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World2Aerofly? Tonywobs First tests and thoughts with Aerofly FS 2 scenery creation

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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very interesting. I'm waiting for the Ortho4XP equivalent tools fully mature for FS2. It's always good to have choices. 

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4 hours ago, FlyIce said:

very interesting. I'm waiting for the Ortho4XP equivalent tools fully mature for FS2. It's always good to have choices. 

No need to wait. There's a user-contributed tool available called Geoconvert Helper 

https://www.aerofly.com/community/filebase/index.php?file/66-geoconvert-helper-user-created-application/

(may require a forum login, but the tool is free). Together with FSET (= FsEarthTiles) it does the same as Ortho4XP. IMHO, the process is not at all harder to master than Ortho4XP.

Kind regards, Michael

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AFS is an exciting new sim platform and my hope is that it will be much easier in future for freeware developers to make scenery. More developers = more users :)

5 minutes ago, tonywob said:

AFS is an exciting new sim platform and my hope is that it will be much easier in future for freeware developers to make scenery. More developers = more users :)

Promising Words from you Tony !!!!  

Knowing what you've done for X-Plane we can only hope for the Best !!!

Ya Da Man !!!!!!!!!

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On 4-2-2018 at 10:29 AM, tonywob said:

AFS is an exciting new sim platform and my hope is that it will be much easier in future for freeware developers to make scenery. More developers = more users :)

Do you have any comments on how home made scenery with cultivation influences performance? On the official forum someone said performance went down in a rather obvious way(in a topic that got locked) when I he was flying his own made scenery with cultivation. Do you have the same experience or not at all?

50 minutes ago, J van E said:

Do you have any comments on how home made scenery with cultivation influences performance? On the official forum someone said performance went down in a rather obvious way(in a topic that got locked) when I he was flying his own made scenery with cultivation. Do you have the same experience or not at all?

I made a scenery for my home town and its surrounding using Geoconvert from  1m/px images and Cultivation. It's still running solid 120 fps, no need for more (no VR though, just an old-fashioned 3440x1440 monitor).

Maybe adding a number of dedicated objects will slow it down.

Kind regards, Michael

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7 minutes ago, pmb said:

I made a scenery for my home town and its surrounding using Geoconvert from  1m/px images and Cultivation. It's still running solid 120 fps, no need for more (no VR though, just an old-fashioned 3440x1440 monitor).

Maybe adding a number of dedicated objects will slow it down.

Kind regards, Michael

Okay, thanks, good to hear.

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15 hours ago, J van E said:

Do you have any comments on how home made scenery with cultivation influences performance?

The region I made was 100km2, centered around a densely populated part of the UK. As well as breaking up buildings into rectangles (so each complex buildings might consist of several smaller ones), I also added thousands of forests/trees.

In all honestly, I never noticed any degradation in performance at all. Super smooth in VR, and in fact the only sim that works for me in VR with this sort of scenery. What I suspect will kill performance more is using large areas of high-res photoreal. I used Level 14 for the 100km.

What I'm experimenting on next is adding 3D auto-generated towns and cities as models instead of autogen. So this I think will likely begin to hit the limits in the sim, but will be interesting to find out.

 

 

 

Thanks for the information, Tony! Sounds really good!

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