airernie

Looking to get X-Plane 11

20 posts in this topic

Thanks for the guidance.  I took the plunge and picked it up on Steam, then started the install and went to bed. :smile:

Have to work today, so most of the setup will wait, but I'm sure the boards will feel the heat of my searches once I get going. 

Ernie

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

For those having trouble with XP 10 or even 9 planes, generally if you open the plane in XP11 planemaker just open save and close, they will pretty much work in XP11. If you do this with a XP9 plane first open save and close in XP 10 planemaker, then in XP 11 planemaker. Not every XP 9 plane will work, but some of them do. I have a plane made for XP 9.6 that works beautifully in XP 11.20VR.  That is the T34 Mentor from J. Rollon. Wonderful plane. 

Share this post


Link to post
Share on other sites
51 minutes ago, wb5okj said:

For those having trouble with XP 10 or even 9 planes, generally if you open the plane in XP11 planemaker just open save and close, they will pretty much work in XP11. If you do this with a XP9 plane first open save and close in XP 10 planemaker, then in XP 11 planemaker. Not every XP 9 plane will work, but some of them do. I have a plane made for XP 9.6 that works beautifully in XP 11.20VR.  That is the T34 Mentor from J. Rollon. Wonderful plane. 

FYI, this is more likely to work well with v9 and v10 piston engine planes. Austin made some major changes to turboprops that can cause issues like engine fires, ITT weirdness, or failure to cold-start with v9 or v10 turboprop plane models.

Depending on how the model was designed, you may be able to go into the engine page in Planemaker and make adjustments, but it will be different for every plane. It's definitely worth trying a v9 or v10 plane using the method above, if you already own the model. Just be careful about buying payware models, especially turboprops, and make sure they're 100% updated for XP11.

Share this post


Link to post
Share on other sites
4 hours ago, Paraffin said:

FYI, this is more likely to work well with v9 and v10 piston engine planes. Austin made some major changes to turboprops that can cause issues like engine fires, ITT weirdness, or failure to cold-start with v9 or v10 turboprop plane models.

Depending on how the model was designed, you may be able to go into the engine page in Planemaker and make adjustments, but it will be different for every plane. It's definitely worth trying a v9 or v10 plane using the method above, if you already own the model. Just be careful about buying payware models, especially turboprops, and make sure they're 100% updated for XP11.

What he said, turbo props went through a few changes in the life of the betas even the updated 11 ones need updating so i wouldnt be bothered getting the xplane 10 ver, most of them are over powered and some have itt issues. USeing xplane 11 plane maker add some other opt in changes that can make it worse.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now