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FlyInside for P3D 64bit released

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On 13/10/2017 at 10:28 PM, chass32 said:

And (and it is a big AND), no spinning clouds in VR!! Active sky in VR in its full glory!

Love it!

 

 

I was very happy about this information until :

14 hours ago, guit32 said:

Still spinning clouds for me with flyinisde but not in native vR ??

strange

indeed strange...

These spinning clouds were major problem for me but unfortunately can't test flyinside demo yet because of fatal error after loading...

For information i still have spinning clouds in native P3DV4.1 VR. 

Regards,

JP

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On 14/10/2017 at 0:20 PM, MikeT707 said:

Well, tried it and without HDR I will stick with native VR. HDR just makes too much visual difference for me. Wish they would include it, but without HDR, visuals just look dull, dull, dull.

I’m new to Flyinside and trying it with P3Dv4.1 but I’m unsure about HDR. Flyinside must start without HDR on but when I select it on after the SIM starts through the menu everything works great. 

Anyone know why HDR has to be off with FI?

ice

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I will try I don't know

Do you have spinning clouds ? I made few test no more in native P3Dv4 but still present in flyinside. Once you have installed flyinisde you have to clear shader if you want to test in native P3dv4


Guillaume LE MENTEC

P3DV4.3/Windows 10/i5 4670 K@4.2

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53 minutes ago, guit32 said:

No one test this ?

Had a fly 10mins ago and noticed spinning clouds below using Flyinside. Restarted in Native and didn't notice any spinning clouds. (Bit of a bummer)

Looks like its a must to clean out the shaders each time when you flip flop between FI and Native. (does strange things otherwise)

Ice

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I am back to Native VR. Experienced all kinds of weird artifacts, including flashing VC-textures. Default VR is very good, at least for me.

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I fly with the 737 ngx and i have a lot of stutter with native p3d. Maybe there is not things like ASW in the native vr. 

I have a i5 4670k and a GTX 1080.  


Guillaume LE MENTEC

P3DV4.3/Windows 10/i5 4670 K@4.2

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2 hours ago, tgcbraun said:

I am back to Native VR. Experienced all kinds of weird artifacts, including flashing VC-textures. Default VR is very good, at least for me.

Same here, in fact I have a post about it on the Flyinside forums and devs say they are working on it. 


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Oculus tray tool for native VR. Take a look. (At your own risk, etc etc) https://forums.oculus.com/community/discussion/47247/oculus-traytool-supersampling-profiles-hmd-disconnect-fixes-hopefully/p1

WARNING!: This vid is a bit out of date, but should give you the idea.

 


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I have gone back to P3DV4.1 native VR from FlyInside as well.  There are three issues that make the current version of FlyInside unusable to me:

1.  There is an elevation problem such that when your aircraft, particularly helos, is sitting on the ground you appear to be several feet above the runways or helo pads.  The buildings also appear to be above the ground level.  This is not floating building, it is that one can actually see below the buildings.

2.  There are no boat wakes.

3.  Boats are not visible until you are within about a 1/4 mile of them, then they pop into view.

FlyInside can be a great addition to VR flight.  It certainly provides better frame-rate management, thus smoother flight.  But, at this point the problems out-weight the benefits.

Danny

 


Danny

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I also am back in native VR. FlyInside does not support HDR, which to me, it very important from a visual perspective, especially since I use PTA. I did hear from FlyInside and it is not a priority in their development plans as it would take quite a long time to implement, so that is understandable, but I am really glad that Lockheed Martin's VR does support HDR. 


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Furious bird 

Did you test with soft cloud to see if you see spinning clouds ?


Guillaume LE MENTEC

P3DV4.3/Windows 10/i5 4670 K@4.2

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I've tried both FI and native and although I bought FI before cost went up I though native was doing a good a job as FI.  I found using FI the very edges of view flashed black slightly and was slow to track head movement with Oculus.   Not carried out a full flight test with it yet, but I was very pleased with 4.1 native VR and FI not much improvement.

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16 hours ago, 9GTurn said:

very edges of view flashed black slightly

I believe this is because the FPS is struggling and getting below 90. FI manages to keep the FPS high because of its internal magic, in my case 60 FPS with the Pimax.

My only problem with FI is it reduces the resolution a lot compared to native. It’s ashame because native is nice and clear but then I’ll suffer with low FPS when in a PMDG aircraft at a 3rd party airport and must use FI.

IM

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