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X/Y coords for placing RXP into panels... I don't get it


turner112

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Posted

As written p17 of the GNS User's Manual:

Note: frame.rect is the actual render position and size: X1 is the left value, the width and height are the value computed in the previous steps. The top value is computed like this: ("height of Panel_Preview.png" - Y1)

Jean-Luc | reality-xp.com
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Posted
On 12/31/2017 at 1:12 PM, Adrian123 said:

May add. It just takes a little practice. It becomes self evident after a few tries.

I can attest to this - in my Bell 407 thread I had a heck of a time with the coords.  Wish there was a better way to get rxp into xp addons.

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  • Commercial Member
Posted
6 hours ago, ryanbatcund said:

Wish there was a better way to get rxp into xp addons.

Me too! We're working on this though in the background!

Jean-Luc | reality-xp.com
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Posted

Need the concepts of separate Panel and Gauge in XPlane, instead of 'bunch of polygons only editable in the 3D tool by the aircraft modeler'! Or at least: "plugin load any .obj and display any texture on it"

None of this exists today, except for their own internal use with the new FMC/G1000/GNS (which have their own separate render texture - well a frame buffer object internally - separate from the panel texture render target which is hard-coded/modelled with the aircraft polygons).

Jean-Luc | reality-xp.com
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