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yellowjack

Help with Airport scenery editing inP3Dv4

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I'm just making the move  to P3DV4 from FSX.  Can anyone advise or point me to any notes on ways to do minor airport scenery changes (changing Gate Names, Airlines, Size, Pushback etc.) for P3DV4 airports, or is it possible to transfer airport scenery from FSX to P3Dv4. Will ADE work with P3DV4?

Thanks

John


John

Rig: Gigabyte B550 AORUS Master Motherboard, AMD Ryzen 7 3800XT CPU, 32GB DDR4 Ram, Gigabyte RTX 2070 Super Graphics,  Samsung Odyssey  wide view display (5120 x 1440 pixels) with VSYNC on.

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ADE released new version which will work with P3D4.


Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

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ADE works great, I use it all the time for 4.0/4.1. Just make sure you've got a recent version (I'm using v1.75, I think).

For airport object placement, I typically use instant scenery 3. Sadly it's not v4 compatible, so I place in v3 - the resulting .bgls work fine in P3d v4.


Oz

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Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

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Thanks for the info, However if I update or get anew Airport BGL from the AVSIM library. Where do I place it in the P3DV4 folders and adjust the scenery priority. You help to this P3DV4 newbie is much appreciated . 


John

Rig: Gigabyte B550 AORUS Master Motherboard, AMD Ryzen 7 3800XT CPU, 32GB DDR4 Ram, Gigabyte RTX 2070 Super Graphics,  Samsung Odyssey  wide view display (5120 x 1440 pixels) with VSYNC on.

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2 hours ago, OzWhitey said:

ADE works great, I use it all the time for 4.0/4.1. Just make sure you've got a recent version (I'm using v1.75, I think).

For airport object placement, I typically use instant scenery 3. Sadly it's not v4 compatible, so I place in v3 - the resulting .bgls work fine in P3d v4.

Does that mean that any airport I have populated with objectswith IS3 in P3Dv3 just can be copied to P3Dv4.1 and work there?


Jorn Lundtoft

I don't always stop and look at airplanes.........Oh wait, Yes I do.

Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11

 

 

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14 hours ago, jlund said:

Does that mean that any airport I have populated with objectswith IS3 in P3Dv3 just can be copied to P3Dv4.1 and work there?

Yes, absolutely.

Though I open the airport in ADE, selecting the P3D v4 mode, and then resave it. Not necessary - v3 airports work fine in v4 - but for the sake of two minutes work it seems better to have a true v4 airport. 

 

 

 

 

 

 

 

 

 

 

 


Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

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Thanks for the info from the South East (YHBK).

 

John


John

Rig: Gigabyte B550 AORUS Master Motherboard, AMD Ryzen 7 3800XT CPU, 32GB DDR4 Ram, Gigabyte RTX 2070 Super Graphics,  Samsung Odyssey  wide view display (5120 x 1440 pixels) with VSYNC on.

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