December 30, 20178 yr Ok, the panel config for the default 172 shows the panel placement for the 530 as: frame.rect = 1,1023,520,390 Let's stick with that one for now. For the 530, the Panel.png file shows a left of 1 but ALSO a top of 1, rather than 1023, as shown above. What am I missing here? H e l p k e e p A V S I M f l y i n g
December 31, 20178 yr The coordinates for the RXP screen count from the bottom row, not the top. Pixel 1,1 is the very bottom left corner. Evan Purcell
December 31, 20178 yr As written p17 of the GNS User's Manual: Note: frame.rect is the actual render position and size: X1 is the left value, the width and height are the value computed in the previous steps. The top value is computed like this: ("height of Panel_Preview.png" - Y1)
December 31, 20178 yr May add. It just takes a little practice. It becomes self evident after a few tries.
January 2, 20188 yr On 12/31/2017 at 1:12 PM, Adrian123 said: May add. It just takes a little practice. It becomes self evident after a few tries. I can attest to this - in my Bell 407 thread I had a heck of a time with the coords. Wish there was a better way to get rxp into xp addons. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
January 2, 20188 yr 6 hours ago, ryanbatcund said: Wish there was a better way to get rxp into xp addons. Me too! We're working on this though in the background!
January 2, 20188 yr Need the concepts of separate Panel and Gauge in XPlane, instead of 'bunch of polygons only editable in the 3D tool by the aircraft modeler'! Or at least: "plugin load any .obj and display any texture on it" None of this exists today, except for their own internal use with the new FMC/G1000/GNS (which have their own separate render texture - well a frame buffer object internally - separate from the panel texture render target which is hard-coded/modelled with the aircraft polygons).
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