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GSalden

Question about Clouds Directional Lighting

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Hi Matt, hi all,

In PTA 2.52 I uses the folowing tweaks :

[CUSTOM_TWEAK0]
IsActive=1
Index=0
Name=TerrainNightSaturation
Shader=GPUTerrain.fx
OldPattern=46696E616C436F6C6F72203D20666C6F6174342846696E616C4C69676874696E672C2066416C706861293B
NewPattern=46696E616C436F6C6F72203D20666C6F6174342846696E616C4C69676874696E672C2066416C706861293B0D0A69662028456D697373697665436F6C6F722E67203D3D2030292046696E616C436F6C6F722E726762203D207361747572617465286C65727028646F742846696E616C436F6C6F722E7267622C20666C6F61743328302E323939662C20302E353837662C20302E3131346629292C2046696E616C436F6C6F722E7267622C2028312E3038202D2063625F6D4461794E69676874496E746572706F6C616E742929293B
 

[CUSTOM_TWEAK2]
IsActive=1
Index=2
Name=Clouds directional lighting 2
Shader=Cloud.fx
OldPattern=2020202066496E74656E73697479203D20636C616D702866496E74656E736974792C20302C2031293B
NewPattern=20202020666C6F617420665265642020203D2066496E74656E73697479202A2063625F6D436C6F7564446972656374696F6E616C2E72202B2063625F6D436C6F7564416D6269656E742E723B0D0A20202020666C6F61742066477265656E203D2066496E74656E73697479202A2063625F6D436C6F7564446972656374696F6E616C2E67202B2063625F6D436C6F7564416D6269656E742E673B0D0A20202020666C6F61742066426C756520203D2066496E74656E73697479202A2063625F6D436C6F7564446972656374696F6E616C2E62202B2063625F6D436C6F7564416D6269656E742E623B0D0A20202020666C6F6174206B6B203D2031202B2073617475726174652866477265656E2F2863625F6D466F67436F6C6F722E67202B20302E303030303129202D2032293B0D0A2020202066526564202F3D206B6B3B0D0A2020202066477265656E202F3D206B6B3B0D0A2020202066426C7565202F3D206B6B3B

[CUSTOM_TWEAK3]
IsActive=1
Index=3
Name=Clouds directional lighting 3
Shader=Cloud.fx
OldPattern=666C6F61742073636174746572203D20436F6D7075746553636174746572466163746F7228636C6F756447726F75704E6F726D616C2C2063625F6D496E7665727365566965775B325D2E78797A2C206C69676874446972656374696F6E2C20302E3866293B0D0A0D0A20202020666C6F6174332066436F6C6F72203D2066496E74656E73697479202A2063625F6D436C6F7564446972656374696F6E616C2E726762202B2063625F6D436C6F7564416D6269656E742E7267623B0D0A20202020666C6F6174206B6B203D2031202B2073617475726174652866436F6C6F722E672F2863625F6D466F67436F6C6F722E67202B20302E303030303129202D2032293B0D0A2020202066436F6C6F72202F3D206B6B3B0D0A0D0A0D0A202020202F2F4164642066617374206170726F78207363617474657220746F20646966667573652E0D0A2020202066436F6C6F72202B3D2073636174746572202A2063625F6D436C6F7564446972656374696F6E616C2E7267623B0D0A0D0A20202020666C6F61743420636F6C6F72496E74656E73697479203D20666C6F6174342866436F6C6F722E722C2066436F6C6F722E672C2066436F6C6F722E622C20736174757261746528616C7068612929202A20636F6C6F723B
NewPattern=20202020666C6F61743420636F6C6F72496E74656E73697479203D20666C6F61743428665265642C2066477265656E2C2066426C75652C20736174757261746528616C7068612929202A20636F6C6F723B

 

They gave me very nice lighting effects.

In PTA 2.60 things have changed. Those tweaks now cause Cumulus clouds to dissapear.

Are they replaced by disableing the new tweak called "Turn off clouds directional lighting" to get the old-style Preparedv3 lighting ? 

 

Thanks,

Gerard 


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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