February 3, 20188 yr An interesting read. http://www.w2xp.com/first-tests-and-thoughts-with-aerofly-fs-2-scenery-creation/ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
February 4, 20188 yr very interesting. I'm waiting for the Ortho4XP equivalent tools fully mature for FS2. It's always good to have choices. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
February 4, 20188 yr 4 hours ago, FlyIce said: very interesting. I'm waiting for the Ortho4XP equivalent tools fully mature for FS2. It's always good to have choices. No need to wait. There's a user-contributed tool available called Geoconvert Helper https://www.aerofly.com/community/filebase/index.php?file/66-geoconvert-helper-user-created-application/ (may require a forum login, but the tool is free). Together with FSET (= FsEarthTiles) it does the same as Ortho4XP. IMHO, the process is not at all harder to master than Ortho4XP. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 4, 20188 yr Moderator AFS is an exciting new sim platform and my hope is that it will be much easier in future for freeware developers to make scenery. More developers = more users :)
February 4, 20188 yr 5 minutes ago, tonywob said: AFS is an exciting new sim platform and my hope is that it will be much easier in future for freeware developers to make scenery. More developers = more users :) Promising Words from you Tony !!!! Knowing what you've done for X-Plane we can only hope for the Best !!! Ya Da Man !!!!!!!!! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
February 5, 20188 yr On 4-2-2018 at 10:29 AM, tonywob said: AFS is an exciting new sim platform and my hope is that it will be much easier in future for freeware developers to make scenery. More developers = more users :) Do you have any comments on how home made scenery with cultivation influences performance? On the official forum someone said performance went down in a rather obvious way(in a topic that got locked) when I he was flying his own made scenery with cultivation. Do you have the same experience or not at all?
February 5, 20188 yr 50 minutes ago, J van E said: Do you have any comments on how home made scenery with cultivation influences performance? On the official forum someone said performance went down in a rather obvious way(in a topic that got locked) when I he was flying his own made scenery with cultivation. Do you have the same experience or not at all? I made a scenery for my home town and its surrounding using Geoconvert from 1m/px images and Cultivation. It's still running solid 120 fps, no need for more (no VR though, just an old-fashioned 3440x1440 monitor). Maybe adding a number of dedicated objects will slow it down. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
February 5, 20188 yr 7 minutes ago, pmb said: I made a scenery for my home town and its surrounding using Geoconvert from 1m/px images and Cultivation. It's still running solid 120 fps, no need for more (no VR though, just an old-fashioned 3440x1440 monitor). Maybe adding a number of dedicated objects will slow it down. Kind regards, Michael Okay, thanks, good to hear.
February 6, 20188 yr Moderator 15 hours ago, J van E said: Do you have any comments on how home made scenery with cultivation influences performance? The region I made was 100km2, centered around a densely populated part of the UK. As well as breaking up buildings into rectangles (so each complex buildings might consist of several smaller ones), I also added thousands of forests/trees. In all honestly, I never noticed any degradation in performance at all. Super smooth in VR, and in fact the only sim that works for me in VR with this sort of scenery. What I suspect will kill performance more is using large areas of high-res photoreal. I used Level 14 for the 100km. What I'm experimenting on next is adding 3D auto-generated towns and cities as models instead of autogen. So this I think will likely begin to hit the limits in the sim, but will be interesting to find out.
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