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MaverickScot

ChasePlane & Oculus Rift

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Hi guys, 

Does ChasePlane work with Oculus Rift? I know it has TrackIR support. I'm learning the PMDG 737 NGX and I'm not using the Oculus yet but when I tried some of the overhead switches are to far back and some can't be read due to the angle. 

Cheers, 

David 

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Hi,

ChasePlane doe snot have official support for VR yet. We are looking at adding such feature after v1.0


Keven Menard 
Technical Director, //42
.

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Thanks for the reply. I will be a while learning the PMDG 737 so I'll get ChasePlane anyway as it looks great and I need all the help when looking at gauges. 

 

David

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I updated Prepar3d to 4.1 today, and ChasePlane worked flawlessly with the new VR views and Rift.

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15 hours ago, hoie said:

I updated Prepar3d to 4.1 today, and ChasePlane worked flawlessly with the new VR views and Rift.

Same here too. I only hope that flyinside can work with chaseplane. It really helps to move a little to read the fine print on some of the gauges and gps units.

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Was some work done on Chaseplane's side or is the functionality that we have now in 4.1 just due to native VR implementation and LM's job? 

Really happy to be able to use Chaseplane in VR!!


Intel i9 10900k@5.1Ghz - Gigabyte GeForce GTX 2080 Ti - MSI Gaming Carbon Z490 - 32Gb RAM DDR4 3200 - 5TB NVMe/SSD - Samsung Ultra-Wide 49" 5K C49RG94SSU - BeQuiet Straight Power 1000W Platinum - BeQuiet Pure Base 500DX
Thrustmaster HOTAS Warthog (w. MONSTERTECH Mounts) + MFG Crosswind Rudder Pedals
Oculus Rift S / TrackIR
MSFS / Prepar3D V5 / DCS / XP11

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That’s LM’s work, we haven’t touched a thing!


Keven Menard 
Technical Director, //42
.

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