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HiFlyer

Netherlands TrueEarth for FSX and P3Dv1,2,3 delayed indefinitely

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We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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I was surprised that they would even consider it in the first place..

There have been many questions like: "what is the benefit of 64 bit over 32 bit"... well here is one answer..  :wink:

Edited by Bert Pieke
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Bert

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Indeed. Was actually surprised too.
It's an understandable and reasonable decision.

There's no need in investing too much work in the legacy platforms, IMO.

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Best regards,
--Anders Bermann--
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I am still using P3D v3.4, but my opinion is that they should abandon any idea of releasing 32bit versions of TrueEarth products. Cut down versions of software have never been of much interest to me, so I will be upgrading to the 64bit version of P3D when the time is right for me to start purchasing TrueEarth scenery packages. This will also reduce the length of time that we all have to wait for P3D v4 versions of TrueEarth UK and Ireland :wink:

Edited by Christopher Low
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Christopher Low

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FSX , what is that ? 🧐

Just kiddin’ ... Me too I was surprised they ever considered a non P3Dv4 version..

Edited by GSalden
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Is normal... because with this scenery, it isn't easy to have a good fps with linners on a standard computer in 64bits... then a conversion in 32 bits seem as a non-sense.

Sorry for the simmers "Nostalgics of Fsx" because this group was the cause of a very very long inertial transition**, (many years), to evolution for better sceneries and addons. The future is clearly in 64 bits and only in 64 of more...

I keep mine fsx to have some incompatible addon's... but 98% of mine flying time, I'm in 64 bits... And enjoy... No more OMs is a dream !

** encouraged by marketing, of course...

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The reality is that the 32-bit arena of simming is an ever-shrinking market. Developers are being restricted by making backwards compatible software, whether through techniques and tools, or the time spent on 32-bit development when it could go on 64-bit products instead. I took the plunge to move from FS9, straight to P3D v4 and have been blown away by the detail and immersion (as well as the cost of replacement add-ons).

A watered down version of TrueEarth makes no-one happy. It wouldn’t be anywhere near as detailed or rich as the current TE Netherlands version is and OOMs would be certain to occur every flight. The rest of us using P3D4, AFS2 or XP11 are made unhappy as we have to wait longer for the next TrueEarth area.

In short, 32-bit simmers, let my developers go!   😄

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I don't think that the 32 bit flight sim market is shrinking that fast. Many users can't upgrade because their hardware is too weak to properly support P3d4 and XP11. Others have too much invested in add-ons that run only on FSX. I think that the real reason that ORBX is prioritizing 64 bit sims is that it is easier for them to support fewer flight sim platforms. 

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Guys lets face the fact that Orbx is pushing the boundaries with this new technology.  A 32 bit sim cannot handle that volume of scenery detail without exceeding the 4 GB VAS limit.

It is not a "business decision" but a technical limitation.

They tried, and could not make it work.. seems totally plausible to me.

No conspiracy theories required :wink:

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Bert

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To me this kind of underlines the sadness and horrible timing of the demise of Flightsim world, which would have been a nearly perfect platform (with a few changes) to step into this breach.....

Such a shame.


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

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3 hours ago, HiFlyer said:

To me this kind of underlines the sadness and horrible timing of the demise of Flightsim world, which would have been a nearly perfect platform (with a few changes) to step into this breach.....

Such a shame.

You are way wrong.

Flightsim is advancing and the future is 64 bit.  Everybody still holding on to their 32 bit Flightsim will not be able to keep up.  

Older hardware will not be good enough anymore with new developments and new features which will use more memory and cause more cpu load.

There is no shame , there is a bright future for the Fs platforms...

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13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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12 minutes ago, GSalden said:

You are way wrong.

Flightsim is advancing and the future is 64 bit.  Everybody still holding on to their 32 bit Flightsim will not be able to keep up.  

Older hardware will not be good enough anymore with new developments and new features which will use more memory and cause more cpu load.

There is no shame , there is a bright future for the Fs platforms...

I believe he is referring to the recently denounced FSW platform (which was 64 bit) rather than the "world" of flight sim.

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22 minutes ago, murry94 said:

I believe he is referring to the recently denounced FSW platform (which was 64 bit) rather than the "world" of flight sim.

If that is the case than my apologies.

The Flightsim World to me are all Flightsims together ....


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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4 hours ago, GSalden said:

If that is the case than my apologies.

The Flightsim World to me are all Flightsims together ....

In that case you shoudn't use capitals 😋


Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS

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9 hours ago, HiFlyer said:

To me this kind of underlines the sadness and horrible timing of the demise of Flightsim world, which would have been a nearly perfect platform (with a few changes) to step into this breach.....

Such a shame.

What breach exactly? And how come nearly perfect? I don't think I understand what this has to do with Orbx not creating TrueEarth for 32 bits platforms.

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