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Nicola Facione

Loading Texture p3d

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2 hours ago, kurtb said:

FFTF DYNAMIC P3Dv4-----will this do the trick?

I bought that software and unfortunately there is no improvement. I was hoping to do the trick. 


I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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11 hours ago, Rockliffe said:

I'm amazed so much advice is being given without actually asking the OP for a list of his settings.

Agree, but without his detailed input, I asked "if" he had affinity mask settings...Just trying to be helpful in advance...

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Peter Webber

Prepar3D v5 & MSFS / Windows 10 Home Edition / CPU i7-7700K / MSI Z270 XPower Gaming Titanium / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR4 32GB 3000MHz / MSI Geforce GTX 1080Ti Gaming X

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IMO, the issue at play is not a result of anything that will be cured by any one single thing. I suspect there are numerous elements that all contribute to the poor texture loading. 


Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX3090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, Philips BDM4350UC 43" 4K IPS, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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I can see KJFK, using these settings..

World
LOD radius:  high
Tesselation factor: high
mesh resolution:  5m
texture resolution:  1m
high resolution terrain: on

Scenery complexity: extremely dense
autogen draw distance:  medium
autogen vegetation density: normal
autogen building density: dense
Dynamic vegetation: unticked

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Bert

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Hi Bert,

I tried your settings and unfortunately is worse than mine, see my settings please

https://www.dropbox.com/s/k6pp44uge6mmb1i/A.PNG?dl=0

My position over TEB 8,000 FT, HDG 136 a/c paused will generate this picture

https://www.dropbox.com/s/wnj321f77ag8mlu/WITH_MINE.PNG?dl=0

And this is with your recommended settings

https://www.dropbox.com/s/22hokydp0v8p2gk/WITH_BERT.PNG?dl=0

Imho something is missing, do you have other settings, can you post your picture please?

Also what settings do you use on NVIDIA Control Panel, I can't put my finger on it.

Regards

Alex

 


I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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OK - I was at 3000 feet.. will try at 8000.. that might make a difference..


Bert

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8000 feet at TEB, I cannot see KJFK, but flying towards it, it appears well before crossing the Hudson, about 12 NM out..

Do you have:

high resolution terrain: on

set?


Bert

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yes I do. I'm wondering if has something to do with NVidia control panel or is just the coding in P3D where higher you go more blurries you get?


I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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P3D has a limited autogen/detail view distance, it is the coding.

If you want to go extreme, you can go one step beyond

high resolution terrain: on   (TEXTURE_SIZE_EXP=9)

by editing the prepar3d.cfg file and setting

TEXTURE_SIZE_EXP=10

but that comes with a performance penalty.


Bert

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Ok, now this makes sense. Didn't know this issue, that explains why. Too bad, we should be able to have at least 18 to 20 NM autogen/detail view distance.

I do hope that they will fix this issue, it's very unrealistic. When I compare to XP11 they have it somewhere close to that distance and transition past that point is very smooth and you barely notice.

I have P3D since 2013 and invested lots of money in this hobby. Also I use only PMDG 744 (that's what I fly in the real world), an outstanding program.

I do hope that P3D will get their act together, lately last few updates had some fixes but also some induced problems that we didn't have before.

Quality check very relaxed lately.   

Thank you Bert, now I understand and my suspicions might be correct about their coding.

One last clarification please, where do I enter this   TEXTURE_SIZE_EXP=9 x 10?

 

 


I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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HIGH_RESOLUTION_TERRAIN_TEXTURES=1
TEXTURE_SIZE_EXP=10

they go together as a pair in the Prepar3D.cfg file.

Search for the first one, and add a line.

Be aware of the performance impact this may have!

From the LM P3D forum:

Quote:

Post by Beau Hollis » Tue, 19 Dec 2017, 19:28

Thanks for bringing this to our attention....please limit your combination of these options to these three combinations:

For default 256:
HIGH_RESOLUTION_TERRAIN_TEXTURES=0
TEXTURE_SIZE_EXP=8 (or not set)

For 512:
HIGH_RESOLUTION_TERRAIN_TEXTURES=1
TEXTURE_SIZE_EXP=9 (or not set)

For 1024:
HIGH_RESOLUTION_TERRAIN_TEXTURES=1
TEXTURE_SIZE_EXP=10

 

Edited by Bert Pieke

Bert

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1 minute ago, Bert Pieke said:

HIGH_RESOLUTION_TERRAIN_TEXTURES=1
TEXTURE_SIZE_EXP=10

they go together as a pair in the Prepar3D.cfg file.

Search for the first one, and add a line.

Be aware of the performance impact this may have!

Plus the impact on loading time. I use TEXTURE_SIZE_EXP=10 on a regular base and enjoy it, but I can have a cup of coffee while the sim loads.

Besides, you need a GPU with at least 10 GB VRAM, but I see the OP does have it.

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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Gentlemen,

Thank you so much, it does make a difference!

Best regards

Alex

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I9- 13900K- CPU @ 5.0GHz, 64 GB RAM @ 6200MHz, NVIDIA RTX 4090

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On 3/22/2018 at 6:53 PM, killthespam said:

Gentlemen,

Thank you so much, it does make a difference!

Best regards

Alex

BTW, you can increase your LOD radius further and that will give you an increased viewing distance.  Suggest going back to TEXTURE_SIZE_EXP=9, however.


Bert

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