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FSL A320-X for P3Dv4.2 Update now available - v2.0.1.237

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Available at the Flightsimlabs Forum.

Quote

The changes include the following fixes / improvements:

- General

    - Threading logic improvements
    - Performance improvements
    - X739 stream logic improvements
    - Wiring / resistor logic improvements
    - Animation logic fixes

- FSLConfigurator
    - Several logic fixes
    - Affinity mask logic rules improvements

- Sounds
    - Gear bump sounds volume adjusted
    - Infrastructure work to support multiple sound devices
    - Minor logic fixes

- FMGC
    - FM:
    - RAD IN / RAD OUT logic fixes

- Runways
    - Fixed logic which caused performance issues

- Sounds
    - Fixed logic which caused thread locks

- NavData
    - Fix for duplicates in terminal NDBs

- DMC
    - Fix for chrono logic

- ND
    - TOWpt distance update logic improved
    - Wind direction symbol logic fix
    - Estimated Vertical Intercept along FPLN path drawn

- AOCService
    - Fix for ::1 loopback address

Still downloading, so no test report as yet.

Kind regards

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Thank you for the heads up :biggrin:


David Murden  MSFS  • Ryan ST-A • JF PA-28R IV   M20R • AH Spitfire MKI • FI Spitfire MKIX • Milviz FG-1D • TBM CRJ • PMDG DC 6 •  DCS if you want the ultimate challenge

10900K@4.9 All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • Thrustmaster, Warthog HOTAS & TPR • TrackIR 5 & ProClip • Arctis PRO Headset with GameDAC Samsung G7 32" 1440p 240Hz • 

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Will try it out after work :D


Ivan Majetic

MAXIMUS XII HERO, i9 10900k, NZXT KRAKEN Z73, GIGABYTE RTX 3080 v2 OC, G.SKILL TridentZ DDR4 32 Gb, WD HDD 2TB, SAMSUNG 980PRO, SAMSUNG 970EVO Plus 2x, ASUS PG348Q

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31 minutes ago, Nyxx said:

Thank you for the heads up :biggrin:

 

29 minutes ago, Johnny19 said:

Will try it out after work :D

You are welcome Guys.

Just completed installation but its late here, so please post your findings.

Regards

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FSLConfigurator
    - Several logic fixes
    - Affinity mask logic rules improvements

 

Does this mean we will not have to re-launch P3D every-time and that the configurator will automatically assess the affinity mask based on our preference once and for all ?

That "feature" really bugs me actually.

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3 minutes ago, Bushido5 said:

FSLConfigurator
    - Several logic fixes
    - Affinity mask logic rules improvements

 

Does this mean we will not have to re-launch P3D every-time and that the configurator will automatically assess the affinity mask based on our preference once and for all ?

That "feature" really bugs me actually.

https://forums.flightsimlabs.com/index.php?/topic/16795-resolved-a320-overwriting-p3dcfg/


David Murden  MSFS  • Ryan ST-A • JF PA-28R IV   M20R • AH Spitfire MKI • FI Spitfire MKIX • Milviz FG-1D • TBM CRJ • PMDG DC 6 •  DCS if you want the ultimate challenge

10900K@4.9 All Cores HT ON   32GB DDR4  3200MHz RTX 3080  • Thrustmaster, Warthog HOTAS & TPR • TrackIR 5 & ProClip • Arctis PRO Headset with GameDAC Samsung G7 32" 1440p 240Hz • 

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No fix on the brakes

No fix on dynamic lighting

200.gif

 

Edited by tooting
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v63vq9-5.png  913456

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Interested about the mention of lights illuminating clouds using AS16, has anybody tried this out? Would really add to the immersion of night flying.

 


David Andrew - desert based - a330/350 rated.

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1 hour ago, VS0 said:

Interested about the mention of lights illuminating clouds using AS16, has anybody tried this out? Would really add to the immersion of night flying.

 

All it does is blast white light into the cockpit. It looks terrible and burns your retinas. I feel like I’ve been intercepted by a UFO and I’m getting abducted.


-Alex 

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27 minutes ago, Chapstick said:

All it does is blast white light into the cockpit. It looks terrible and burns your retinas. I feel like I’ve been intercepted by a UFO and I’m getting abducted.

Its not that bad - a bit bright, but at least it gives a more immersive sense of motion. I love the feature.


Rob Bates
Simming since the age of 10 with MSFS 5.0

P3D v5.0 | 10700K (@stock) | EVGA GTX1080Ti SC2 | Z490-E ROG STRIX | 32GB 3600MHz | 970 EVO Plus M.2 & EVO 850 SSDs | H115i cooling | NZXT H440 Case | Samsung 32" CJG 1440p Curved Monitor | Virtual-Fly Ruddo & TQ3+ | Thrustmaster FCS Sidestick | Skalarki MCDU

Ask me about (my most flown): FSLabs A320-X series | MaddogX
In the hangar: Majestic Q400 Pro | PMDG 747 | A2A C182, Cherokee, Comanche & Spitfire

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Great update, fixed a bug I had with go arounds and added the intercept symbol on the ND that was missing until now.

Also much better performance  on ground and takeoff.

I can't be happier at the moment.

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3 hours ago, VS0 said:

Interested about the mention of lights illuminating clouds using AS16, has anybody tried this out?

Yes, this works for other aircraft also, not just FSLabs ... I recall making a few videos of this in action but I don't think anyone picked up on it.  Unfortunately due to video compression during recording at night with clouds (they tend to change to a pinkish color with obvious color gradients/banding) it's difficult to get the same quality as "the actual experience" so showing off the effect isn't very representative.

This update is an other big improvement for the FSL A320 as performance continues to improve allowing me to increase graphics settings to hit my 30 FPS/30Hz lock for less long frames (stutters).

Cheers, Rob.

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Still, with landing lights and runway lights, all ON, except wing lights fps go down to 24.. from locked 30fps,  where other addons remain at 30fps (CRJ, NGX).


Valentin Rusu

AMD Ryzen 5900x OC, EVGA RTX 3080 Ti FTW3, DDR4 32GB @3200MHz, Samsung 840 PRO Raid for Win 10 Pro, Samsung 960 PR0 512GB NVMe SSD for P3D v4.5

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23 minutes ago, Rob Ainscough said:

Yes, this works for other aircraft also, not just FSLabs ...

Hi Rob,

I believe the feature in question is unique to the FSL A320-X; we replace the ASP4 effects with our own at night and simulate the landing lights illuminating the clouds. It gives a real sense of speed when flying through clouds at night. You need to have 'Cloud Motion Effects' in ASP4 activated for this feature to work.

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Andrew Wilson

sig_fslDeveloper.jpg

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