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whamil77

690B Mods v3 .....

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Thanks whamil77 for the mod, I seem to have one problem after doing the mod. I'm sure it has nothing to do with your mod, but rather something I might have done. In any event I can't toggle the landing lights switches or the retract switch (they worked before mod). I hear them click and move slightly, but lights won't come on. I can use ctrl-L and have them come on. If anyone might have a suggestion much appreciated. Thanks

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4 hours ago, Perry333 said:

Thanks whamil77 for the mod, I seem to have one problem after doing the mod. I'm sure it has nothing to do with your mod, but rather something I might have done. In any event I can't toggle the landing lights switches or the retract switch (they worked before mod). I hear them click and move slightly, but lights won't come on. I can use ctrl-L and have them come on. If anyone might have a suggestion much appreciated. Thanks

Using a text editor (Notepad, for example) open the file "Gauge_UPDATE_DIG_2.xml"

Scroll down unitl you see this...

<!-- For default VC landing light operation -->

<!-- (L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 ==
(L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number)  0 == and if{
    (A:LIGHT LANDING,bool) 0 != if{ 1 (&gt;K:LANDING_LIGHTS_TOGGLE) } } els{
    (A:LIGHT LANDING,bool) 0 == if{ 1 (&gt;K:LANDING_LIGHTS_TOGGLE) } } -->

<!-- For assigning landing lights to FSUIPC landing lights switch -->    
        
(A:LIGHT LANDING,bool) 0 != if{ 1 (>L:ASD_690B_EXTEND) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_ON) }
(A:LIGHT LANDING,bool) 0 == if{ 0 (>L:ASD_690B_EXTEND) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_OFF) }

Change it to look like this....

<!-- For default VC landing light operation -->

(L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 ==
(L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number)  0 == and if{
    (A:LIGHT LANDING,bool) 0 != if{ 1 (&gt;K:LANDING_LIGHTS_TOGGLE) } } els{
    (A:LIGHT LANDING,bool) 0 == if{ 1 (&gt;K:LANDING_LIGHTS_TOGGLE) } }

<!-- For assigning landing lights to FSUIPC landing lights switch -->    
        
<!-- (A:LIGHT LANDING,bool) 0 != if{ 1 (>L:ASD_690B_EXTEND) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 1 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_ON) }
(A:LIGHT LANDING,bool) 0 == if{ 0 (>L:ASD_690B_EXTEND) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 (>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_OFF) } -->

Save the file.  That's it.

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21 hours ago, Perry333 said:

is there away to have joystick button or different key board button for the GTN 750 pop up?

The GTN750 popup is "Shift+8".  Using FSUIPC simply assign a keystroke or a button/switch to "Shift+8".  

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Hey Bill,

I have PM'd you here to ask for your mod having just purchased the 690B (for P3Dv4).

Thanks and regards,

expat

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Now have the v5 mods - thanks Bill!  Just starting to check through it but immediately notice the different AP will not power up - at least using the pop up gauge. Using P3Dv4.3.  Anyone else find this?

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I messaged Whamil77 but I'll post it here as well - if its possible that he or someone else who has it send me the 690B mods? I'm no programmer so I hope they're not too difficult to install but from the rave reviews, sounds like it would be nice to have. Thanks so much!

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Does the mod support using the rxp gns530? I use the v2 of that in p3d as I love it and would like to get this mod if it supports using that unit. 


REA0001.png

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Asking for a bit of help on landing lights. I have gone through the above procedure for landing lights. When I first place the MOD on the "L" on keyboard operated the landing light. I had to reinstall 690 and when I did the "L" didn't work.  I use FSUIPC so reset FSUIPC settings and still didn't work.  I made corrections to Gauge_UPDATE_DIG_2.xml per above post but still doesn't work.  Here is my new Gauge_UPDATE_DIG_2.xml :

<!-- For default VC landing light operation -->

(L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0 ==
(L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number)  0 == and if{
    (A:LIGHT LANDING,bool) 0 != if{ 1 (&gt;K:LANDING_LIGHTS_TOGGLE) } } els{
    (A:LIGHT LANDING,bool) 0 == if{ 1 (&gt;K:LANDING_LIGHTS_TOGGLE) } }

<!-- For assigning landing lights to FSUIPC landing lights switch -->    
        
<!-- (A:LIGHT LANDING,bool) 0 != if{ 1 (>L:ASD_690B_EXTEND) 1
(>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 1
(>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_ON) }
(A:LIGHT LANDING,bool) 0 == if{ 0 (>L:ASD_690B_EXTEND) 0
(>L:ASD_690B_SWITCH_LANDING_LIGHT_RIGHT,number) 0
(>L:ASD_690B_SWITCH_LANDING_LIGHT_LEFT,number) (>K:LANDING_LIGHTS_OFF) } -->

Any suggestions on this would help. Tried to follow instruction.

 

Thank

Dick

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Broooooo!! Im on IT !!!!!!!!!!! Your best MOD for a simple Carenado Model,

 

Redgars

Robert Bernard

3 hours ago, whamil77 said:

I am working on a major update to the mod and it will support RXP gauges.

 

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