Jump to content
Sign in to follow this  
AOB

Add ons

Recommended Posts

I bought KEGE from Orbx direct this morning and was very impressed with it. AFS2 is a great sim and advancing with each new add on. Really looking forward to PNW. I find it hard to fathom why Orbx persist in doing 32 bit versions as well given the long load times and erratic performance issues of older sims. I think they should just do 64 bit sceneries in future. Releasing 32 bit add ons is holding back progress imho.

Share this post


Link to post
Share on other sites

long loading times? erratic performance? You got me curious. Please explain

 

 


ZORAN

 

Share this post


Link to post
Share on other sites

 

46 minutes ago, zmak said:

long loading times? erratic performance? You got me curious. Please explain

 

 

It's probably better that he doesn't. Answering would almost certainly become an invitation for partisans to jump in and begin the type of tit-for-tat that eventually gets so wild that mods are forced to arrive in firetrucks to put out the flames.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Share this post


Link to post
Share on other sites

Well I will answer that anyway. On my own system with FSX boxed I find  odd issues with runway elevations, drawing scenery where sometimes black tiles appear, load times of 5 to 10 times that of AFS2 and sometimes I have to select any country to enter US airport scenery code selection as USA does not show all states. Other times it works fine but slower and not as smoothly as AFS2. I probably should have stressed that it was an obversation based on my system and my experience that AFS2 runs a lot better.

Share this post


Link to post
Share on other sites

Settle down Hi flyer lol

 

" I probably should have stressed that it was an obversation based on my system and my experience that AFS2 runs a lot better."

Now thats the bit that makes sense but starting a thread suggesting ORBX scrap 32 bit because of your poorly tuned fsx was very much over the top dont you think?  Im still confused about long load times 32bit vs 64 bit though . You mean long load scenery or long load boot up or long load time launching  FSX and can you point me to a link explaining it better.


ZORAN

 

Share this post


Link to post
Share on other sites

I meant that it takes 30 seconds minimum from clicking on the fsx icon to getting the free flight screen up where you can select things (30 seconds to 5 seconds for the equivalent screen in AFS2).

I have an i5 6600 cpu @ 3.30 ghz 16gb of ram. GTX 1060 vid card with 6gb of ram. That rig handles AFS2 much better than FSX for me.

To be fair I just timed FSW and it took 80 seconds ........ 

Share this post


Link to post
Share on other sites

Sceneries are neither 32-bit nor 64-bit...some of the programmatic pieces, like the objectflow dlls are, but load times are generally driven by the sim and how it loads the mass quantity of bgls and texture files.  Performance isn't better just because the sim is 64-bit...the 64-bit sim just allows a whole lot more of it to be loaded into memory without going b(OOM).

Regards

 

  • Upvote 1

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

Share this post


Link to post
Share on other sites
Guest

It took me some time to realize this topic is positive towards Aerofly FS 2... :happy: But yes, the fact that it takes FSX a lot longer to load a flight has nothing to do with the scenery or 32 vs 64 bit. Aerofly FS 2 simply is a more modern system and it does EVERYTHING faster than FSX or P3D, no matter what. The reason that Orbx keeps on developing things for FSX and P3D simply is the market base: there are thousands and thousands of customers using FSX and P3D while only a handful (at least in comparison) of AFS2 users. It could well be that Orbx would love to only develop things for AFS2 because it is the only sim in which their sceneries can truly be enjoyed with great performance (I can imagine it's a drag having to developer beautiful sceneries for a sim that ruins it all due to the way it works with popups and low performance) but well... they need to make money too!

Share this post


Link to post
Share on other sites

Yes this post is pro AFS2. I did not express myself too well either sorry.  Probably a bit naive of me but I was also thinking if Orbx said no more 32 bit stuff after 2018 then more users would turn to AFS2. More revenue would mean more development could be funded.

Share this post


Link to post
Share on other sites
Guest
20 hours ago, AOB said:

Probably a bit naive of me but I was also thinking if Orbx said no more 32 bit stuff after 2018 then more users would turn to AFS2.

You seem to forget that P3D also is 64 bit. So if Orbx would switch to 64 bit (in whatever way...) that wouldn't automatically make simmers switch to AFS2. After all, AFS2 is still lacking a LOT of very basic fightsim features (out of the box or throught 3rd parties): weather, ATC, study level planes, cold and dark options, a decent planner, etc. As it is now AFS2 is a very simple sim with a limited area to fly in with basic planes and that's it. The ONLY thing it has going for it is the modern graphics engine: in all other aspects it falls (terribly) short. Don't get me wrong: I love AFS2 and it's the only sim I fly right now but that's because it's simplicity suits me fine at this moment.

Talking about more revenue: I think the only reason that AFS2 went out of early access was to enable IPACS to sell it on DVD and through other sites so they would get more money. Imho AFS2 wasn't ready for it yet. And seeing that after a few months after getting out of EA we still don't have ATC I am beginning to worry again about the future of AFS2. The VR hands are nice and all (don't use VR myself) but P3D and XP are also making great progress here so AFS2 seems to lose its VR advantage. Yes, the performance of AFS2 is a LOT better than the other sims but users of the others sims don't seem to care about that. There is more to simming than just performance.

Edited by Guest

Share this post


Link to post
Share on other sites
21 hours ago, AOB said:

Yes this post is pro AFS2. I did not express myself too well either sorry.  Probably a bit naive of me but I was also thinking if Orbx said no more 32 bit stuff after 2018 then more users would turn to AFS2. More revenue would mean more development could be funded.

FSX and P3D are their biggest money makers. How did you figure dropping FSX would make them more revenue ? AFS2 is a tiny tiny portion and if anything that would be the first to go out of the 3.

However none are going and threads like these are just abrasive and really unnecessary and this one very poorly thought out.


ZORAN

 

Share this post


Link to post
Share on other sites

I think the main point is the misapprehension - P3Dv4+ is now 64 bit and the following is greatly expanding every day. ORBX has correctly seen it as the main flightsim platform going forward. The point, AFS2 and P3Dv4 both avoid the OOM problems so characteristic of the 32 bit platform of FSX-P3Dv1-3.

 

 


 Ryzen 7 5800x, 32gb, RX 6900XT 16gb

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...