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morpheous

Steering Tiller disconnected from Rudder

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Hello, 

Is it possible to assign an axis to the steering tiller and not have the rudder pedals move along with it? 

I have a joystick axis that I've assigned to the steering tiller but it also moves the rudder so when I go to apply brakes via the rudder pedals the steering is immediately centered as that is the position of my rudder pedals when the brakes are applied and the steering control is then assigned back to my pedals, hence it would be nice if they behaved as they do in real life and are not connected.

I've searched the internet but can 't find an answer to this.

Cheers,

Jim V

 

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I use the steering facilities of fsuicp, it works well. There is a limitation in fs and p3d but it works well for me Inside the cokpit (not sure outside). Above 60 Knt the steering tiller become ineffective.

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If you are using P3Dv4 there is a dedicated steering axis in the P3Dv4 axis settings. It works in the DC-6 and 747-400 for me, no idea if the older NGX also supports this.

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I have FSUIPC and it does control the steering tiller but it also moves the rudder so my question is is there a way to control the tiller without moving the rudder? 

PS I do not have autorudder enabled.

 

thanks

Jim

 

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Look for an assignment called steering set or something like that. I’m away from home so I can’t check the proper term right now. I believe that will give you the desired results. 

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no.

not without moving/actually using the rudder pedals. the 737 is an old addon that doesn't take advantage of later technologies. 

 

You can assign the tiller but as soon as your hardware rudders send a pike or come out of their null zone while braking they will overwrite the tiller and always the last moved axis will have priority.. No way around it... BTW this has been answered several times in this forum over the last few months ^^ 

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1 hour ago, Ralgh said:

Look for an assignment called steering set or something like that. I’m away from home so I can’t check the proper term right now. I believe that will give you the desired results. 

Yes, in P3Dv4 the assignment is called Axis Steering Set. I don't think it exists in earlier P3D versions, certainly not FSX. In those cases you have to use FSUIPC to assign the tiller input. In P3Dv4 if you assign your tiller axis to Axis Steering Set the rudder does not move with the tiller. Pedal and tiller inputs to the nosewheel steering are summed so a small pedal input won't override the tiller input and cause it to centre.

1 hour ago, Ephedrin said:

You can assign the tiller but as soon as your hardware rudders send a pike or come out of their null zone while braking they will overwrite the tiller and always the last moved axis will have priority.. No way around it... BTW this has been answered several times in this forum over the last few months ^^

Strange, it works for me using P3Dv4's steering assignment.

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2 hours ago, Ralgh said:

Look for an assignment called steering set or something like that. I’m away from home so I can’t check the proper term right now. I believe that will give you the desired results. 

That did the trick, thanks!

Jim V

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1 hour ago, kevinh said:

Strange, it works for me using P3Dv4's steering assignment.

I had tried it once with 4.1.. There it didn't work for me but I use FSUIPC with axes set as "send to FSUIPC etc". Maybe I should give it a try again too. I have an axis left 😄

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I use P3D to assign axes, not FSUIPC. 

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Team

further to your aboves, I noticed the following in the sdk ..... & wondered what effect / action it has on the use of the tiller & rudder. it seems to be associated with a "click spot" on the tiller axis.

// Nose Wheel Steering
#define EVT_NOSE_WHEEL_STEERING_SWITCH   (THIRD_PARTY_EVENT_ID_MIN + 325) 
#define EVT_NOSE_WHEEL_STEERING_SWITCH_GUARD (THIRD_PARTY_EVENT_ID_MIN + 326) 
#define EVT_TILLER        (THIRD_PARTY_EVENT_ID_MIN + 975) 

any thoughts / knowledge would be appreciated.
 

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Which SDK? PMDG? P3D? FSUIPC? 

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The first two are probably the alternate nose gear steering.

The second is the manual click and drag.

You know that what the preprocessor command define means?

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On ‎6‎/‎30‎/‎2018 at 3:04 PM, vadriver said:

#define EVT_TILLER        (THIRD_PARTY_EVENT_ID_MIN + 975) 

any thoughts / knowledge would be appreciated.

team

have asked pmdg support about the above & hoping to hear whatever soon irrespective of the following.

in the meantime, pete dowson has an "Interim release 5.132c includes a new parameter alongside MaxSteerSpeed: "RudderBlendLowest". This gives a ground speed below which the rudder input is used fully with no tiller use. The parameter defaults to 1 knot, so the aircraft needs to be stationary (or very close to stationary)."

works well in the ngx with "fsuipc direct to tiller/rudder" axis along with the above and MSS.

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On 7/7/2018 at 12:58 AM, vadriver said:

team

have asked pmdg support about the above & hoping to hear whatever soon irrespective of the following.

in the meantime, pete dowson has an "Interim release 5.132c includes a new parameter alongside MaxSteerSpeed: "RudderBlendLowest". This gives a ground speed below which the rudder input is used fully with no tiller use. The parameter defaults to 1 knot, so the aircraft needs to be stationary (or very close to stationary)."

works well in the ngx with "fsuipc direct to tiller/rudder" axis along with the above and MSS.

Hi John, could you explain more detailed how do set this in FSUIPC?, I already have the latest version 5.132c, but can't figure aout how toset what you explai, thanks a lot inadvance!

Sergio

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6 minutes ago, Bogga said:

Hi John, could you explain more detailed how do set this in FSUIPC?, I already have the latest version 5.132c, but can't figure aout how toset what you explai, thanks a lot inadvance! 

Sergio

Oh I think I got it, is the same configuration (steering tiller send direct FSUIPC calibration) but now the rudder won't steer the tiller in slow taxi...

is it?

Thanks

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4 hours ago, Bogga said:

Oh I think I got it, is the same configuration (steering tiller send direct FSUIPC calibration) but now the rudder won't steer the tiller in slow taxi...

& rudder send direct to fsuipc calibration plus with MaxSpeedSteer=XX  and RudderBlendLowest=X (defaults are 60 & 1 respectively) in [Joystick Calibration] of your *ini.

in this configuration, yes pedal nosewheel steer is about max. of 7o but tiller nosewheel steer is 78o

This new RBL feature is essentially to correct in the ngx & probably other pmdg etc. aircraft the animations seen on the LDu Sys page. Unfortunately, if you were in the tower, you would see the rudder move during tiller nws.

using P3D4's steering/rudder set axis (via send to FS) is more correct as regard animations but pedal nws is not limited as in the real.

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thanks a lot for your help and info John!

I prefer reality over looks, so I've chosen the rudder send direct to fsuipc, don't mind animation of the rudder in outside views.

Great week

Sergio

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Posted (edited)

sergio

pete dowson (fsuipc) deserves the thanks .... I'm just a  messenger so to speak.

i was also hoping to have some news from support on a way to improve the tiller interface but it seems they are too busy falling over themselves to remember what they wrote in the SDK a few years after they were born ..... disappointing to say the least.

Edited by vadriver

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37 minutes ago, vadriver said:

sergio

pete dowson (fsuipc) deserves the thanks .... I'm just a  messenger so to speak.

i was also hoping to have some news from support on a way to improve the tiller interface but it seems they are too busy falling over themselves to remember what they wrote in the SDK a few years after they were born ..... disappointing to say the least.

John,

Support for SDK is not normally provided, as it is clearly stated in the SDK documentation

"Please understand that PMDG, PMDG Simulations and affiliates are unable to provide coding assistance, advice or support for developers seeking to use this SDK.
This SDK is provided on an “as-is” basis and is not subject to support or revision by PMDG Simulations, LLC."

I replied to your ticket, and told you that I will ask the dev team, which are currently busy with the 747-8, despite the fact that we do not normally provide support for that.  You above statement is way out of line.

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11 hours ago, Olympic260 said:

....... out of line.

chris

if so, my apologies.

I don't know that I am looking for support per se, just a clarification / further definition of what it is for as I can't see any animations / consequences using its ID with the range of "mouse actions / key presses" possible.

I have used over SDK 100 control events (all very well titled & within my intuitive range) to assign buttons / keys with fsuipc, but this one has me stumped.

looking forward to further advice.

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