Jump to content

Sign in to follow this  
morpheous

Steering Tiller disconnected from Rudder

Recommended Posts

Hello, 

Is it possible to assign an axis to the steering tiller and not have the rudder pedals move along with it? 

I have a joystick axis that I've assigned to the steering tiller but it also moves the rudder so when I go to apply brakes via the rudder pedals the steering is immediately centered as that is the position of my rudder pedals when the brakes are applied and the steering control is then assigned back to my pedals, hence it would be nice if they behaved as they do in real life and are not connected.

I've searched the internet but can 't find an answer to this.

Cheers,

Jim V

 


Jim Vasto

Share this post


Link to post
Share on other sites

I use the steering facilities of fsuicp, it works well. There is a limitation in fs and p3d but it works well for me Inside the cokpit (not sure outside). Above 60 Knt the steering tiller become ineffective.


Guillaume LE MENTEC

P3DV4.3/Windows 10/i5 4670 K@4.2

Share this post


Link to post
Share on other sites

If you are using P3Dv4 there is a dedicated steering axis in the P3Dv4 axis settings. It works in the DC-6 and 747-400 for me, no idea if the older NGX also supports this.


 

With kind regards, Bogdan Misko.

 

Share this post


Link to post
Share on other sites

I have FSUIPC and it does control the steering tiller but it also moves the rudder so my question is is there a way to control the tiller without moving the rudder? 

PS I do not have autorudder enabled.

 

thanks

Jim

 


Jim Vasto

Share this post


Link to post
Share on other sites

Look for an assignment called steering set or something like that. I’m away from home so I can’t check the proper term right now. I believe that will give you the desired results. 


Tom Landry

 

PMDG_NGX_Tech_Team.jpg

Share this post


Link to post
Share on other sites

no.

not without moving/actually using the rudder pedals. the 737 is an old addon that doesn't take advantage of later technologies. 

 

You can assign the tiller but as soon as your hardware rudders send a pike or come out of their null zone while braking they will overwrite the tiller and always the last moved axis will have priority.. No way around it... BTW this has been answered several times in this forum over the last few months ^^ 


,

Share this post


Link to post
Share on other sites
1 hour ago, Ralgh said:

Look for an assignment called steering set or something like that. I’m away from home so I can’t check the proper term right now. I believe that will give you the desired results. 

Yes, in P3Dv4 the assignment is called Axis Steering Set. I don't think it exists in earlier P3D versions, certainly not FSX. In those cases you have to use FSUIPC to assign the tiller input. In P3Dv4 if you assign your tiller axis to Axis Steering Set the rudder does not move with the tiller. Pedal and tiller inputs to the nosewheel steering are summed so a small pedal input won't override the tiller input and cause it to centre.

1 hour ago, Ephedrin said:

You can assign the tiller but as soon as your hardware rudders send a pike or come out of their null zone while braking they will overwrite the tiller and always the last moved axis will have priority.. No way around it... BTW this has been answered several times in this forum over the last few months ^^

Strange, it works for me using P3Dv4's steering assignment.


ki9cAAb.jpg

Share this post


Link to post
Share on other sites
2 hours ago, Ralgh said:

Look for an assignment called steering set or something like that. I’m away from home so I can’t check the proper term right now. I believe that will give you the desired results. 

That did the trick, thanks!

Jim V


Jim Vasto

Share this post


Link to post
Share on other sites
1 hour ago, kevinh said:

Strange, it works for me using P3Dv4's steering assignment.

I had tried it once with 4.1.. There it didn't work for me but I use FSUIPC with axes set as "send to FSUIPC etc". Maybe I should give it a try again too. I have an axis left 😄


,

Share this post


Link to post
Share on other sites

Team

further to your aboves, I noticed the following in the sdk ..... & wondered what effect / action it has on the use of the tiller & rudder. it seems to be associated with a "click spot" on the tiller axis.

// Nose Wheel Steering
#define EVT_NOSE_WHEEL_STEERING_SWITCH   (THIRD_PARTY_EVENT_ID_MIN + 325) 
#define EVT_NOSE_WHEEL_STEERING_SWITCH_GUARD (THIRD_PARTY_EVENT_ID_MIN + 326) 
#define EVT_TILLER        (THIRD_PARTY_EVENT_ID_MIN + 975) 

any thoughts / knowledge would be appreciated.
 


for now, cheers

john martin

Share this post


Link to post
Share on other sites

Marc

PMDG's SDK. 


for now, cheers

john martin

Share this post


Link to post
Share on other sites

The first two are probably the alternate nose gear steering.

The second is the manual click and drag.

You know that what the preprocessor command define means?


Cheers Henrik K.

IT Student, Freight forwarding Agent trainee and Ramp Agent at EDDL/DUS + FS2Crew Beta tester (&Voice Actor) for the FSlabs and UGCX

Sim: Prepar3d V4.3 Rig: CPU I7-6800K 6x4.0 GHz | RAM: 32GB DDR4-3000 | GPU: GTX 1080 FTW @2025 Mhz | TFT: DELL 3840x1600

ugcx_beta_team.png 3ePa8Yp.png

Share this post


Link to post
Share on other sites
On ‎6‎/‎30‎/‎2018 at 3:04 PM, vadriver said:

#define EVT_TILLER        (THIRD_PARTY_EVENT_ID_MIN + 975) 

any thoughts / knowledge would be appreciated.

team

have asked pmdg support about the above & hoping to hear whatever soon irrespective of the following.

in the meantime, pete dowson has an "Interim release 5.132c includes a new parameter alongside MaxSteerSpeed: "RudderBlendLowest". This gives a ground speed below which the rudder input is used fully with no tiller use. The parameter defaults to 1 knot, so the aircraft needs to be stationary (or very close to stationary)."

works well in the ngx with "fsuipc direct to tiller/rudder" axis along with the above and MSS.


for now, cheers

john martin

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    28%
    $7,080.00 of $25,000.00 Donate Now
×
×
  • Create New...