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teopereira

Old-school version?

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Just would like to know whether you are considering to make a version with the "old school" cockpit, like this one:

27982933_1715052558533623_14882304133947

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It was done in the previous version (FS9 and FSX) but won't be done for the Maddog X.

 

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Dave Hodges

 

System Specs:  I9-13900KF, NVIDIA 4070TI, Quest 3, Multiple Displays, Lots of TERRIFIC friends, 3 cats, and a wonderfully stubborn wife.

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How about the blue background but same instruments?  IOW, just the color change?  I have to think they retrofitted the blue panel versions with new avionics.  That would be easy and nice for the updated features I saw mentioned by the team.  In the Maddog "Pro" thread, he mentions an expansion pack in the future, so that would be a nice little change.

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- Chris

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It would be nice to have an old school cockpit, so we can simulate flight on the 70's and early 80's... I think its a bit more challenging.

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47 minutes ago, teopereira said:

It would be nice to have an old school cockpit, so we can simulate flight on the 70's and early 80's... I think its a bit more challenging.

If you observe the picture posted you realize it is virtually a completely different cockpit: panels are in different places, no efis, the annunciation panel

is the old DC-9 style, the whole navigation system is different (Litton INS, PMS with analog HSI).

A peculiarity of the MD-80 is that it came in a infinite number of variants.
We wouldn't be able to possibly reproduce all of them and make everybody happy, so we prefer to focus on one variant at a time and do it well.

If by "old school" you mean an analog panel (no EFIS) like the one above, it is not in our plans due to technical limitations.

The Virtual Cockpit is already close to the maximum number of animated objects the sim can handle; therefore it would be very hard to model all the additional needles and gauges as 3D objects.

With regards to future plans and new implementations let me just say that the general philosophy will be to enhance the realism and complexity, developing further the systems malfunctions and abnormalities, rather than adding eye candy features.

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Michele Galmozzi

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