Pascal_LSGC

11.20VR2 released !

30 posts in this topic

Help AVSIM continue to serve you!
Please donate today!

8 minutes ago, HiFlyer said:

Correction: P3D V2 has just added native WMR support.

 

?  P3D version 2?  Aren't they on like v4+ right now?

Edit.  I see what you meant... version 4.2

Share this post


Link to post
Share on other sites

Hello again to you all,

Fascinating videos to say the least.

A couple of questions if I may.

1. I have the Saitek control setup ie yoke and connected quadrant, pedals, USB trim wheel and an USB quadrant which is set up for either twin or four engine jets through FSUIPC. Because of this, I want to use this in conjunction with a mouse rather than the controllers. Controllers are fine except that I perceive a problem dropping controllers to grab the yoke or quadrants and not being able to find them again without removing the HMD. Is this relevant? In any case, I have a fair amount of keyboard input as well and I see a potential problem with this too.  Can somebody talk me through that.

2. I have decided to wait for the reviews of the expected Pimax 8k  but I am expecting to buy either the Samsung MR or the new (upgraded by that time) Rift, which I guess, reflects my expectations of the Pimax. But getting back to Samsung MR(or similar) Can anyone tell me just how much better the resolution is over the current Rift and whether or not the MR vs VR experience is very much different.

I am finding this topic incredibly interesting and informative and seeing it eventually playing a huge part in me making a VR?MR decision in the near future.

Thanks guys. 

Tony

Share this post


Link to post
Share on other sites
20 minutes ago, himmelhorse said:

1. I have the Saitek control setup ie yoke and connected quadrant, pedals, USB trim wheel and an USB quadrant which is set up for either twin or four engine jets through FSUIPC. Because of this, I want to use this in conjunction with a mouse rather than the controllers. Controllers are fine except that I perceive a problem dropping controllers to grab the yoke or quadrants and not being able to find them again without removing the HMD. Is this relevant? In any case, I have a fair amount of keyboard input as well and I see a potential problem with this too.  Can somebody talk me through that.

Not I.

The current vr control scheme is tending towards allowing one to use the touch controllers without needing other input devices. Coordination between complex physical controls and the vr controls will probably have to be negotiated by each individual user peer their specific setup. I note that the current vr updates do now include the option to access mouse cursor control.

However...... this might have some pointers for you.

 

29 minutes ago, himmelhorse said:

Can anyone tell me just how much better the resolution is over the current Rift and whether or not the MR vs VR experience is very much different.

This gentleman is usually very informative. Only two things to keep in mind. Simmers always pretty much face forward, so an additional sensor for the Oculus is generally meaningless to us. Secondly, prices have changed. Always check to see where they are currently when making a purchase decision.

 

Share this post


Link to post
Share on other sites

I just bought a Samsung Odissey. Considering that it has the same resolution as the incoming Vive Pro and that WMR devices are now supported by XP11, P3D and DCS, I am really looking forward to testing it and comparing it to my Rift.

Share this post


Link to post
Share on other sites
23 minutes ago, GCBraun said:

I just bought a Samsung Odissey. Considering that it has the same resolution as the incoming Vive Pro and that WMR devices are now supported by XP11, P3D and DCS, I am really looking forward to testing it and comparing it to my Rift.

What is a WMR ? never heard of it.

Share this post


Link to post
Share on other sites

Thiago,

I, for one, would really appreciate an in-depth assessment/comparison specifically related to Flight sim. I watched the above videos (Thank you so much Devon) and it is very informative. However, very few of these comparisons (if any) are FlightSim specific. Also I note that the Oddyssy is only USD399 direct from Samsung at the moment. Of course by the time I add a second round of taxes and freight (also taxed here) it is going to be up around the USD7-800 mark. But for US buyers it would appear to be great value, particularly if better for flight sim than the Rift.

Please stay in touch mate and let us all know. Also, can you please let us know which sim actually is better with the Samsung as I think that is extremely interesting.

I genuinely hope you are going to be very happy with your purchase.

Congrats

Tony

 

Share this post


Link to post
Share on other sites

Humpty Dumpty,

WMR = Windows Mixed Reality.

From what I can see it is a different (newer technology) version of VR ... ie Same dog ... different leg action. Check oput the videos posted by Devon .... very informative.

Regards

Tony

Share this post


Link to post
Share on other sites
9 hours ago, himmelhorse said:

Thiago,

I, for one, would really appreciate an in-depth assessment/comparison specifically related to Flight sim. I watched the above videos (Thank you so much Devon) and it is very informative. However, very few of these comparisons (if any) are FlightSim specific. Also I note that the Oddyssy is only USD399 direct from Samsung at the moment. Of course by the time I add a second round of taxes and freight (also taxed here) it is going to be up around the USD7-800 mark. But for US buyers it would appear to be great value, particularly if better for flight sim than the Rift.

Please stay in touch mate and let us all know. Also, can you please let us know which sim actually is better with the Samsung as I think that is extremely interesting.

I genuinely hope you are going to be very happy with your purchase.

Congrats

Tony

 

Yes, I also had to import it as I live in Germany. In the end is going to cost me around 550 Euro. 

I will post my impressions as soon as I receive it (should be in the next week)!

Share this post


Link to post
Share on other sites
16 hours ago, himmelhorse said:

1. [...] Controllers are fine except that I perceive a problem dropping controllers to grab the yoke or quadrants and not being able to find them again without removing the HMD. Is this relevant? In any case, I have a fair amount of keyboard input as well and I see a potential problem with this too.  Can somebody talk me through that.

You don't have any problem to find your controllers: you actually see them in VR (at least, an hybrid between the Vive and Rift ones). You might have some problems finding your mouse. You can organize your space around so that you can put the controllers to rest easily. The best I found is to put a chair at my right: the reason is that I actually did try to drop them on the virtual seat at my left, while there was nothing there in reality (and I'm sure I'm not the only one who did that ;-) ). Bang. :o

 

8 hours ago, mike4 said:

Microsoft also joined OpenXR:

https://www.khronos.org/openxr

Looking forward for reviews of Odyssey, Vive Pro, Pimax 8K. Oh well anything, as I'll get later this year a VR device.

Great news !

 

Cheers,

Pascal

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now