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Speedbird 217

Jetways for parked AI

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Hi Nico,

I have just recently started to experiment with jetways for AI. I can't seem to get them to attach to parked aircraft anywhere - is this a limitation of PSXSeecon or should it work? The aircraft in question are those that are definitely flagged as "parked" in the log and I also tested with static parked ones set through the ParkPos generator. Exits are correctly set in the aircraft.cfg.

Thanks


Max

i9 9900K @5GHz | Gigabyte Aorus Z390 Ultra | 32GB Gskill 3200C14 | Palit GTX 1080Ti Super Jetstream

2x Samsung 840Evo SSD | BenQ PD3200Q 32"

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I really have no idea whether that could work for AI Aircraft. I have never looked into it. 

For flyable aircraft you have to align, set the parking brake and sometimes type CTRL J to activate the Jetways. But how you do that for an AI Aircraft I don't know.

PSXseeconTrafficic currently does not set the parking brake of a parked aircraft...

Nico

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Thanks for the response. I don't know much about this topic other than that default jetways (CTRL+J) and SODE jetways work with "regular" parked BGL AI traffic as long as exit points are defined for the model in the aircraft.cfg. That doesn't seem to work with PSXseecon but I have no idea why and what the difference in parameters is for BGL parked traffic and your parked traffic. Could it indeed be the setting of the parking brake and engines off? That's a wild guess...


Max

i9 9900K @5GHz | Gigabyte Aorus Z390 Ultra | 32GB Gskill 3200C14 | Palit GTX 1080Ti Super Jetstream

2x Samsung 840Evo SSD | BenQ PD3200Q 32"

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Thanks for adding the parking brake parameter in the latest version. Unfortunately I still can't get the jetways to move - if I find out what parameter is triggering this I will let you know.


Max

i9 9900K @5GHz | Gigabyte Aorus Z390 Ultra | 32GB Gskill 3200C14 | Palit GTX 1080Ti Super Jetstream

2x Samsung 840Evo SSD | BenQ PD3200Q 32"

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