pegruder

Flight Sim Labs A320 vs Flight Factor A320?

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4 hours ago, pegruder said:

Have you had him give the FF version a go and see his thoughts?  Curious how he'd compare the two as well :)

Not yet, wouldn`t do the FF any service to do that now. 

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3 minutes ago, mikealpha said:

Not yet, wouldn`t do the FF any service to do that now. 

Fair enough!  One thing Im curious about - with the APU on and shutting down the engines, are all the displays supposed to cut off then immediately come back on?  Its like everything loses power when switching to the APU which seems abnormal to me.

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Comparisons are all well and good but I can only afford one sim and that is X-Plane and try as I might I just can't get FSL A320 working in X-Plane ;-)  A proper comparison in this case would be the ToLisS A319 and the FFA320 as both are avaialble on the same sim and both should be the same in most part system wise.

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On 10/03/2018 at 4:01 AM, Rob Ainscough said:

I don't think you can go wrong with either version to be honest, both very high quality at different price points.

Not having manual trim (in most LAWs) was perhaps the biggest adjustment I had to make, but agree, it's easy to fly ... where I might get lost is when failures happen and knowing how to respond ... but that's not something I typically do ... yet.

Cheers, Rob.

 

Hi Rob, She is a beauty to fly and very satisfying, I think once you throw in a few failures you will breeze through them, the ECAM procedures will help you know what to do. I'm probably teaching you to suck eggs here, but blackbox 711 on youtube does some great tutorial videos on the A320 with lots of failures thrown in. Well worth a watch if you haven't seen them before.

 

Cheers

 

Neil

 

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On 3/9/2018 at 6:08 PM, Rob Ainscough said:

I have both and used both ... I don't like to compare, but it's a fairly common question and to be expected.

  • FSLab seems to implement the LAWs more accurately than FF
  • FF Performance is "slightly" better than the updated FSLabs version 
  • Taxi in the FSLabs seems more accurate  
  • Flight models on both seem pretty close to me but it's an "automated" aircraft so hard to say  
  • There are other difference in knob layout and systems
  • Sounds in FF are not very good, FSLabs has better sound
  • Visuals, this is a hard one ... both look great, but I'd give the edge to FF
  • External lights, no contest, FSLabs wins by a country mile
  • The FF VC knobs controlled via mouse is hotspots seem "off" and are difficult to manage
  • Weather Radar in FSLabs is working and fairly accurate, I'll have to check but I don't recall seeing a weather radar in FF version?

But keep in mind I'm no expert nor do I pretending to be one (there are plenty of others with more hours in these aircraft) as I'm still learning much from both FF and FSLabs depth of systems.  I've never flown or will fly an A320 and the A320 is very much a "mode" aircraft that really isn't meant to be flown "by hand" much.

But to be fair to FF, they do indicate the aircraft is still in "Beta", so I'm expecting to get some updates in the future.  The FF is the cheaper at $90 vs. $140 for FSLabs P3D version.

Cheers, Rob.

I have the FF A320 Ultimate, ToLiSs A319 and the FSL A320.

All of them are outstanding, to say the least, and I love them all.

I believe Rob's mini-review seems to be pretty accurate, but he is noticing things that I'm not picking up on. I don't have any problem with the VC knobs in any of them, although FFA320 has that +/- area around switches that I'm not real crazy about, but I think FF did the best that can be done using that system.

I love buying the same aircraft, built to the hilt, by different developers because there are little differences.

FF A320 Ultimate and ToLiSs A319 have one little advantage and that is X-Plane 11.  I just think it is a better flying environment.

On the other hand, I don't see how any aircraft can get any better than the FSLA320 in P3Dv4. 

All of them are great simulations, but I find the FSLA320 is a little easier to get a greaser landing with.  I have no idea why.

I did one landing with the FFA320 that was below -50fpm, but I can't seem to do it again and really felt like I was floating it in.

I'm having a time getting ToLiSs A319 to get below -200fpm.

FSLA320 seems to slip right into the runway centerline target consistently, like greased lightning under or just a little over -200fpm, but handles really well.

I'll be honest with you though.  Better Pushback is one of the biggies that draws me to X-Plane 11.

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One of the above posts brings a question I am willing to make to seasoned XP users... Pushback solutions and also how to get gate/jetways at airports ...

Just as I do with P3D, when I install XP moved by some really tempting add-on, like this FF A320 is slowly becoming ( and I am enjoying it so much that I didn't start IL2 for weeks since I first tested the FSLA320 and then this one... ) I set my scenery to the lowest possible settings - no autogen or trees in P3D and XP11... 

While this works great together with Scenery Complexity set to high in P3D / FSX, in XP it kills also the airport buildings, so, with the FF A320 while on ground I have to move the scenery complexity slider a bit to the right until I get gates at the airport... But then, when placing the aircraft at a gate, how am I supposed to get a jetway attached to it's doors ?

Also, is there a default tug for pushback operations in XP11 ?  I see there's a pushback option in the menus, but I tried using it and just as in FSX / P3D it's a mess - it never works as I was expecting :-(

Do you use any --> freeware <-- add-ons providing pushback and / or jetways ? 

Any suggestions really appreciated !

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Posted (edited)

You have two options if you want to use scenery without any autogen.

You can either use ortho scenery and remove the autogen from the custom scenery, or use exclusion zones for the stock scenery or HD Mesh.

You can build a custom scenery in WED, which only consists of exclusion zones for objects, roads, trees etc. You can then put the world objects slider all the way to the right, and it will only affect airports.

But keep in mind that lights are bound to objects in X-Plane. So you will loose night lighting in cities and along roads when you fly without autogen. But I guess you already fund that out. :happy:

I also wish we could adjust airport details and autogen density independently...

 

BetterPushback is your No. 1 choice for a freeware pushback addon. Nothing comes close: https://github.com/skiselkov/BetterPushbackC/releases

I don't care for moving jetways, so I can't give a definitive answer. IIRC there is a free plugin called AutoGate which does the job, but only if the airport and plane are prepared to work with it.

 

Edited by mgeiss
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16 hours ago, signmanbob said:

I'll be honest with you though.  Better Pushback is one of the biggies that draws me to X-Plane 11.

 

I only recently discovered better pushback - it is one truly amazing plugin.  It'd be killer to get something like that in P3D.  GSX is pretty good, but I find some airports the parking space doesn't seem to line up properly for me to even get ground services at that airport.

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Guys, thx a LOT for your suggestions.

Will be installing Better Pushback this evening and trying it with the FF A320 ASAP :-)

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Posted (edited)
4 minutes ago, jcomm said:

Guys, thx a LOT for your suggestions.

Will be installing Better Pushback this evening and trying it with the FF A320 ASAP :-)

LOL

And you better start working on my .acf file for the huey. External model is almost ready , need to do the interior. I have posted some links on the Discord chat for you to read.

Edited by HumptyDumpty
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12 minutes ago, HumptyDumpty said:

LOL

And you better start working on my .acf file for the huey. External model is almost ready , need to do the interior. I have posted some links on the Discord chat for you to read.

Shhhhh Don't tell Mrs Jcomm, puleeeeeeeeeze !!!!!!

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3 minutes ago, jcomm said:

Shhhhh Don't tell Mrs Jcomm, puleeeeeeeeeze !!!!!!

then better start making the .acf 

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But, but.... this FF A320 is sooooooooooooooo addictive.....

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Hey guys, I just wanted to share this with you.  I ran across these videos and I believe they are the best tutorial videos on the A320, or actually on many other aircraft, that I've seen.

They are called CBT or Computer Based Training. They are really clear and easy to understand, but very thorough. Let me know what you think.

Computer Based Training

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Excellent videos Robert!

 

Well, after two days with FF A320 and even without having had much time to play due to life compromises, this A320 already made me forget about each and every model I tried before...

It's simply AMAZING!

While I had excellent FPS ( in my very conservative scenery and graphics settings ) in the FSLabs A320 with it's latest patch, and P3Dv42, truth is that this Airbus gives a much closer feel to the real thing ( based on some hours of jumpseating since 1995 in 319, 20 and 21 and an hour of full flightsim in the 320 - TAP Trainning center ).

It's remarkable in terms of control harmony with the various laws, and interaction with the world / weather effects, which is one of the worst aspects I find in the FSLabs A320, even when used with ASP4.

By far the best Airbus simulation I was ever able to play, apart from the full flight sim!

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12 hours ago, HumptyDumpty said:

LOL

And you better start working on my .acf file for the huey. External model is almost ready , need to do the interior. I have posted some links on the Discord chat for you to read.

I will do my best Zulfi, but I really still have a LOT of data to collect about the real thing...

Then I'll have to watch Dan Klaue's video channel tutorials - a real MUST SEE ! that Dan kindly makes available and is still up 2 date for anyone willing to start some aircraft project for X-Plane.

But this Airbus is giving me a HELL of a great time - Zul, I could finally forget IL2 !!! Incredible !!!

I still track bikinis though...

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4 hours ago, jcomm said:

I will do my best Zulfi, but I really still have a LOT of data to collect about the real thing...

Then I'll have to watch Dan Klaue's video channel tutorials - a real MUST SEE ! that Dan kindly makes available and is still up 2 date for anyone willing to start some aircraft project for X-Plane.

But this Airbus is giving me a HELL of a great time - Zul, I could finally forget IL2 !!! Incredible !!!

I still track bikinis though...

No worries you enjoy the 320 too but also work on the .acf file for me

 

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signmanbob,

"I just wanted to share this with you....... these videos ..........Computer Based Training."

Outstanding. Thanks for the heads up. They look like a very good reference.

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8 hours ago, signmanbob said:

Hey guys, I just wanted to share this with you.  I ran across these videos and I believe they are the best tutorial videos on the A320, or actually on many other aircraft, that I've seen.

They are called CBT or Computer Based Training. They are really clear and easy to understand, but very thorough. Let me know what you think.

Computer Based Training

 

3 hours ago, jcjimmy said:

signmanbob,

"I just wanted to share this with you....... these videos ..........Computer Based Training."

Outstanding. Thanks for the heads up. They look like a very good reference.

Was just thinking that - this looks awesome.  Cant wait to sit down with a few of these videos.  Thanks!

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Just got an eMail from Navigraph that they added support for the FF A320, good news indeed.

Cheers, Rob.

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Posted (edited)
On 11.3.2018 at 2:48 PM, pegruder said:

Have you had him give the FF version a go and see his thoughts?  Curious how he'd compare the two as well :)

Well, got him in the meantime to become curious enough to try the FF as well :).

After several flights and spending time with the systems, he was also really impressed by the systems implementation and their dependencies.

He was aware it is still Version 0.8, so not to focus on missing MCDU features like the ALTN fuel or the missing report page and so on.

What he was not impressed with was the sound and the flights itself, especially how the FMGS in connection with  airplane performance deals with the plane. He said, after hundreds of hours in the real plane you have a certain 'picture' in your head regarding what you see, what you hear, how the FMGS reacts, which numbers you see the entire flight and so on. Especially in the descent and approach phase, I saw him raising eyebrows a lot. Additionally when trying to manipulate the route, e.g. by inserting altitude constraints, he quickly managed to screw up the vertical profile in the FF twice. Also he put the FMGS into an maybe unrealistic test, by initiating the descend phase couple of miles after the TOD to check how the FMGS handles it. Again the FSL closer to real than the FF.

The final flight was, well, a bit unfair, using real weather. The real weather representation and how the FMGS deals with weather, in his opinion far more convincing in the FSL again. He did not want to spend 70$ for XEnviro or similar, so that is of course no surprise. Comparing XPlane default weather and Active Sky on the other end is sort of comparing apples with oranges.

The conclusion at this stage : If you want to replicate an A320 routine flight and get as close as possible to the audiovisual sensations a real pilot has, you have to go with FSL.  FF320 is not even close or not close yet. He mentioned FSL must have had A LOT of real pilots in the testing team focusing on fine details, while FF probably didn't.

There was no time to test and compare failures.

Well, so the FSL is a year or more ahead, interesting how the FF catches up during the year :)

Mike

Edited by mikealpha
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The textures in the FFA320 VC are much better than the FSLabs one. Performance in FSLabs has increased with the latest update. I still prefer FF version for the immersion. After going back to P3D, the overall ground textures seem very cartoonish compared to X-Plane and it takes away from the immersion factor.

 

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