Jump to content
Sign in to follow this  
Poppet

Prepar3D v4.2 has been released

Recommended Posts

59 minutes ago, Joseph29 said:

I started with P3D v4, and when 4.1 came out I uninstalled v4 and then installed 4.1. Now when I did that I didn't have much of anything installed. Now that I have some add-ons installed and a lot of AI, how do I go about updating to 4.2?

 It's no different than from 4.0 to 4.1 was also previous to that with V3. Uninstall the Client and if you want the content as well, then install the new Client and content. It's in the release notes, not to mentions Poppet's fantastic tutorials.

28 minutes ago, mikeymike said:

So I guess dynamic lighting actually hasn’t been addressed?

Mike

 

  Addressed in how? Dynamic lighting is going to come at some cost. Again, in the release notes, they said "Improved Dynamic Lighting performance by filtering lights based on distance and size".  

 

 

 


i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS

Share this post


Link to post

167 replies on some minor changes?  Has anyone checked the DL?  Is perf better?


| FAA ZMP |
| PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 32GB 5600 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Share this post


Link to post
4 hours ago, joepoway said:

Here’s a response thread I got from my post on the Prepar3D forum:

P3Dv4.2  Single Pass Rendering Question

http://www.prepar3d.com/forum/viewtopic.php?f=6306&t=128467&p=174837#p174837

things are looking very positive for the future of VR take a look .

Joe

Yes. I found that the Single Pass Rendering is great. It still has the depth that dual mode has and doubled my FPS. Happy camper :)


Mike

Intel 12700k No over clocking 32GB G-Skill 3600 Ram MSI RTX3080

 

Share this post


Link to post
15 minutes ago, Riah069 said:

Yes. I found that the Single Pass Rendering is great. It still has the depth that dual mode has and doubled my FPS. Happy camper :)

Good to hear, I assume it’s still stereo but done in a single pass and that’s why depth is still fine. LM was going to make the single pass default but there are some AMD issues to be resolved so for now it’s optional.

Thanks for the feedback on performance

Joe


Joe (Southern California)

SystemI9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability  / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals /   LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2

Share this post


Link to post

Any comments regarding non-VR performance gains in 4.2? Autogen pop-up issues? slow loading textures/Autogen?.

So far the only thing that draws my attention is the fix for the add-on xml texture corruption bug and the timezones issues.

If there were any enhancements in things such as improving stutters, significant DL performance gains or the Autogen popping up issue, I believe we'd know by now, I'm afraid.


Enrique Vaamonde

Share this post


Link to post

Thanks Dave I just updated to v4.2 (I updated everything). Tried to fly the new CH-53, but I did something wrong and the engines stopped before I could even get it off the ground. Now I have to find and see if there is a instruction manual for it. Beside the new helicopters I didn't really notice any of the new changes.


PS: Why don't LM include pilots with the Blackhawk MH and the new Seahawk? They look a little weird in spot view with no pilots.

Share this post


Link to post

I also get a very good boost when using the single pass rendering! Could not notice any obvious visual differences when switching to default stereo either.

As I am eagerly waiting for my Odissey to arrive, I would appreciate if anyone with a WMR device could give some feedback on how it performs on 4.2.

Thanks 


PC1: AMD Ryzen 7800X3D | Zotac RTX 4090 Trinity | Asus TUF X670E-Plus | G.SKILL Trident Z5 NEO 32GB DDR5 PC 6000 CL30 | 4TB NVMe  | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48"

PC2: AMD Ryzen 7700X | PowerColor Radeon RX 6800 XT Red Dragon | MSI MPG B650I EDGE  ITX | G.SKILL Flare Expo X5 32GB DDR5 PC 6000 CL32 | 2TB NVMe  | Cooler Master Hyper | Lian Li 750W SFX Gold | Lian Li TU150 | SAMSUNG Odyssey G9 49"

GoFlight GF-PRO NG 737 Yoke System - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus
 

Share this post


Link to post

At the moment I am getting a weird custom autogen issue wit  single pass stereo on Rift . Have not looked in to it yet so could be something with my scenery order seen it at aerosoft egll and egkk . Move your head a bit of cutom autogen looms at you ie ship , bridge power station . Switch to normal stereo all is well but performance drop. Will do some fault finding soon but would be interested to see if anyone else has seen/solved this .

On a plus note,  up to now have never been able to use stereo mode before its great now even at low FPS.


Colin hodds

I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d

Share this post


Link to post
9 hours ago, virtuali said:

I'm not sure why you think Couatl it's not compatible "as usual"...

First, Couatl was never tied to the precise version of the sim. It wasn't even affected by the move to 64 bit. Being an external .EXE and a fully compliant Simconnect client, is what saves the Couatl engine from being dependent on the version of the sim, and the one and only Couatl executable, can happily connect to FSX+SP2, FSX:SE, P3D 1, 2, 3 and 4.

If anything, it was our Addon Manager that, as a .DLL, used to be dependent on the exact version of the sim, because it used to peek in memory to get data which wasn't otherwise available by other means.

However, since more than one year, this is no longer the case, because LM has added the things we missed to be retrievable without using direct memory access so, starting with some version around P3D 3.x, even the Addon Manager is no longer version-dependent, the only difference (being a .DLL) it's if the sim it's 32 or 64 bit.

So, as far as FSDT is concerned, the requirements or the steps to update to P3D 4.2 are exactly None and, thanks to our usage of the add-on.xml method and our default install location outside the sim, you can even wipe out your existing P3D4 installation, and it wouldn't affect our software in any way, which will still stay installed and active.

In fact, P3D 4.2 fixes what was the most annoying bug for us, which was the random disappearance of textures when many addons were installed using the add-on.xml, introduced with 4.1 so, it would be best if anybody would update to it as soon as possible.

I don't get it why you get so upset when somebody mentiones couatl engine. My post was not directed to you personally or offending your work. Cheers

  • Upvote 1

Ivan Majetic

MAXIMUS XII HERO, i9 10900k, NZXT KRAKEN Z73, GIGABYTE RTX 3080 v2 OC, G.SKILL TridentZ DDR4 32 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ASUS PG348Q

Share this post


Link to post
8 hours ago, Farlis said:

So you think it is fine to have a professional simulation product out in 2018 that uses a database from 2003 for Navaids, Intersections and Airport layouts and leave the updating of that to third party companies?!

Yes.  Because third parties generally do a better job of it .

Think about what you are saying.  Take a look at the default aircraft offered in the sim.  Do you think that represents a professional simulation product in 2018?  If your answer is 'yes', then I have no words....   If you have answered 'no' then I assume you have also spent vasts amounts of money on third party aircraft.  What, therefore, is the difference?

What Lockheed M have made perfectly clear a long time ago is that they want to create a stable platform into which third parties can plug-in, add to, enhance and build on.    Personally, that is what I always wanted Microsoft to do (wishful thinking) and that is what I wanted LM to offer - and they have.    I accepted a long time ago that the cost of flightsimming will far exceed the initial cost of a good computer and the base sim.   

P3D without addons is pretty useless.  If that's all we had, I'd have given up on simming a long time ago.

 

 

 

  • Upvote 2

Share this post


Link to post

Anyone tried FSUIPC v5.123.b  , so not v5.123.c which causes stutters ?

http://forum.simflight.com/topic/84933-prepar3d-v42-simconnect-and-fsuipc-5123c/?do=findComment&comment=513549


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
7 hours ago, jabloomf1230 said:

Isn't that the industry norm now? AIRACs change less than monthly. Do you expect everyone writing flight sim software to provide that service for free?

This may apply to the navaids. I don't know anyone providing upgraded runways/taxiways for the default airports, Freeware or Payware, yet. So you may end up using an up-to-date ILS pointing nowhere visually.

I agree to LM's strategy of feeling responsible for the core simulator, however, in my small mind the default airports + navaids belong to the core. The update workload for LM as well as addon makers would be much lower if they put all those data into a database instead of hardcoding them into the bgls. Providing such a database would clearly fall into the responsibility of LM.

I wouldn't require them to update that database for every point release but, say, for the major versions.  Anyone requiring and wanting to pay for a monthly updated navaids + default airports database subscription may do so.

Anyway, such a switch to a database itself is certainly not suited for a point release as it would make a host of  (AI, ATC, Flight Planning...) addons incompatible.

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

Share this post


Link to post
12 hours ago, kand said:

Use this version of FSUIPC with 4.2, no issues with the pausing until Pete returns

What perplexes me, is that LM are still happily reliant on an independent third party developer to keep most of our addons running. They must surely pay the good man a retainer fee for this.  

Why have they not developed their own module which does the same thing inherently?  If Pete (bless his soul) was eaten by a Great White shark while paddling in the ocean on one of his many holidays, we'd all be screwed.

  • Upvote 5

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...