the update.

Danny

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Some great updates for VR. For example, you can easily move in and out of VR via the top menu. Now the camera can go anywhere. Great thing here is that I can kidnap the body of my avatar and now do a VR walkaround before flight. Doing this around PMDG's 747 is awesome. All the dimensions are real. Superb implementation. Set a camera in the terminal and want to scope it out? Go ahead. I'm still not going to use it for flying. But sitting in the cockpit of 747 at the terminal - there's nothing like it except the real thing.

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I am rather new to P3D (only had it for about 4 weeks now) so I did a full uninstall and a new reinstall of the 4.1 version. Do I have to do this every time P3D comes out with a update? I did it this way now because I only have 4 sceneries installed and not that much AI yet. What happens when I have tons more scenery installed (AI is easy to reinstall)?

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Is the missing/delayed loading of autogen on destination arrival fixed or is it a system specific problem? Any having the issue in v4.0 completed a flight in v4.1 yet?

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5 hours ago, Joseph29 said:

I am rather new to P3D (only had it for about 4 weeks now) so I did a full uninstall and a new reinstall of the 4.1 version. Do I have to do this every time P3D comes out with a update? I did it this way now because I only have 4 sceneries installed and not that much AI yet. What happens when I have tons more scenery installed (AI is easy to reinstall)?

You just uninstall/install the content package (or the other packages which were updated). No need for a full reinstall.

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On 10/10/2017 at 11:05 PM, swiesma said:

You just uninstall/install the content package (or the other packages which were updated). No need for a full reinstall.

But don't forget the reinstall of Orbx Global, backup the scenery.cfg before doing anything, reinstall of HD trees, and the migration checks....its not that simple.

Oh and get the new objecflow from Orbx and try to figure out where it goes.

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I have no rain effect in Bonanza A36? Is this normal?

My rain effect test with Maule:

 

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53 minutes ago, Branimir said:

I have no rain effect in Bonanza A36? Is this normal?

Hello

Yes that is correct,  Currently below is the Prepar3D v4 default planes that have the Virtual Cockpit rain effects 

Beech Baron 58,  Beech King Air 350,   Maule M7 260c,  Mooney Bravo,  Piper cub,  Robinson R22,  Sikorsky MH,  Sikorsky S,  Sikorsky UH 

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On 10/10/2017 at 6:03 PM, Joseph29 said:

I am rather new to P3D (only had it for about 4 weeks now) so I did a full uninstall and a new reinstall of the 4.1 version. Do I have to do this every time P3D comes out with a update? I did it this way now because I only have 4 sceneries installed and not that much AI yet. What happens when I have tons more scenery installed (AI is easy to reinstall)?

The most important one is the Client.msi - that's the core sim. The Content and Scenery are *usually* optional in point releases ( 4.0, 4.1, 4.2 etc). In a major release (5.0) - it's a complete uninstall reinstall for best performance.

If done properly and depending on which scenery you have, very little scenery has to be completely reinstalled even when updating the scenery module.

Vic

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Are the rain effects supposed to be an improvement over what we've had in the past, or what? I'm confused. They look dated by about 10 years.

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22 hours ago, Chapstick said:

Are the rain effects supposed to be an improvement over what we've had in the past, or what? I'm confused. They look dated by about 10 years.

haha same question here

also, when we speak about rain effect, do we speak about rain on the winshield or in the air ?

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3 hours ago, christian83 said:

haha same question here

also, when we speak about rain effect, do we speak about rain on the winshield or in the air ?

I’d just ignore the new rain effects just for now. What LM have done in V4.1 is make it possible for developers to come up with their own rain effects on 3rd party aircraft.

This is the beginning of great rain effects and I’m sure we’ll see mods made to all our favourite 3rd party Aircraft over time.

IM

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